Update README
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@ -27,7 +27,7 @@ A few years after that, I tried it again from scratch with the intent of having
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This project aims to both complete the VWF codebase and to provide a tool for translating the game's dialogue. My new intent is to bring the hack to a state where I can just sit down and translate text efficiently in my spare time with a graphical tool. Not only that, but having such a tool means that other people can contribute!
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## Screenshots
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![](./screenshots/itshappening2.png) ![](./screenshots/itshappening4.png) ![](./screenshots/itshappening5.png) ![](./screenshots/m2-status2.png)
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![](./screenshots/itshappening2.png) ![](./screenshots/itshappening4.png) ![](./screenshots/itshappening5.png) ![](./screenshots/m2-status2.png) ![](./screenshots/m2-battle-slugs.png) ![](./screenshots/m2-fileselect.png)
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# Building
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@ -52,7 +52,7 @@ This project aims to both complete the VWF codebase and to provide a tool for tr
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- Windows: grab the latest release [here](https://github.com/Kingcom/armips/releases) and copy the executable to `bin/armips.exe`.
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- Linux: follow the [README](https://github.com/Kingcom/armips/blob/master/Readme.md) to build `armips` and copy the executable to `bin/armips`.
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2. Building the ROM
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1. Run `build.ps1` (like in Step 4).
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1. Run `build.ps1`.
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2. The default compiled ROM is copied to `bin/m12.gba`.
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3. (Optional) Build the GUI script tool:
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1. `dotnet build tools/ScriptTool` (don't set the output directory)
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