jeffman
714c4d65a7
Converted all font data from EB
2017-04-13 18:10:51 -04:00
jeffman
72f37b4dfb
Moved print_space to vwf.c
2017-04-11 17:39:56 -04:00
jeffman
b46539dd34
Moved a bunch of tile clearing/copying code to C
2017-04-11 17:16:58 -04:00
jeffman
5b08fb966c
Added clarification to workflow notes
2017-04-11 17:15:51 -04:00
jeffman
d4e1e81bb2
Don't inline get_tile_number
...
It barely runs faster when inlined and it's just easier to debug things
when it's not inlined
2017-04-11 17:15:34 -04:00
jeffman
5b98d5d406
Added CpuFastSet stub
2017-04-11 17:12:20 -04:00
jeffman
9b7aa3cee7
Misc improvements
2017-04-11 12:51:12 -04:00
jeffman
8aac0f707e
Mark extern ROM tables as const
2017-04-11 12:50:41 -04:00
jeffman
b8864ffa52
Moved print_string to vwf.c
2017-04-11 02:12:33 -04:00
jeffman
97b962c699
Improved compile script
...
Now it'll pause in the command prompt if there's an error
2017-04-11 01:16:34 -04:00
jeffman
c5de0ebb16
Moved weld_entry to vwf.c
2017-04-11 01:16:14 -04:00
jeffman
d7ae1edd3f
Ported core VWF code to C
2017-04-10 19:41:21 -04:00
jeffman
dcd0b4ea6c
Don't touch r12
...
I noticed that the generated code wasn't saving r12, but the game expects
it to be saved, so let's just not touch it
2017-04-10 19:40:30 -04:00
jeffman
7311ec1dd7
Combine .data section into .text
2017-04-10 17:08:03 -04:00
jeffman
3ab328fbf8
Use ELFSharp instead of objdump+regex
2017-04-10 16:01:54 -04:00
jeffman
8bdcf23974
Linker uses correct start address
2017-04-10 15:48:38 -04:00
jeffman
e475c34e0a
Cleanup
2017-04-08 15:09:53 -04:00
jeffman
1347a5236e
Updated notes and fixed typos
2017-04-08 05:10:33 -04:00
jeffman
ff59fee5ca
Cleaner syntax
2017-04-08 05:01:02 -04:00
jeffman
2d0a5997b8
Proof of concept by porting get_tile_number to C
2017-04-08 02:22:38 -04:00
jeffman
638b979cde
Added Amalgamator
...
This is a dumb build script that manages all the cross-compiling and
linking nonsense. You need the arm-none-eabi GNU toolchain to use any
of this.
Some more details in compiled/workflow.txt.
2017-04-08 02:22:21 -04:00
jeffman
70d0544759
Updated gitignore
2017-04-06 23:34:09 -04:00
jeffman
e8aa855162
Started Goods window hacks
2017-04-06 01:39:11 -04:00
jeffman
83f88e7f17
Disable newline if text overflows; revert who/which window width
...
This is a problem because the game doesn't do auto newlines lazily; that
is, it will greedily scroll the text box on overflow, even if there's
nothing left to be printed.
This behaviour causes a problem when displaying "Which?" in the Equip
screens, because the width of that string is exactly the width of the
window. Because the window is only one line tall, the game was scrolling
down and the string would get erased.
Previously this was worked around by increasing the width of the window,
but recently I have found that it looks weird with the Goods window open.
So this is a slightly different workaround. I don't think we ever wanted
auto-newline-on-overflow _anyway_ since we're putting manual linebreaks
everywhere. Hopefully this doesn't cause problems.
2017-04-06 01:38:59 -04:00
jeffman
4337d2e266
Fixed a macro bug
...
I misunderstood what the equ directive does in armips. Replaced it with
a proper macro.
2017-04-03 09:56:18 -04:00
jeffman
1b0800e3c5
Fixed a bunch of exp-related stuff
2017-04-02 22:14:07 -04:00
jeffman
c156ab6321
Fixed a bug where person and item were swapped
2017-04-02 22:13:53 -04:00
jeffman
550617f85a
Fix YOU WON! graphics
2017-04-02 22:13:24 -04:00
jeffman
89ba552ef9
Disable printing [1E 20] after battle
2017-04-02 22:13:06 -04:00
jeffman
b4ea923a81
Code formatting improvements
2017-04-02 22:12:18 -04:00
jeffman
2c93c55560
Updated notes
2017-04-02 22:09:08 -04:00
jeffman
07eb279677
Migrated from xkas to armips
2017-03-29 00:19:51 -04:00
jeffman
4682020e8b
Added missing ASM refs and inserted placeholder text
...
This should fix issue #6 .
2017-03-28 17:33:04 -04:00
jeffman
81dcaaa6d4
Small decompiler improvement
2017-03-28 17:31:45 -04:00
jeffman
4d75c6daa0
Added some notes
2017-03-28 17:31:38 -04:00
jeffman
4325e93d4f
Added another enemy letter hack
2017-03-27 01:26:29 -04:00
jeffman
0a622c2a0f
Added item name printing hack
2017-03-27 01:26:15 -04:00
jeffman
f00fe3f266
Cleanup
2017-03-27 01:25:58 -04:00
jeffman
3e5d5f0112
Fixed missing bullet
2017-03-27 01:13:08 -04:00
jeffman
dd8ad14ffa
Undoing part of 347c6071
because it may have been a legitimate pointer
2017-03-27 01:07:01 -04:00
jeffman
347c60710f
Fixed a wrong assembly ref
...
This is for the "@Just missed!" battle string.
2017-03-27 00:49:09 -04:00
jeffman
a2881646e1
Fixed a control code
2017-03-27 00:48:49 -04:00
jeffman
7be9858965
Updated notes
2017-03-27 00:48:33 -04:00
jeffman
276693e652
Added another enemy letter hack
2017-03-27 00:48:23 -04:00
jeffman
37ea8177da
Reformatted enemy dump
2017-03-27 00:19:40 -04:00
jeffman
bc0b26cd63
Added a "The" flag check
2017-03-27 00:19:17 -04:00
jeffman
9d3b15c4b7
Added enemy attributes
...
Each entry is two bytes; first byte is "The" flag, second byte is gender
(1 = male, 2 = female, 3 = neutral).
2017-03-26 22:05:18 -04:00
jeffman
eddfa3c623
Added some notes and enemy dumps
2017-03-26 22:04:33 -04:00
jeffman
80ad552b57
Screenshots showing enemy plurality code
2017-03-26 18:30:10 -04:00
jeffman
5909088a05
Added enemy plurality to encounter strings
2017-03-26 18:30:02 -04:00