Mother2GbaTranslation/TODO.md

2.1 KiB

M2 - non-script things

  • Translate dad text
  • Translate enemy names
  • Translate item names
  • Translate menu choices
  • Translate misc text
  • Translate PSI names
  • Translate PSI text
  • Translate PSI targets

M2 - main script

  • Produce blank skeleton for main script (all strings in the game point to "@Test")
  • Translate battle actions
    • Add pronoun control codes
  • Translate PSI help text
  • Translate item help text
  • Translate TPT text
  • Translate object text (doors, etc.)
  • Translate phone text
  • Translate dad text
  • Translate prayer text
  • Translate enemy encounter/death text
  • Translate Lumine Hall text

M2 - main script tool

  • Start a GUI tool to help the main script translation

M2 - hacking (main, high priority)

  • VWF core
  • VWF for Talk
  • VWF for Check
  • VWF for Goods menu
  • VWF for PSI menu
  • VWF for Status window
  • VWF for cash window
  • Make PSI sub-menus (from Status window) redraw only when needed (currently they redraw continuously when they're not needed, and likewise they don't redraw when they are needed)
  • Make Status window redraw properly when exiting from a PSI sub-menu
  • VWF for HP/PP boxes
  • VWF for naming screens
  • VWF for battles
  • VWF for credits sequence
  • Add Saturn font
  • Add small font (names on HP/PP, Goods, PSI, etc. windows)
  • Add big font (flyovers)
  • VWF for Saturn font
  • VWF for small font
  • VWF for big font
    • Flyovers (already implemented this in a past project, just need to migrate it)
    • Coffee/tea scenes
  • VWF for Lumine Hall text
  • Pronoun control codes
  • BUG: jump control codes seem to be resetting pixel X values when they shouldn't
  • TODO: replace load/store chains with ldmia/stmia

M2 - hacking (misc, lower priority)

  • Incorporate Mato's M1 translation
  • Insert EB's title screen
  • EB graphical localization (hospital crosses, cultist sprites, etc.)
  • M1+2 bugfixes:
    • Exit mouse in Giygas lair
    • Poison Giygas to death