83 lines
1.4 KiB
C#
83 lines
1.4 KiB
C#
using System;
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using System.IO;
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using System.Net.Sockets;
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namespace BlogServer.WebServer
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{
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public class SocketStream : Stream
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{
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private Socket _socket;
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private readonly bool _owned;
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public SocketStream(Socket socket, bool owned)
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{
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_socket = socket;
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_owned = owned;
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}
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public override void Close()
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{
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if (_owned)
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{
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_socket.Shutdown(SocketShutdown.Both);
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_socket.Close();
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}
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base.Close ();
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}
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public override void Flush()
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{
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}
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public override long Seek(long offset, SeekOrigin origin)
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{
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throw new NotSupportedException();
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}
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public override void SetLength(long value)
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{
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throw new NotSupportedException();
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}
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public override int Read(byte[] buffer, int offset, int count)
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{
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if (_socket.Available == 0)
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return 0;
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return _socket.Receive(buffer, offset, count, SocketFlags.None);
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}
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public override void Write(byte[] buffer, int offset, int count)
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{
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_socket.Send(buffer, offset, count, SocketFlags.None);
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}
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public override bool CanRead
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{
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get { return true; }
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}
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public override bool CanSeek
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{
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get { return false; }
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}
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public override bool CanWrite
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{
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get { return true; }
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}
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public override long Length
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{
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get { throw new NotSupportedException(); }
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}
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public override long Position
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{
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get { throw new NotSupportedException(); }
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set { throw new NotSupportedException(); }
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}
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}
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}
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