Removed framerate limit on visibility updates. The performance gain was too small to measure, and it led to single-frame instances of missing buildings when the camera jumped large distances.

This commit is contained in:
Shamus Young 2009-05-08 08:25:11 +00:00
parent 7bc7366e32
commit 00afbde126
1 changed files with 0 additions and 1 deletions

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@ -68,7 +68,6 @@ void VisibleUpdate (void)
float angle_diff; float angle_diff;
float target_x, target_z; float target_x, target_z;
LIMIT_INTERVAL (10);
//Clear the visibility table //Clear the visibility table
ZeroMemory (vis_grid, sizeof (vis_grid)); ZeroMemory (vis_grid, sizeof (vis_grid));
//Calculate which cell the camera is in //Calculate which cell the camera is in