bug correction: mednafen emulators restated in wrong aspect ratio after instant action now that working dir is in RAM

This commit is contained in:
Vincent-FK 2020-11-04 17:38:37 +01:00
parent 8beff9949e
commit 3bc33b7b71
1 changed files with 21 additions and 21 deletions

View File

@ -66,7 +66,7 @@ cdplay.shader.goat.vdiv 0.50
cdplay.special none
;Stretch to fill screen.
cdplay.stretch aspect_mult2
cdplay.stretch full
;Enable video temporal blur(50/50 previous/current frame by default).
cdplay.tblur 0
@ -447,7 +447,7 @@ demo.shader.goat.vdiv 0.50
demo.special none
;Stretch to fill screen.
demo.stretch aspect_mult2
demo.stretch full
;Enable video temporal blur(50/50 previous/current frame by default).
demo.tblur 0
@ -612,7 +612,7 @@ gb.shader.goat.vdiv 0.50
gb.special none
;Stretch to fill screen.
gb.stretch aspect_mult2
gb.stretch full
;Emulated GB type.
gb.system_type auto
@ -720,7 +720,7 @@ gba.shader.goat.vdiv 0.50
gba.special none
;Stretch to fill screen.
gba.stretch aspect_mult2
gba.stretch full
;Enable video temporal blur(50/50 previous/current frame by default).
gba.tblur 0
@ -813,7 +813,7 @@ gg.shader.goat.vdiv 0.50
gg.special none
;Stretch to fill screen.
gg.stretch aspect_mult2
gg.stretch full
;Enable video temporal blur(50/50 previous/current frame by default).
gg.tblur 0
@ -936,7 +936,7 @@ lynx.shader.goat.vdiv 0.50
lynx.special none
;Stretch to fill screen.
lynx.stretch aspect_mult2
lynx.stretch full
;Enable video temporal blur(50/50 previous/current frame by default).
lynx.tblur 0
@ -2061,7 +2061,7 @@ md.shader.goat.vdiv 0.50
md.special none
;Stretch to fill screen.
md.stretch aspect_mult2
md.stretch full
;Enable video temporal blur(50/50 previous/current frame by default).
md.tblur 0
@ -2955,7 +2955,7 @@ nes.soundq 0
nes.special none
;Stretch to fill screen.
nes.stretch aspect_mult2
nes.stretch full
;Enable video temporal blur(50/50 previous/current frame by default).
nes.tblur 0
@ -3078,7 +3078,7 @@ ngp.shader.goat.vdiv 0.50
ngp.special none
;Stretch to fill screen.
ngp.stretch aspect_mult2
ngp.stretch full
;Enable video temporal blur(50/50 previous/current frame by default).
ngp.tblur 0
@ -3846,7 +3846,7 @@ pce.slstart 4
pce.special none
;Stretch to fill screen.
pce.stretch aspect_mult2
pce.stretch full
;Enable video temporal blur(50/50 previous/current frame by default).
pce.tblur 0
@ -4245,7 +4245,7 @@ pce_fast.slstart 4
pce_fast.special none
;Stretch to fill screen.
pce_fast.stretch aspect_mult2
pce_fast.stretch full
;Enable video temporal blur(50/50 previous/current frame by default).
pce_fast.tblur 0
@ -4827,7 +4827,7 @@ pcfx.slstart 4
pcfx.special none
;Stretch to fill screen.
pcfx.stretch aspect_mult2
pcfx.stretch full
;Enable video temporal blur(50/50 previous/current frame by default).
pcfx.tblur 0
@ -4887,7 +4887,7 @@ player.shader.goat.vdiv 0.50
player.special none
;Stretch to fill screen.
player.stretch aspect_mult2
player.stretch full
;Enable (bi)linear interpolation.
player.videoip 0
@ -8370,7 +8370,7 @@ psx.special none
psx.spu.resamp_quality 5
;Stretch to fill screen.
psx.stretch aspect_mult2
psx.stretch full
;Enable video temporal blur(50/50 previous/current frame by default).
psx.tblur 0
@ -8520,7 +8520,7 @@ sms.slstartp 0
sms.special none
;Stretch to fill screen.
sms.stretch aspect_mult2
sms.stretch full
;Enable video temporal blur(50/50 previous/current frame by default).
sms.tblur 0
@ -9030,7 +9030,7 @@ snes.shader.goat.vdiv 0.50
snes.special none
;Stretch to fill screen.
snes.stretch aspect_mult2
snes.stretch full
;Enable video temporal blur(50/50 previous/current frame by default).
snes.tblur 0
@ -9525,7 +9525,7 @@ snes_faust.spex 0
snes_faust.spex.sound 1
;Stretch to fill screen.
snes_faust.stretch aspect_mult2
snes_faust.stretch full
;Enable video temporal blur(50/50 previous/current frame by default).
snes_faust.tblur 0
@ -9621,7 +9621,7 @@ ssfplay.shader.goat.vdiv 0.50
ssfplay.special none
;Stretch to fill screen.
ssfplay.stretch aspect_mult2
ssfplay.stretch full
;Enable video temporal blur(50/50 previous/current frame by default).
ssfplay.tblur 0
@ -9783,7 +9783,7 @@ vb.sidebyside.separation 0
vb.special none
;Stretch to fill screen.
vb.stretch aspect_mult2
vb.stretch full
;Enable video temporal blur(50/50 previous/current frame by default).
vb.tblur 0
@ -9831,7 +9831,7 @@ video.driver sdl
video.frameskip 1
;Enable fullscreen mode.
video.fs 0
video.fs 1
;Attempt to synchronize OpenGL page flips to vertical retrace period.
video.glvsync 1
@ -9984,7 +9984,7 @@ wswan.shader.goat.vdiv 0.50
wswan.special none
;Stretch to fill screen.
wswan.stretch aspect_mult2
wswan.stretch full
;Enable video temporal blur(50/50 previous/current frame by default).
wswan.tblur 0