2.1 KiB
2.1 KiB
M2 - non-script things
- Translate dad text
- Translate enemy names
- Translate item names
- Translate menu choices
- Translate misc text
- Translate PSI names
- Translate PSI text
- Translate PSI targets
M2 - main script
- Produce blank skeleton for main script (all strings in the game point to "@Test")
- Translate battle actions
- Add pronoun control codes
- Translate PSI help text
- Translate item help text
- Translate TPT text
- Translate object text (doors, etc.)
- Translate phone text
- Translate dad text
- Translate prayer text
- Translate enemy encounter/death text
- Translate Lumine Hall text
M2 - main script tool
- Start a GUI tool to help the main script translation
M2 - hacking (main, high priority)
- VWF core
- VWF for Talk
- VWF for Check
- VWF for Goods menu
- VWF for PSI menu
- VWF for Status window
- VWF for cash window
- Make PSI sub-menus (from Status window) redraw only when needed (currently they redraw continuously when they're not needed, and likewise they don't redraw when they are needed)
- Make Status window redraw properly when exiting from a PSI sub-menu
- VWF for HP/PP boxes
- VWF for naming screens
- VWF for battles
- VWF for credits sequence
- Add Saturn font
- Add small font (names on HP/PP, Goods, PSI, etc. windows)
- Add big font (flyovers)
- VWF for Saturn font
- VWF for small font
- VWF for big font
- Flyovers (already implemented this in a past project, just need to migrate it)
- Coffee/tea scenes
- VWF for Lumine Hall text
- Pronoun control codes
- BUG: jump control codes seem to be resetting pixel X values when they shouldn't
- TODO: replace load/store chains with ldmia/stmia
M2 - hacking (misc, lower priority)
- Incorporate Mato's M1 translation
- Insert EB's title screen
- EB graphical localization (hospital crosses, cultist sprites, etc.)
- M1+2 bugfixes:
- Exit mouse in Giygas lair
- Poison Giygas to death