2012-01-30 01:13:51 +00:00
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<?xml version="1.0" encoding="UTF-8" ?>
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2012-02-02 22:47:23 +00:00
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<%--
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Copyright (c) 2012, Andy Janata
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification, are permitted
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provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice, this list of conditions
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and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright notice, this list of
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conditions and the following disclaimer in the documentation and/or other materials provided
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with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
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IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY
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WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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--%>
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2012-02-06 22:00:24 +00:00
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<%--
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Index page. This is currently entirely static HTML, but may eventually require some server-side code
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to, for instance, display the number of connected players.
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@author Andy Janata (ajanata@socialgamer.net)
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--%>
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<%@ page language="java" contentType="text/html; charset=UTF-8" pageEncoding="UTF-8" %>
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2012-01-31 07:54:36 +00:00
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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2011-12-17 00:39:52 +00:00
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<html xmlns="http://www.w3.org/1999/xhtml">
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<head>
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2012-01-30 01:13:51 +00:00
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
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2012-03-15 17:14:32 +00:00
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<title>Pretend You're Xyzzy</title>
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2011-12-17 00:39:52 +00:00
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</head>
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<body>
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2012-03-15 21:04:12 +00:00
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<h1>
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Pretend You're <dfn style="border-bottom: 1px dotted black"
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2012-03-15 17:14:32 +00:00
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title="Xyzzy is an Artificial Unintelligence bot. You'll be making more sense than him in this game.">
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2012-03-15 21:04:12 +00:00
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Xyzzy</dfn>
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</h1>
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<h3>A Cards Against Humanity clone.</h3>
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2012-01-30 01:13:51 +00:00
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<p>
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This webapp is still in development. There will be bugs, but hopefully they won't affect gameplay
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very much. To assist with development, <strong>all traffic on this server <em>may</em> be
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logged.</strong>
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</p>
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<p>
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The name you enter and your computer's IP address will <strong>always</strong> be logged when you
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load the game client. Chat and gameplay may also be logged.
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</p>
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2012-03-16 23:59:50 +00:00
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<p>Recent Changes:</p>
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<ul>
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2012-08-21 06:41:06 +01:00
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<li>21 August, 6:00 AM UTC:<ul>
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<li>Ban list. Only admins can ban.</li>
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<li>Chat from admins shows up in blue.</li>
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<li>
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Currently, the admin list contains just me and a close friend. I am not taking applications.
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</li>
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<li>Performance and stability tweaks.</li>
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</ul></li>
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2012-07-07 23:06:15 +01:00
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<li>7 July, 10:00 PM UTC:<ul>
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<li>Proper Card Set support. Currently, only I can define the cards and card sets, but I hope to
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eventually let users define their own. This leads into the next item...</li>
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<li><strong>The First Expansion</strong>! Sorry it took so long, I've been quite busy with real
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work lately. Whenever The Second Expansion rolls around, it will be much easier for me to add
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since I've put in the proper structure to deal with card sets.</li>
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<li>I still haven't had time to separate out chat per-game, but that is the next thing on the
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to-do list.</li>
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</ul></li>
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2012-07-02 07:54:29 +01:00
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<li>15 June, 2:00 AM UTC:<ul>
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<li>I haven't forgotten about this! The First Expansion cards are typed up (you probably have
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seen them accidentally showing up), I just need to make a proper way to choose what card decks
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to use in games. I will try to do that this weekend! In the mean time, I've removed the dummy
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marker cards you've also probably noticed from showing up (and also the First Expansion cards).
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</li>
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</ul></li>
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2012-03-23 07:01:47 +00:00
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<li>23 March, 7:00 AM UTC:<ul>
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<li><a href="https://github.com/ajanata/PretendYoureXyzzy/commit/368e890c07d29e1b810821ac6f76c983227ab7c1">
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Fixed a deadlock which caused the server to grind to a halt occasionally.</a> At least, I
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fixed one deadlock. I looked over the code a bit more closely to see if there were any other
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potential deadlocks, and didn't see any. I did go ahead and rework some of the other code to
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make it less likely. Hopefully this will fix the problems with the server randomly crapping
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out.</li>
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<li><a href="https://github.com/ajanata/PretendYoureXyzzy/commit/bc4f0818f18f106e92590c4510210fc28847ef58">
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Fixed the chat log in Opera.</a></li>
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</ul></li>
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2012-03-19 04:22:56 +00:00
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<li>19 March, 4:20 AM UTC:<ul>
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<li>Added game passwords.</li>
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2012-03-19 04:39:31 +00:00
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<li>Added Show Game Options button in-game to see the game's options. The host cannot change
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options while the game is in progress.</li>
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2012-03-19 04:22:56 +00:00
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</ul></li>
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2012-03-18 18:45:27 +00:00
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<li>18 March, 6:40 PM UTC:<ul>
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<li>Added version 1.2 Cards Against Humanity cards. Game host can choose between original, new,
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or both at once.<ul>
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<li>Cards that were slightly reworded in the new version were updated instead of replaced
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here, so even if you pick original you may get some newly reworded cards.</li>
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</ul></li>
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<li>Hopefully fixed a rare crashing issue.</li>
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</ul></li>
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2012-03-17 01:34:59 +00:00
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<li>17 March, 1:30 AM UTC:<ul>
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<li>Fixed AFK timer skipping people who played at least one card for a multiple-PICK card.</li>
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<li>Increased AFK timeouts to 45 + 15 * PICK seconds and 40 + 7 * PICK * PLAYERS seconds.</li>
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</ul></li>
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2012-03-16 23:59:50 +00:00
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<li>17 March, Midnight UTC:<ul>
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<li>Initial AFK timer support added. This will skip (or kick, if there are not enough players) a
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player that takes longer than 15 + 15 * PICK seconds to play, or skip a judge that takes longer
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than 20 + 5 * PICK * PLAYERS seconds to select a winner. If a player is idle for two consecutive
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rounds, they will be kicked from the game. All of these numbers are adjustable; if the timeouts
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are too long or too short, please let me know!</li>
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<li>The game host can specify the Awesome Point goal from 4 to 10.</li>
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<li>The game host can specify the maximum number of players in a game from 3 to 10.</li>
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</ul></li>
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</ul>
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2012-01-30 01:13:51 +00:00
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<p>Known issues:</p>
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<ul>
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2012-02-01 22:27:56 +00:00
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<li><strong>Do not open the game more than once in the same browser.</strong> Neither instances
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2012-03-13 05:20:04 +00:00
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will receive all data from the server, and you will not be able to play. I have an idea on how to
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fix this, but I haven't had time to do so.</li>
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2012-01-30 08:33:11 +00:00
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<li>This game was extensively tested in <a href="http://google.com/chrome">Google Chrome</a>.
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It should work in all recent versions of major browsers, but it may not look 100% as intended. If
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you find a major issue, please
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2012-03-15 17:14:32 +00:00
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<a href="mailto:ajanata@socialgamer.net?subject=PYZ%20bug">email me</a> with a screenshot and the
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name and version of the browser you are using, and I'll try to fix it.
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2012-01-30 08:33:11 +00:00
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</li>
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2012-01-31 00:31:08 +00:00
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<li>You may not always see your card in the top area after you play it, but it has been played.
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Also, sometimes the card will display in the top area but be small. I have no idea why either of
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these happen.</li>
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2012-01-30 08:33:11 +00:00
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<li>If you refresh in the game, an error will pop up in the log briefly before the refresh
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happens. It is safe to ignore.</li>
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2012-01-31 00:31:08 +00:00
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<li>You may see an error after joining a game. As the error message states, this is safe to
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ignore. I will figure out a way to make this not show up.</li>
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<li>Interface elements may not be perfectly sized and positioned immediately after loading the
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page if your window is sufficiently small. Resize the window to fix.</li>
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<li>A player joining the game in progress may have a slightly incorrect representation of the
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game state until the next round begins.</li>
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<li>Reloading the page when the winning card is displayed does not display the winning card
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again.</li>
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2012-03-16 23:59:50 +00:00
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<li>Played cards seem to blank when someone joins or leaves. You may have to refresh the page
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2012-01-31 07:54:36 +00:00
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to see the cards again if you're the Card Czar.</li>
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2012-01-30 01:13:51 +00:00
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</ul>
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<p>Current limitations:</p>
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<ul>
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2012-02-01 04:22:07 +00:00
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<li>Support for Black Cards with "pick" and/or "draw" annotations is rudimentary. When you play
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your cards, it does not group them until the judging starts. Also, when other players play cards,
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you do not see any progress from them until they have played all 2 or 3 cards, and it only shows
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a single face-down card for them. I will try to make this look nicer, but it works.
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<ul>
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<li>Also, you cannot un-do your first (or second) card: Once it's played, it's played.</li>
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<li>While judging, only one card will be highlighted. It does not matter which card in a group
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you click, the game will figure it out.</li>
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2012-03-13 05:20:04 +00:00
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<li>I know that when you have a lot of players, especially with Pick 2 or Pick 3, it gets very
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hard to read, and cards overlap (and underlap) your hard, and are hard to click sometimes.
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I'll work on this soon. You can resize the window to try to help if you're having problems
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for now.</li>
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2012-02-01 04:22:07 +00:00
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</ul>
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</li>
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2012-01-30 01:13:51 +00:00
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<li>All games and the main lobby share the same chat.</li>
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2012-01-31 00:31:08 +00:00
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<li>You can't bet Awesome Points to play another card, and I am unsure if I will add this.</li>
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</ul>
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<p>Future enhancements:</p>
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<ul>
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<li>There may be an option to display who played every card.</li>
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<li>A registration system and long-term statistics tracking may be added at some point.</li>
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<li>Support for custom Black and White cards will also likely be added, with a game host option to
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use them or just the stock cards.</li>
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2012-01-30 01:13:51 +00:00
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</ul>
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2012-01-30 08:33:11 +00:00
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<p>
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If the game seems to be in a weird state, refresh the page and it should take you back to where
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you were. It would be helpful to take a screenshot and
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2012-03-15 17:14:32 +00:00
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<a href="mailto:ajanata@socialgamer.net?subject=PYZ%20bug">email it to me</a> along with a general
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description of the problem and the time that it happened (include a time zone please!).
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2012-01-30 08:33:11 +00:00
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</p>
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2012-01-30 01:13:51 +00:00
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<p>
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<input type="button" value="I have read the above; Take me to the game!"
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onclick="window.location='game.jsp';" />
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</p>
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2012-01-31 00:31:08 +00:00
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<p>
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2012-03-15 17:14:32 +00:00
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Pretend You're Xyzzy is a Cards Against Humanity clone, which is available at
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2012-01-31 00:31:08 +00:00
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<a href="http://www.cardsagainsthumanity.com/">cardsagainsthumanity.com</a>, where you can buy it
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or download and print it out yourself. It is distributed under a
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2012-02-06 22:54:31 +00:00
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<a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">Creative Commons - Attribution -
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2012-01-31 00:31:08 +00:00
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Noncommercial - Share Alike license</a>. This web version is in no way endorsed or sponsored by
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2012-02-06 23:11:44 +00:00
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cardsagainsthumanity.com. You may download the source code to this version from
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2012-03-15 18:15:28 +00:00
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<a href="https://github.com/ajanata/PretendYoureXyzzy">GitHub</a>. For full license
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2012-02-06 23:11:44 +00:00
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information, including information about included libraries, see the
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<a href="license.html">full license information</a>.
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2012-01-31 00:31:08 +00:00
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</p>
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2011-12-17 00:39:52 +00:00
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</body>
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2012-01-31 00:31:08 +00:00
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</html>
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