jeffman
bc46af1253
Merge pull request #24 from PhoenixBound/compiled-vwf
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Menus, docs, and lots of text
2018-12-08 15:32:56 -05:00
PhoenixBound
77ec8a82f6
Various text improvements
2018-12-07 21:13:08 -06:00
jeffman
442d52054b
Fix cash window formatting (when pressing B)
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Does not fix the cash window that pops up when e.g. accessing the ATM.
2018-12-06 23:07:35 -05:00
jeffman
ffd8f7131a
Updated notes
2018-12-06 23:05:12 -05:00
jeffman
aa4191aec2
bin_to_bcd can be called from C
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Remove old cash window formatting code (we'll be rewriting it in C)
2018-12-06 23:05:00 -05:00
jeffman
6999957c7f
Print numbers properly outside of battle
2018-12-06 20:53:43 -05:00
jeffman
bd7dff7d47
Fix printing ATM balance to main text window
2018-12-06 20:44:08 -05:00
jeffman
e64b58d89e
Number menu prints and clears properly
2018-12-04 23:52:35 -05:00
jeffman
3fe62f4611
Unindent
2018-12-04 22:50:32 -05:00
jeffman
a7ffd1059d
Number selection menu fixes
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Dollar sign, initial zeroes, and 00 symbol all display properly now
2018-12-04 22:22:53 -05:00
jeffman
7dab3d8ad5
Create number_selector struct
2018-12-04 22:22:52 -05:00
jeffman
c9d4753e3c
Move notes to subfolder
2018-12-04 22:22:52 -05:00
jeffman
359d1aac54
Update notes
2018-12-04 22:22:52 -05:00
jeffman
f0b6e59dd1
Update contributors
2018-12-03 17:40:43 -05:00
jeffman
c95e1769d4
ASM hacks to print/clear menu selection strings
2018-12-01 00:50:49 -05:00
jeffman
debdea78bd
Add print_menu_string
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This essentially does the same thing as print_string, but with some
additional behaviour:
- Custom control codes (5F and 60) are checked
- Will automatically update the window's cursor_delta value
- Updates the window's text X values
2018-12-01 00:50:29 -05:00
jeffman
ba28534e5a
Add null check
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Also use more consistent variable naming
2018-12-01 00:44:50 -05:00
jeffman
6a52aafb6d
Add some comments on coordinate units
2018-12-01 00:44:03 -05:00
jeffman
5db8ff5901
Some type changes
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Use stdbool; change int* to byte* for the window text pointers; put
typedefs into types.h
2018-12-01 00:43:22 -05:00
jeffman
59bfa79a3b
Add menu selection strings to compiler
2018-12-01 00:40:47 -05:00
jeffman
4425349192
Located the M2 function that prints menu strings
2018-11-29 22:16:29 -05:00
jeffman
8d1dc7803b
Window+12 is the menu text pointer
2018-11-29 22:16:01 -05:00
jeffman
2074722f5c
Fix PSI name length
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This was triggered by Poo's Starstorm entry in the PSI window
2018-11-29 21:50:39 -05:00
jeffman
26ad3435c0
Add missing function signature
2018-11-29 21:50:06 -05:00
jeffman
85d982a9f6
Fix [68 FF] window-clearing control code
2018-11-29 21:31:16 -05:00
jeffman
14e0a47594
Temp commit from tonight's stream
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Fixes flyover problems (crash when going into Equip menu) but I want
to clean up the code before merging.
2018-11-28 22:50:31 -05:00
jeffman
72c6ba33a9
Nop out some Goods menu drawing that we don't need
2018-11-28 21:39:38 -05:00
jeffman
1f108a040f
Add some function symbols
2018-11-28 21:39:26 -05:00
jeffman
3308a5756f
Fix multi-PC Goods window; add m2-goods.asm
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Moved the BF858 code to a new file because it was getting too long. Added
a clear before each printstr to erase the previous contents.
2018-11-27 23:17:16 -05:00
jeffman
fcfbeb2b7a
Add print_blankstr_window
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Same as print_blankstr, but relative to a window.
2018-11-27 23:15:28 -05:00
jeffman
fd29f1f368
clear_tile resets the tilemap
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Not sure about the side effects... I *think* it's okay; I can't imagine
a scenario where you'd want to clear the pixels but not the tilemap.
This came up during the multi-PC Goods window clearing: the equip symbols
weren't getting cleared when calling print_blankstr. If this change has
unintended side effects, revert it and then manually clear the equip
symbol tilemap in bf858_goods.
2018-11-27 23:14:51 -05:00
jeffman
afac6a7072
Update README
2018-11-26 23:48:54 -05:00
jeffman
723b5936c9
Add some symbols for Ness' stats
2018-11-26 23:48:30 -05:00
jeffman
cd6091c086
Remove bad movement entry
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This was causing the crash before Titanic Ant. My dumb text pointer-
finding script found something in the movement data that it thought was
a text pointer but actually wasn't, and overwrote it with a new pointer
which actually corrupted the movement data!
Should probably remove all of these until we figure out movement codes...
2018-11-26 23:48:17 -05:00
jeffman
8ac2e87f5d
Add ScriptTool to insert.bat
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(thanks Sterophonick)
2018-11-26 22:22:25 -05:00
jeffman
09f07911cc
Merge branch 'master' into compiled-vwf
2018-11-18 20:57:16 -05:00
jeffman
6eb570536a
Create LICENSE
2018-11-02 11:36:48 -04:00
jeffman
04ad88252d
Merge pull request #23 from PhoenixBound/compiled-vwf
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PSI help and text describing the party
2018-09-08 01:25:05 -04:00
PhoenixBound
0d453a3714
PSI help and text describing the party
2018-09-07 23:33:19 -05:00
jeffman
292d7d013e
Merge pull request #22 from PhoenixBound/compiled-vwf
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Name-related strings stuff
2018-08-14 12:40:54 +09:00
PhoenixBound
711f543ea4
Name-related strings stuff
2018-08-10 17:47:54 -05:00
jeffman
bd8da266e6
Merge pull request #21 from PhoenixBound/compiled-vwf
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More battle and item stuff
2018-08-05 11:16:22 +09:00
PhoenixBound
dac7ca59f6
More battle and item stuff
2018-08-03 19:18:04 -05:00
jeffman
f45257f266
Merge pull request #20 from PhoenixBound/compiled-vwf
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Various improvements
2018-07-14 14:36:17 -04:00
PhoenixBound
fd0a0f45ae
Various improvements
2018-07-14 12:40:53 -05:00
jeffman
135a8fb67a
Merge pull request #19 from PhoenixBound/compiled-vwf
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Get the 100% file to work well with ScriptToolGui
2018-07-03 10:06:12 -04:00
PhoenixBound
7f81ed1e31
Fix duplicates
2018-07-02 23:28:02 -05:00
PhoenixBound
6f4d9b8683
Copy some lines back to the 100% file
2018-07-02 23:21:16 -05:00
jeffman
445ed0430c
Typos
2018-05-30 21:28:07 -04:00
jeffman
47ba917a13
Merge branch 'master' into compiled-vwf
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# Conflicts:
# .gitignore
2018-05-30 21:23:13 -04:00