jeffman
49e28ed9d2
Move files
2018-12-21 15:19:52 -05:00
jeffman
8751dff2c7
Delete old unused files
2018-12-21 15:19:11 -05:00
jeffman
117a49d791
Update gitignore
2018-12-21 15:18:54 -05:00
jeffman
8d98e883e7
Update ScriptTool to .NET Core
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Also move to tools/ folder
2018-12-21 15:18:19 -05:00
jeffman
f6cda989d6
Update notes
2018-12-21 14:54:04 -05:00
jeffman
cbbfd33c83
Updated notes for Goods code
2018-12-17 21:48:48 -05:00
jeffman
69292b100f
Add label dump
2018-12-17 20:06:02 -05:00
jeffman
42bf108c76
Translate teleport names
2018-12-14 00:50:56 -05:00
jeffman
973e63c669
Use DecompileString for fixed text tables
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This works around an issue with invalid characters in the teleport
destination table, since the flag/coordinate data is mixed in with the
text
2018-12-14 00:49:33 -05:00
jeffman
cb0182f324
Align string tables to 4 bytes
2018-12-14 00:48:47 -05:00
jeffman
90fa5d4748
Better exception message for invalid characters
2018-12-14 00:48:24 -05:00
jeffman
329fb3545f
Update README
2018-12-13 23:08:19 -05:00
jeffman
a9c80aa902
Fix wrong register
2018-12-10 14:38:35 -05:00
jeffman
c9619ba3cf
Remove old build instructions (see README)
2018-12-10 12:36:08 -05:00
jeffman
6ca5f8543a
Custom control codes force a window draw
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Also made the cash window one tile shorter
2018-12-09 21:15:42 -05:00
jeffman
bc46af1253
Merge pull request #24 from PhoenixBound/compiled-vwf
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Menus, docs, and lots of text
2018-12-08 15:32:56 -05:00
PhoenixBound
77ec8a82f6
Various text improvements
2018-12-07 21:13:08 -06:00
jeffman
442d52054b
Fix cash window formatting (when pressing B)
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Does not fix the cash window that pops up when e.g. accessing the ATM.
2018-12-06 23:07:35 -05:00
jeffman
ffd8f7131a
Updated notes
2018-12-06 23:05:12 -05:00
jeffman
aa4191aec2
bin_to_bcd can be called from C
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Remove old cash window formatting code (we'll be rewriting it in C)
2018-12-06 23:05:00 -05:00
jeffman
6999957c7f
Print numbers properly outside of battle
2018-12-06 20:53:43 -05:00
jeffman
bd7dff7d47
Fix printing ATM balance to main text window
2018-12-06 20:44:08 -05:00
jeffman
e64b58d89e
Number menu prints and clears properly
2018-12-04 23:52:35 -05:00
jeffman
3fe62f4611
Unindent
2018-12-04 22:50:32 -05:00
jeffman
a7ffd1059d
Number selection menu fixes
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Dollar sign, initial zeroes, and 00 symbol all display properly now
2018-12-04 22:22:53 -05:00
jeffman
7dab3d8ad5
Create number_selector struct
2018-12-04 22:22:52 -05:00
jeffman
c9d4753e3c
Move notes to subfolder
2018-12-04 22:22:52 -05:00
jeffman
359d1aac54
Update notes
2018-12-04 22:22:52 -05:00
jeffman
f0b6e59dd1
Update contributors
2018-12-03 17:40:43 -05:00
jeffman
c95e1769d4
ASM hacks to print/clear menu selection strings
2018-12-01 00:50:49 -05:00
jeffman
debdea78bd
Add print_menu_string
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This essentially does the same thing as print_string, but with some
additional behaviour:
- Custom control codes (5F and 60) are checked
- Will automatically update the window's cursor_delta value
- Updates the window's text X values
2018-12-01 00:50:29 -05:00
jeffman
ba28534e5a
Add null check
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Also use more consistent variable naming
2018-12-01 00:44:50 -05:00
jeffman
6a52aafb6d
Add some comments on coordinate units
2018-12-01 00:44:03 -05:00
jeffman
5db8ff5901
Some type changes
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Use stdbool; change int* to byte* for the window text pointers; put
typedefs into types.h
2018-12-01 00:43:22 -05:00
jeffman
59bfa79a3b
Add menu selection strings to compiler
2018-12-01 00:40:47 -05:00
jeffman
4425349192
Located the M2 function that prints menu strings
2018-11-29 22:16:29 -05:00
jeffman
8d1dc7803b
Window+12 is the menu text pointer
2018-11-29 22:16:01 -05:00
jeffman
2074722f5c
Fix PSI name length
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This was triggered by Poo's Starstorm entry in the PSI window
2018-11-29 21:50:39 -05:00
jeffman
26ad3435c0
Add missing function signature
2018-11-29 21:50:06 -05:00
jeffman
85d982a9f6
Fix [68 FF] window-clearing control code
2018-11-29 21:31:16 -05:00
jeffman
72c6ba33a9
Nop out some Goods menu drawing that we don't need
2018-11-28 21:39:38 -05:00
jeffman
1f108a040f
Add some function symbols
2018-11-28 21:39:26 -05:00
jeffman
3308a5756f
Fix multi-PC Goods window; add m2-goods.asm
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Moved the BF858 code to a new file because it was getting too long. Added
a clear before each printstr to erase the previous contents.
2018-11-27 23:17:16 -05:00
jeffman
fcfbeb2b7a
Add print_blankstr_window
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Same as print_blankstr, but relative to a window.
2018-11-27 23:15:28 -05:00
jeffman
fd29f1f368
clear_tile resets the tilemap
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Not sure about the side effects... I *think* it's okay; I can't imagine
a scenario where you'd want to clear the pixels but not the tilemap.
This came up during the multi-PC Goods window clearing: the equip symbols
weren't getting cleared when calling print_blankstr. If this change has
unintended side effects, revert it and then manually clear the equip
symbol tilemap in bf858_goods.
2018-11-27 23:14:51 -05:00
jeffman
afac6a7072
Update README
2018-11-26 23:48:54 -05:00
jeffman
723b5936c9
Add some symbols for Ness' stats
2018-11-26 23:48:30 -05:00
jeffman
cd6091c086
Remove bad movement entry
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This was causing the crash before Titanic Ant. My dumb text pointer-
finding script found something in the movement data that it thought was
a text pointer but actually wasn't, and overwrote it with a new pointer
which actually corrupted the movement data!
Should probably remove all of these until we figure out movement codes...
2018-11-26 23:48:17 -05:00
jeffman
8ac2e87f5d
Add ScriptTool to insert.bat
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(thanks Sterophonick)
2018-11-26 22:22:25 -05:00
jeffman
09f07911cc
Merge branch 'master' into compiled-vwf
2018-11-18 20:57:16 -05:00