61 lines
2.1 KiB
Markdown
61 lines
2.1 KiB
Markdown
### M2 - non-script things
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- [ ] Translate dad text
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- [X] Translate enemy names
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- [X] Translate item names
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- [ ] Translate menu choices
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- [ ] Translate misc text
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- [X] Translate PSI names
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- [X] Translate PSI text
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- [X] Translate PSI targets
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### M2 - main script
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- [X] Produce blank skeleton for main script (all strings in the game point to "@Test")
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- [ ] Translate battle actions
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- [ ] Add pronoun control codes
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- [X] Translate PSI help text
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- [ ] Translate item help text
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- [ ] Translate TPT text
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- [ ] Translate object text (doors, etc.)
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- [ ] Translate phone text
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- [ ] Translate dad text
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- [ ] Translate prayer text
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- [ ] Translate enemy encounter/death text
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- [ ] Translate Lumine Hall text
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### M2 - main script tool
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- [X] Start a GUI tool to help the main script translation
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### M2 - hacking (main, high priority)
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- [X] VWF core
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- [X] VWF for Talk
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- [X] VWF for Check
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- [X] VWF for Goods menu
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- [ ] VWF for PSI menu
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- [X] VWF for Status window
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- [X] VWF for cash window
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- [X] Make PSI sub-menus (from Status window) redraw only when needed (currently they redraw continuously when they're not needed, and likewise they don't redraw when they are needed)
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- [ ] Make Status window redraw properly when exiting from a PSI sub-menu
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- [ ] VWF for HP/PP boxes
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- [ ] VWF for naming screens
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- [ ] VWF for battles
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- [ ] VWF for credits sequence
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- [ ] Add Saturn font
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- [ ] Add small font (names on HP/PP, Goods, PSI, etc. windows)
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- [ ] Add big font (flyovers)
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- [ ] VWF for Saturn font
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- [ ] VWF for small font
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- [ ] VWF for big font
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- [ ] Flyovers (already implemented this in a past project, just need to migrate it)
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- [ ] Coffee/tea scenes
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- [ ] VWF for Lumine Hall text
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- [ ] Pronoun control codes
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- [X] BUG: jump control codes seem to be resetting pixel X values when they shouldn't
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- [ ] TODO: replace load/store chains with ldmia/stmia
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### M2 - hacking (misc, lower priority)
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- [ ] Incorporate Mato's M1 translation
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- [ ] Insert EB's title screen
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- [ ] EB graphical localization (hospital crosses, cultist sprites, etc.)
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- [ ] M1+2 bugfixes:
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- [ ] Exit mouse in Giygas lair
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- [ ] Poison Giygas to death |