Merge pull request #150 from Lorenzooone/psi_battle_nopp_fix
Fix windows when the "Not enough PP!" message shows up in battle
This commit is contained in:
commit
8f24089e13
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@ -36,6 +36,7 @@ $input_c_files =
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$input_c_test_files =
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"src/c/tests/main_test.c",
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"src/c/tests/utils.c",
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"src/c/tests/battle_test.c",
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"src/c/tests/debug_printf/test_print.c",
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"src/c/tests/debug_printf/mgba.c",
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@ -37,3 +37,4 @@ byte* __attribute__((naked)) m2_malloc(int size) {}
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void __attribute__((naked)) m2_free(int* address) {}
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void __attribute__((naked)) m2_title_teardown() {}
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void __attribute__((naked)) vblank() {}
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void __attribute__((naked)) reg_ram_reset(int flag) {}
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@ -1,8 +1,6 @@
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#include "battle_test.h"
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#include "utils.h"
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#include "debug_printf/test_print.h"
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#include "../locs.h"
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bool text_stayed_inside(WINDOW* window);
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void test_encounter_text()
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{
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@ -44,7 +42,7 @@ void test_death_text()
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assert_message(text_stayed_inside(window_pointers[2]), "Death text for Enemy %d", j);
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}
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m2_btl_user_ptr->letter = 0x17;
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m2_btl_user_ptr->letter = W_LETTER - INITIAL_SYMBOL_ENEMY;
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m2_btl_user_ptr->unknown_3[0] = 0;
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for(int j = 0; j <= 230; j++)
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@ -58,38 +56,10 @@ void test_death_text()
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}
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bool text_stayed_inside(WINDOW* window)
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{
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for(int i = 0; i < window->window_height; i++)
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if((*tilemap_pointer)[(0x20*(window->window_y + i))+window->window_x + window->window_width] != RIGHT_BORDER_TILE)
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return false;
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return true;
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}
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void setup_ness_name()
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{
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for(int i = 0; i < 5; i++)
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*(pc_names + i) = W_LETTER;
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*(pc_names + 5) = 0;
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*(pc_names + 6) = 0xFF;
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}
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void setup_king_name()
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{
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for(int i = 0; i < 6; i++)
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*(pc_names + KING_OFFSET + i) = W_LETTER;
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*(pc_names + KING_OFFSET + 6) = 0;
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*(pc_names + KING_OFFSET + 7) = 0xFF;
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}
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void setup_battle_tests()
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static void _setup()
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{
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(window_pointers[2]) = (struct WINDOW*)0x2029F88;
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(window_pointers[2])->window_x = 4;
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(window_pointers[2])->window_y = 1;
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(window_pointers[2])->window_width = 0x16;
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(window_pointers[2])->window_height = 4;
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(window_pointers[2])->window_area = (window_pointers[2])->window_width * (window_pointers[2])->window_height;
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m2_setupwindow((window_pointers[2]), 4, 1, 0x16, 4);
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m2_btl_user_ptr = (BATTLE_DATA*)0x2021110;
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m2_btl_target_ptr = (BATTLE_DATA*)0x2021110;
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setup_ness_name();
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@ -103,14 +73,8 @@ void setup_battle_tests()
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m2_script_readability = false;
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}
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void do_battle_tests()
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{
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test_encounter_text();
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test_death_text();
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}
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void start_battle_tests()
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{
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setup_battle_tests();
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do_battle_tests();
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run_test(test_encounter_text);
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run_test(test_death_text);
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}
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@ -1,9 +1,7 @@
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#include "../battle_data.h"
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#include "debug_printf/test_print.h"
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#define W_LETTER 0x87
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#define KING_OFFSET 0x1C
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#define RIGHT_BORDER_TILE 0x0095
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#define INITIAL_SYMBOL_ENEMY 0x70
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void start_battle_tests();
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@ -6,24 +6,10 @@ void start_tests()
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{
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start_session();
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blank_memory();
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start_battle_tests();
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blank_memory();
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end_session();
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while(1)
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vblank();
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}
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void blank_memory()
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{
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int blank_value = 0;
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cpufastset(&blank_value, (void*)EWRAM, CPUFASTSET_FILL | (EWRAM_SIZE >> 2));
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cpufastset(&blank_value, (void*)IWRAM, CPUFASTSET_FILL | (IWRAM_SIZE >> 3));
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cpufastset(&blank_value, (void*)IO, CPUFASTSET_FILL | (IO_SIZE >> 2));
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cpufastset(&blank_value, (void*)PALETTES, CPUFASTSET_FILL | (PALETTES_SIZE >> 2));
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cpufastset(&blank_value, (void*)VRAM, CPUFASTSET_FILL | (VRAM_SIZE >> 2));
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cpufastset(&blank_value, (void*)OBJECTS, CPUFASTSET_FILL | (OBJECTS_SIZE >> 2));
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}
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@ -1,21 +1,5 @@
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#include "debug_printf/test_print.h"
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#define CPUFASTSET_FILL (0x1000000)
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#define EWRAM (0x2000000)
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#define EWRAM_SIZE (0x40000)
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#define IWRAM (0x3000000)
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#define IWRAM_SIZE (0x8000)
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#define IO (0x4000000)
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#define IO_SIZE (0x400)
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#define PALETTES (0x5000000)
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#define PALETTES_SIZE (0x400)
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#define VRAM (0x6000000)
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#define VRAM_SIZE (0x18000)
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#define OBJECTS (0x7000000)
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#define OBJECTS_SIZE (0x400)
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void start_tests();
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void blank_memory();
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extern void vblank();
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extern void cpufastset(void *source, void *dest, int mode);
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@ -0,0 +1,44 @@
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#include "utils.h"
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#define CPUFASTSET_FILL (0x1000000)
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#define IWRAM (0x3000000)
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#define IWRAM_SIZE (0x8000-0x2000)
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#define NON_IWRAM_RESET 0xFD
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#define RIGHT_BORDER_TILE 0x0095
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void blank_memory()
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{
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int blank_value = 0;
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cpufastset(&blank_value, (void*)IWRAM, CPUFASTSET_FILL | (IWRAM_SIZE >> 2));
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reg_ram_reset(NON_IWRAM_RESET);
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}
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void setup_ness_name()
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{
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for(int i = 0; i < 5; i++)
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*(pc_names + i) = W_LETTER;
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*(pc_names + 5) = 0;
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*(pc_names + 6) = 0xFF;
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}
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void setup_king_name()
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{
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for(int i = 0; i < 6; i++)
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*(pc_names + KING_OFFSET + i) = W_LETTER;
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*(pc_names + KING_OFFSET + 6) = 0;
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*(pc_names + KING_OFFSET + 7) = 0xFF;
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}
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bool text_stayed_inside(WINDOW* window)
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{
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if(window->redraw)
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return true;
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for(int i = 0; i < window->window_height; i++)
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if((*tilemap_pointer)[(0x20*(window->window_y + i))+window->window_x + window->window_width] != RIGHT_BORDER_TILE)
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return false;
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return true;
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}
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@ -0,0 +1,24 @@
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#ifndef TEST_UTILS
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#define TEST_UTILS
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#include "../window.h"
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#include "../locs.h"
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#define W_LETTER 0x87
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#define KING_OFFSET 0x1C
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#define run_test(func) \
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blank_memory();\
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_setup();\
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func();
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void setup_ness_name();
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void setup_king_name();
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void blank_memory();
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bool text_stayed_inside(WINDOW* window);
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extern void cpufastset(void *source, void *dest, int mode);
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extern void reg_ram_reset(int flag);
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extern int m2_setupwindow(WINDOW* window, short window_x, short window_y, short window_width, short window_height);
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#endif
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@ -526,6 +526,17 @@ mov r0,0x50
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//Do not redraw unless it is needed
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.org 0x80E079A :: bl e079a_battle_psi_window
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//Handle background window
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.org 0x80E079E :: bl e06ec_clear_window
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.org 0x80E0888 :: bl e06ec_redraw_psi
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.org 0x80E0A16 :: bl e06ec_redraw_bash_psi
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//Handle coming back from the "Not enough PP!" window
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.org 0x80E0B10 :: bl initWindow_buffer
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.org 0x80E0B2A :: bl initWindow_cursor_buffer
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.org 0x80E0B30 :: bl print_window_with_buffer
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.org 0x80E0B34 :: bl e0b34_psi_not_enough_pp_reverse_windows :: b 0x80E0B52
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//---------------------------------------------------------
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// C4B2C hacks (Equip window render)
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//---------------------------------------------------------
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@ -853,10 +864,6 @@ b 0x80D3A14
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.org 0x80DCC36 :: mov r2,2 // "to X" position
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.org 0x80DCCE0 :: mov r2,2 // "to the Front Row" position
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.org 0x80E079E :: bl e06ec_clear_window
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.org 0x80E0888 :: bl e06ec_redraw_psi
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.org 0x80E0A16 :: bl e06ec_redraw_bash_psi
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//---------------------------------------------------------
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// Equipment number printing in dialogue window
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//---------------------------------------------------------
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@ -2384,11 +2391,14 @@ disclaimer_map:
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.definelabel m2_psitargetwindow ,0x80B8AE0
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.definelabel m2_isequipped ,0x80BC670
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.definelabel m2_swapwindowbuf ,0x80BD7AC
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.definelabel m2_setup_window ,0x80BD844
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.definelabel m2_setup_bg_window ,0x80BD844
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.definelabel m2_setupwindow ,0x80BE188
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.definelabel m2_strlookup ,0x80BE260
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.definelabel m2_initwindow ,0x80BE458
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.definelabel m2_resetwindow ,0x80BE490
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.definelabel m2_initwindow_cursor ,0x80BE4C8
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.definelabel m2_statuswindow_numbers,0x80C0A5C
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.definelabel m2_menuwindow ,0x80C1C98
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.definelabel m2_psiwindow ,0x80C1FBC
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.definelabel m2_drawwindow ,0x80C87D0
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.definelabel m2_print_window ,0x80C8BE4
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@ -2399,9 +2409,6 @@ disclaimer_map:
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.definelabel m2_scrolltext ,0x80CA4BC
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.definelabel m2_formatnumber ,0x80CA65C
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.definelabel m2_clearwindowtiles ,0x80CA834
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.definelabel m2_menuwindow ,0x80C1C98
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.definelabel m2_setupwindow ,0x80BE188
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.definelabel m2_resetwindow ,0x80BE490
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.definelabel m2_sub_d3c50 ,0x80D3C50
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.definelabel m2_hpwindow_up ,0x80D3F0C
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.definelabel m2_curhpwindow_down ,0x80D41D8
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@ -2412,6 +2419,7 @@ disclaimer_map:
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.definelabel m2_set_target_name ,0x80DAE00
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.definelabel m2_setupbattlename ,0x80DCD00
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.definelabel m2_stat_symb_checker ,0x8B0EDA4
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.definelabel reg_ram_reset ,0x80F47CC
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.definelabel vblank ,0x80F47E4
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.definelabel m2_div ,0x80F49D8
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.definelabel m2_remainder ,0x80F4A70
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@ -2297,21 +2297,21 @@ pop {r4,pc}
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//==============================================================================
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//It sets things up to make it so the target window is only printed once
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e0854_psi_inner_window_battle:
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push {lr}
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ldrb r1,[r0,#3]
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push {r4,lr}
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mov r4,r0
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ldrb r1,[r4,#3]
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push {r1}
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ldrh r1,[r0,#0x36] //Stores the cursor's Y of the window
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ldrh r1,[r4,#0x36] //Stores the cursor's Y of the window
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push {r1}
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ldrh r1,[r0,#0x34] //Stores the cursor's X of the window
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ldrh r1,[r4,#0x34] //Stores the cursor's X of the window
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push {r1}
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bl PSITargetWindowInput //Input management, target printing and header printing function. Now the function takes the cursor's Y and X as arguments too in the stack
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pop {r2}
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ldr r3,[r4,0x24] //Target window
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ldrh r1,[r3,#0x34] //Stores the cursor's X of the window
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ldrh r1,[r4,#0x34] //Stores the cursor's X of the window
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cmp r1,r2
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bne @@store_buffer_first
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pop {r2}
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ldrh r1,[r3,#0x36] //Stores the cursor's Y of the window
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ldrh r1,[r4,#0x36] //Stores the cursor's Y of the window
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cmp r1,r2
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bne @@store_buffer_second
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pop {r2}
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@ -2334,11 +2334,34 @@ bl store_pixels_overworld_psi_window
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cmp r0,#0
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beq @@ending
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mov r2,#0 //Sets vwf_skip to false since the window is change
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ldr r1,[r5,0x24] //Target window
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strb r2,[r1,#3]
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mov r2,#0 //Sets vwf_skip to false since the window is changed
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strb r2,[r4,#3]
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@@ending:
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pop {r4,pc}
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.pool
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//==============================================================================
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//Reverses the order in which the target window and the psi window are printed
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//when the "Not enough PP!" message goes away in battle in order to make it so
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//the graphics are properly stored.
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e0b34_psi_not_enough_pp_reverse_windows:
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push {lr}
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ldr r0,[r4,#0x24] //Initializes the target window
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mov r1,#0
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mov r2,#0
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bl initWindow_buffer
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ldr r0,[r4,#0x1C] //Target window printing
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bl 0x80C438C
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ldr r0,[r4,#0x20] //PSI window printing, grab the type from the types menu
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ldrh r0,[r0,#0x36]
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add r0,#1
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lsl r0,r0,#0x10
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asr r0,r0,#0x10
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bl 0x80BAE98 //Do the printing
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pop {pc}
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.pool
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@ -628,7 +628,7 @@
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"OffsetLocation": 11632708,
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"OldPointer": 11631182,
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"Old": "だれに?[00 FF]",
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"New": "Who?[00 FF]"
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"New": "Whom?[00 FF]"
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},
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{
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"Index": 88,
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