PretendYoureXyzzy/WebContent/js/cah.app.js

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/*
* Copyright (c) 2012, Andy Janata
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice, this list of conditions
* and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice, this list of
* conditions and the following disclaimer in the documentation and/or other materials provided
* with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY
* WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/**
* Main application for Pretend You're Xyzzy. This only has to handle the initial nickname
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* registration, the chat box, the logout button, and resizing the window. It should probably be
* split up into multiple files.
*
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* @author Andy Janata (ajanata@socialgamer.net)
*/
$(document).ready(function() {
// Initialize the logger (i.e. the global chat tab) before anything needs it.
cah.log.init();
// see if we already exist on the server so we can resume
cah.Ajax.build(cah.$.AjaxOperation.FIRST_LOAD).run();
if ($.cookie("nickname")) {
$("#nickname").val($.cookie("nickname"));
}
$("#nicknameconfirm").click(nicknameconfirm_click);
$("#nickbox").keyup(nickbox_keyup);
$("#nickbox").focus();
$(".chat", $("#tab-global")).keyup(chat_keyup($(".chat_submit", $("#tab-global"))));
$(".chat_submit", $("#tab-global")).click(chatsubmit_click(null, $("#tab-global")));
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// TODO: have some sort of mechanism to alert the server that we have unloaded the page, but
// have not expressed an interest in being cleared out yet.
// $(window).bind("beforeunload", window_beforeunload);
$("#logout").click(logout_click);
load_preferences();
$("#tabs").tabs();
$("#button-global").click();
if ($.browser.mozilla) {
// Firefox sucks.
$("body").css("font-size", "12px");
}
$(window).resize(app_resize);
app_resize();
});
$(window).focus(function() {
cah.windowActive = true;
if (cah.missedGameListRefresh) {
cah.GameList.instance.update();
}
});
$(window).blur(function() {
cah.windowActive = false;
});
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/**
* Handle a key up event in the nick box. If the key was enter, try to register with the server.
*
* @param {jQuery.Event}
* e
*/
function nickbox_keyup(e) {
if (e.which == 13) {
$("#nicknameconfirm").click();
e.preventDefault();
}
}
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/**
* Handle a click event on the set nickname box. Try to register with the server.
*/
function nicknameconfirm_click() {
var nickname = $.trim($("#nickname").val());
$.cookie("nickname", nickname, {
expires : 365
});
cah.Ajax.build(cah.$.AjaxOperation.REGISTER).withNickname(nickname).run();
}
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/**
* Handle a key up event in the chat box. If the key was enter, send the message to the server.
*
* @param {jQuery.HTMLButtonElement}
* submitButton Submit button for the chat box.
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*/
function chat_keyup(submitButton) {
return function(e) {
if (e.which == 13) {
$(submitButton).click();
e.preventDefault();
}
};
}
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/**
* Generate a click handler for the chat submit button. This parses the line for any /-commands,
* then sends the request to the server.
*
* @param {number}
* game_id Game ID to use in AJAX requests, or null for global chat
* @param {jQuery.HTMLDivElement}
* parent_element Parent element, which contains one text-input-box element of class
* "chat", which will be used to source the data.
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*/
function chatsubmit_click(game_id, parent_element) {
return function() {
var ajax = null;
var text = $.trim($(".chat", parent_element).val());
if (text == "") {
return;
}
var cmd = '';
if ('/' == text.substring(0, 1)) {
cmd = text.substring(1, text.indexOf(' ') >= 0 ? text.indexOf(' ') : undefined);
if (text.indexOf(' ') >= 0) {
text = text.substring(text.indexOf(' ') + 1);
} else {
text = '';
}
}
switch (cmd) {
// TODO support an /ignore command
case '':
if (game_id !== null) {
ajax = cah.Ajax.build(cah.$.AjaxOperation.GAME_CHAT).withGameId(game_id);
} else {
ajax = cah.Ajax.build(cah.$.AjaxOperation.CHAT);
}
ajax = ajax.withMessage(text);
cah.log.status_with_game(game_id, "<" + cah.nickname + "> " + text);
break;
case 'wall':
ajax = cah.Ajax.build(cah.$.AjaxOperation.CHAT).withWall(true).withMessage(text);
break;
case 'kick':
ajax = cah.Ajax.build(cah.$.AjaxOperation.KICK).withNickname(text.split(' ')[0]);
break;
case 'ban':
// this could also be an IP address
ajax = cah.Ajax.build(cah.$.AjaxOperation.BAN).withNickname(text.split(' ')[0]);
break;
case 'names':
ajax = cah.Ajax.build(cah.$.AjaxOperation.NAMES);
break;
default:
cah.log.error("Invalid command.");
}
if (ajax) {
ajax.run();
}
$(".chat", parent_element).val("");
$(".chat", parent_element).focus();
};
}
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/**
* Handle a click event on the log out button. Tell the server to log us out.
*/
function logout_click() {
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if (confirm("Are you sure you wish to log out?")) {
cah.Ajax.build(cah.$.AjaxOperation.LOG_OUT).run();
}
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}
/**
* Handle a click event on the preferences button. Shows the preferences modal dialog.
*/
function preferences_click() {
$("#preferences_dialog").dialog({
modal : true,
buttons : {
Ok : function() {
save_preferences();
$(this).dialog("close");
}
}
});
}
function load_preferences() {
if ($.cookie("hide_connect_quit")) {
$("#hide_connect_quit").attr('checked', 'checked');
} else {
$("#hide_connect_quit").removeAttr('checked');
}
if ($.cookie("ignore_list")) {
$("#ignore_list").val($.cookie("ignore_list"));
} else {
$("#ignore_list").val("");
}
apply_preferences();
}
function save_preferences() {
if ($("#hide_connect_quit").attr("checked")) {
$.cookie("hide_connect_quit", true, {
expires : 365
});
} else {
$.removeCookie("hide_connect_quit");
}
$.cookie("ignore_list", $("#ignore_list").val(), {
expires : 365
});
apply_preferences();
}
function apply_preferences() {
cah.hideConnectQuit = !!$("#hide_connect_quit").attr("checked");
cah.ignoreList = {};
$($('#ignore_list').val().split('\n')).each(function() {
cah.ignoreList[this] = true;
});
}
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/**
* Handle a window resize event. Resize the chat and info areas to fit vertically and horizontally.
* This was tested extensively in Chrome. It may not be pixel-perfect in other browsers.
*/
function app_resize() {
var chat = $(".chat", $("#tab-global"));
var log = cah.log.log;
var chatWidth = $("#canvas").width() - 257;
$("#tabs").width(chatWidth + 'px');
var bottomHeight = $(window).height() - $("#main").height() - $("#menubar").height() - 29;
$("#bottom").height(bottomHeight);
$("#info_area").height(bottomHeight);
$("#tabs").height(bottomHeight);
// global chat
do_app_resize(chat, log);
// per-game chats
for ( var id in cah.currentGames) {
chat = $(".chat", $("#tab-chat-game_" + id));
log = $(".log", $("#tab-chat-game_" + id));
do_app_resize(chat, log);
}
// this is ugly and terrible.
if ($(window).height() < 650) {
$("body").css("overflow-y", "auto");
} else {
$("body").css("overflow-y", "hidden");
}
}
function do_app_resize(chatElement, logElement) {
var chatWidth = $("#canvas").width() - 257;
logElement.width((chatWidth + 2) + 'px');
chatElement.width((chatWidth - 42) + 'px');
var bottomHeight = $(window).height() - $("#main").height() - $("#menubar").height() - 29;
logElement.height(bottomHeight - chatElement.height() - 40);
}