Mirror of jeffman/mother2gbatranslation - Mod for Mother 2 for the GBA to localise it for english language speakers
Go to file
jeffman 6eb570536a
Create LICENSE
2018-11-02 11:36:48 -04:00
ScriptTool Some more strings and some fixes elsewhere 2018-05-27 17:05:58 -05:00
SymbolTableBuilder Added a tool for symbol file generation 2017-03-09 13:13:57 -05:00
maps Update map tutorial 2018-03-30 13:35:55 -04:00
screenshots Screenshots showing enemy plurality code 2017-03-26 18:30:10 -04:00
working Merge 100% text strings draft 1 2018-05-28 19:30:43 -04:00
.gitattributes Update gitignore and gitattributes 2015-03-16 00:15:26 -04:00
.gitignore Merge 100% text strings draft 1 2018-05-28 19:30:43 -04:00
CONTRIBUTORS.txt Merge 100% text strings draft 1 2018-05-28 19:30:43 -04:00
LICENSE Create LICENSE 2018-11-02 11:36:48 -04:00
README.md Migrated from xkas to armips 2017-03-29 00:19:51 -04:00
TODO.md Updated todo 2015-04-21 11:56:46 -04:00
eb-doordump.txt Door data dumps might be useful too 2017-03-19 12:19:25 -04:00
eb-doorgapdump.txt Door data dumps might be useful too 2017-03-19 12:19:25 -04:00
eb-enemydump.txt Reformatted enemy dump 2017-03-27 00:19:40 -04:00
insert.bat Migrated from xkas to armips 2017-03-29 00:19:51 -04:00
m2-bits-to-nybbles.bin Added bits-to-nybbles lookup 2017-03-09 13:15:42 -05:00
m2-coord-table.bin Add VWF code 2015-03-13 19:03:48 -04:00
m2-customcodes.asm Code formatting improvements 2017-04-02 22:12:18 -04:00
m2-enemy-attributes.bin Added enemy attributes 2017-03-26 22:05:18 -04:00
m2-font-main.bin Add VWF code 2015-03-13 19:03:48 -04:00
m2-font-relocate.bin Add VWF code 2015-03-13 19:03:48 -04:00
m2-font-saturn.bin Add VWF code 2015-03-13 19:03:48 -04:00
m2-formatting.asm Migrated from xkas to armips 2017-03-29 00:19:51 -04:00
m2-hack.asm Started Goods window hacks 2017-04-06 01:39:11 -04:00
m2-mainfont1-empty.bin Add Goods VWF 2015-03-22 23:58:47 -04:00
m2-mainfont2-empty.bin Add VWF code 2015-03-13 19:03:48 -04:00
m2-mainfont3-empty.bin Add VWF code 2015-03-13 19:03:48 -04:00
m2-notes.txt Updated notes 2017-04-02 22:09:08 -04:00
m2-nybbles-to-bits.bin reduce_bit_depth now uses a lookup table 2017-03-10 00:44:39 -05:00
m2-shifted-cursor.bin Update hack files 2015-03-16 00:16:28 -04:00
m2-status-initial.asm Migrated from xkas to armips 2017-03-29 00:19:51 -04:00
m2-status-switch.asm Migrated from xkas to armips 2017-03-29 00:19:51 -04:00
m2-subBAEF8.txt Added a big disassembly that I'll have to dissect one day 2017-03-10 23:42:12 -05:00
m2-subC1FBC.txt Added PSI window hacks 2017-03-12 18:55:21 -04:00
m2-subC8FFC.txt Added C8FFC notes 2017-03-13 14:18:02 -04:00
m2-subC87D0.txt Updated some docs on m2_drawwindow 2017-03-10 16:29:27 -05:00
m2-subC980C.txt Added some subroutine notes 2017-03-09 00:36:24 -05:00
m2-subCA4BC.txt Added some subroutine notes 2017-03-09 00:36:24 -05:00
m2-vwf-entries.asm Code formatting improvements 2017-04-02 22:12:18 -04:00
m2-vwf.asm Fix YOU WON! graphics 2017-04-02 22:13:24 -04:00
m2-widths-main.bin Add VWF code 2015-03-13 19:03:48 -04:00
m2-widths-saturn.bin A few ScriptTool/Gui changes 2018-04-03 23:28:38 -05:00
m12-enemydump.txt Added some notes and enemy dumps 2017-03-26 22:04:33 -04:00
m12-symbols.sym Added some notes 2017-03-17 00:54:36 -04:00

README.md

MOTHER 2 Translation for the GBA

This is a work-in-progress translation patch for MOTHER 2 on the GBA.

Hasn't it been done?

There are at least two other projects that translate the MOTHER 2 side of the game:

  • Mato's menu text translation: here
  • TheZunar123's full translation (in progress): here and here

Why start another project?

Neither of the above projects use a true variable-width-font (VWF) to render text. A VWF would look much better and would make the game more enjoyable.

Adding a VWF is hard, however. Mato explains here why it's generally a very difficult task to fully translate the game, let alone to insert a VWF.

A long time ago (before the release of the MOTHER 3 Fan Translation), I started working on a proof-of-concept VWF for MOTHER 2 on the GBA. It worked, but it quickly became apparent that the amount of hacking required would be huge; window-rendering functions contain a ton of repeated code and some of it is downright non-sensical.

A few years after that, I tried it again from scratch with the intent of having a more organized codebase. It went much better, but I was soon limited by not having any translated dialogue, rather than not having a VWF; I couldn't test much of my VWF code without any English text inserted into the ROM.

Now what?

This project aims to both complete the VWF codebase and to provide a tool for translating the game's dialogue. My new intent is to bring the hack to a state where I can just sit down and translate text efficiently in my spare time with a graphical tool. Not only that, but having such a tool means that other people can contribute!

Status

The core of the VWF is complete. But it needs to be implemented in dozens of different places in the game's code. I've finished many of them, but there are probably still many more. Pretty much all of the game's text still needs to be translated too.

Some screenshots:

Dependencies

If you want to just use the graphical tool to help with the translation, you just need .NET 4.5.1. If you want to actually compile the hack code and test it out, you will need armips. The game also crashes horribly 99% of the time in its current state, so there's no point in trying it.