mirror of https://github.com/AbePralle/FGB.git
109 lines
2.9 KiB
NASM
109 lines
2.9 KiB
NASM
; L1003.asm beach
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; Generated 01.03.1980 by mlevel
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; Modified 01.03.1980 by Abe Pralle
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INCLUDE "Source/Defs.inc"
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INCLUDE "Source/Levels.inc"
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WATERINDEX EQU 42
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VAR_WATER EQU 0
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LIGHTINDEX EQU 64
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VAR_LIGHT EQU 1
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;---------------------------------------------------------------------
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SECTION "Level1003Section",ROMX
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;---------------------------------------------------------------------
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L1003_Contents::
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DW L1003_Load
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DW L1003_Init
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DW L1003_Check
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DW L1003_Map
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;---------------------------------------------------------------------
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; Load
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;---------------------------------------------------------------------
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L1003_Load:
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DW ((L1003_LoadFinished - L1003_Load2)) ;size
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L1003_Load2:
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call ParseMap
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ret
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L1003_LoadFinished:
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;---------------------------------------------------------------------
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; Map
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;---------------------------------------------------------------------
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L1003_Map:
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INCBIN "Data/Levels/L1003_beach.lvl"
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;---------------------------------------------------------------------
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; Init
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;---------------------------------------------------------------------
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L1003_Init:
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DW ((L1003_InitFinished - L1003_Init2)) ;size
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L1003_Init2:
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call UseAlternatePalette
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ld a,[bgTileMap + WATERINDEX]
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ld [levelVars + VAR_WATER],a
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ld a,[bgTileMap+LIGHTINDEX]
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ld [levelVars+VAR_LIGHT],a
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LONGCALLNOARGS AddAppomattoxIfPresent
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ret
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L1003_InitFinished:
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;---------------------------------------------------------------------
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; Check
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;---------------------------------------------------------------------
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L1003_Check:
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DW ((L1003_CheckFinished - L1003_Check2)) ;size
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L1003_Check2:
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call ((.animateWater-L1003_Check2)+levelCheckRAM)
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call ((.animateLandingLights-L1003_Check2)+levelCheckRAM)
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ret
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.animateWater
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ldio a,[updateTimer]
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swap a
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and %11
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ld hl,levelVars + VAR_WATER
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add [hl]
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ld [bgTileMap + WATERINDEX],a
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ret
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.animateLandingLights
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ldio a,[updateTimer]
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rrca
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rrca
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and %11
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ld b,a
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ld a,[levelVars+VAR_LIGHT]
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ld c,a
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ld d,0
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ld hl,bgTileMap+LIGHTINDEX
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call ((.animateLight-L1003_Check2)+levelCheckRAM)
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call ((.animateLight-L1003_Check2)+levelCheckRAM)
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call ((.animateLight-L1003_Check2)+levelCheckRAM)
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call ((.animateLight-L1003_Check2)+levelCheckRAM)
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ret
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.animateLight
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ld a,d
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add b
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and %11
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add c
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ld [hl+],a
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inc d
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ret
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L1003_CheckFinished:
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PRINT "1003 Script Sizes (Load/Init/Check) (of $500): "
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PRINT (L1003_LoadFinished - L1003_Load2)
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PRINT " / "
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PRINT (L1003_InitFinished - L1003_Init2)
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PRINT " / "
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PRINT (L1003_CheckFinished - L1003_Check2)
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PRINT "\n"
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