Mirror of jeffman/mother2gbatranslation - Mod for Mother 2 for the GBA to localise it for english language speakers
Go to file
Sterophonick c7c94876a6 Add makefile and solution 2020-05-18 00:01:42 -07:00
bin Committing armips to repo 2019-02-28 18:07:17 -05:00
notes https://github.com/jeffman/Mother2GbaTranslation/issues/100 2020-02-23 03:56:36 +01:00
screenshots Update README 2019-08-05 22:41:06 -04:00
src Update to make 5F FF act as it should 2020-02-23 05:26:55 +01:00
tools Complete out of battle PSI menu and improve in-batttle PSI menu 2019-09-06 21:24:22 +02:00
working Lazy Saturn items, fix Lier X 2020-03-20 15:39:36 -05:00
.gitattributes Update gitignore and gitattributes 2015-03-16 00:15:26 -04:00
.gitignore Update gitignore 2018-12-21 15:18:54 -05:00
CONTRIBUTORS.txt Proper contributions (feel free to properly update this with other names which fall into this category) 2019-09-10 03:32:38 +02:00
LICENSE Create LICENSE 2018-11-02 11:36:48 -04:00
Mother2GbaTranslation.sln Add makefile and solution 2020-05-18 00:01:42 -07:00
README.md Update README.md 2020-04-09 01:14:10 -04:00
build-appveyor.ps1 Add error checking 2019-03-01 19:47:18 -05:00
build-tools.ps1 Remove SymbolTableBuilder 2019-01-07 23:56:27 -05:00
build.ps1 Use -or operator instead of double ElseIf 2020-03-24 12:48:21 -04:00
makefile Add makefile and solution 2020-05-18 00:01:42 -07:00

README.md

Branch Status
Project Build status
master Build status

MOTHER 2 Translation for the GBA

This is a work-in-progress translation patch for MOTHER 2 on the GBA.

Discord

Our Discord server is pretty active: https://discord.gg/ADXS5Ub

Hasn't it been done?

There are at least two other projects that translate the MOTHER 2 side of the game:

  • Mato's menu text translation: here
  • TheZunar123's full translation (in progress): here and here

Why start another project?

Neither of the above projects use a true variable-width-font (VWF) to render text. A VWF would look much better and would make the game more enjoyable.

Adding a VWF is hard, however. Mato explains here why it's generally a very difficult task to fully translate the game, let alone to insert a VWF.

A long time ago (before the release of the MOTHER 3 Fan Translation), I started working on a proof-of-concept VWF for MOTHER 2 on the GBA. It worked, but it quickly became apparent that the amount of hacking required would be huge; window-rendering functions contain a ton of repeated code and some of it is downright non-sensical.

A few years after that, I tried it again from scratch with the intent of having a more organized codebase. It went much better, but I was soon limited by not having any translated dialogue, rather than not having a VWF; I couldn't test much of my VWF code without any English text inserted into the ROM.

Now what?

This project aims to both complete the VWF codebase and to provide a tool for translating the game's dialogue. My new intent is to bring the hack to a state where I can just sit down and translate text efficiently in my spare time with a graphical tool. Not only that, but having such a tool means that other people can contribute!

Screenshots

Building

Dependencies

  1. One-time setup
    1. Install .NET Core 2.1, PowerShell Core, and GNU Arm Embedded Toolchain. Make sure the Arm toolchain's bin folder is in your PATH.
    2. Create a bin folder in the root of the repo.
    3. Copy MOTHER 1+2 ROM to bin/m12fresh.gba.
    4. Copy EarthBound ROM to bin/eb.smc.
    5. Run build-tools.ps1.
      • Windows: .\build-tools.ps1 in a PowerShell prompt
      • Linux and MacOS: pwsh build-tools.ps1
    6. Copy/build armips to bin.
      • Windows: grab the latest release here and copy the executable to bin/armips.exe.
      • Linux: follow the README to build armips and copy the executable to bin/armips.
      • MacOS: grab the latest release here and copy the executable to bin/armips.
  2. Building the ROM
    1. Run build.ps1.
    2. The default compiled ROM is copied to bin/m12.gba.
  3. (Optional) Build the GUI script tool:
    1. dotnet build tools/ScriptTool (don't set the output directory)
    2. dotnet build tools/ScriptToolGui -o bin/ScriptToolGui
    3. Run with dotnet bin/ScriptToolGui/ScriptToolGui.dll (or just run the EXE file directly).