update change logs
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</head>
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<body>
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<ul>
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<li>7 April 2014:<ul>
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<li>Exploits avoiding the maximum limits for game options have been fixed. No more games with
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9001 blank white cards.</li>
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</ul></li>
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<li>23 February 2014:<ul>
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<li>Some minor bugfixes, including one which should prevent the entire server from dying if a
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single background task gets stuck.</li>
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<li>Some minor performance improvements.</li>
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<li><a href="http://houseofcardsagainsthumanity.com/">House of Cards Against Humanity</a> is now
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available.</li>
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</ul></li>
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<li>26 January 2014:<ul>
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<li>Several bugs have been fixed:<ul>
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<li><strong>Games should no longer reset when an idle player is kicked.</strong></li>
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<li>The judge should no longer have to re-judge when a player leaves during judging.</li>
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<li>The playing field should no longer visibly blank out when a player joins or leaves.</li>
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</ul></li>
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<li>The game host has a "stop game" button. If this is abused, it may be changed to only work
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in the first few rounds of a game.</li>
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<li>You can filter which games to display based on what card sets they are using. Under the
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Game List Filters tab, you can assign each card set to one of three statuses: Banned, Neutral,
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and Required. If a game uses <strong>any</strong> of your banned sets, it will not be shown. If
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a game does not use <strong>all</strong> of your required sets, it also will not be shown.</li>
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</ul></li>
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<li>22 December 2013:<ul>
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<li>What I have received so far of the Holiday Bullshit has been added. I will continue to add
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cards to this as I receive them.</li>
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<li>Several custom card sets have been added.</li>
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<li><strong>No further custom card sets will be accepted.</strong> Minor updates to existing
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ones may still be submitted, but I do not guarantee I will get to it in a timely manner. It is
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taking too much of my time to administer the custom cards sets; I'd rather focus the time on
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implementing a way for players to manage card sets in the game by themselves.</li>
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<li>Fixed a memory leak introduced in the last update that causes the server to massively slow
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down after a few days of running.</li>
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</ul></li>
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<li>1 December 2013 Mega-Update:<ul>
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<li>There are a <strong>lot</strong> of new things this time around. You can view the
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<a href="https://github.com/ajanata/PretendYoureXyzzy/commits/master">GitHub commit history</a>
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for full details, but here's a summary:<ul>
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<li>Spectator mode. The host can pick how many spectators the shall allow. Spectators do not
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participate in the game at all, even as Card Czar.</li>
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<li>Fill-in-the-blank White Cards. The host can pick how many of these to shuffle into the
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deck, and when they are played, you are prompted for the text to put on the card.</li>
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<li>/me chat command for emotes.</li>
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<li>Option to disable bouncy cards. We've all had a problem selecting the last card on the
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line; well now, you can uncheck a box up at the top right and they'll stop bouncing around.</li>
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<li>/sync chat command to re-sync the current game state without reloading the page. It should
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be harder to de-sync the client now, as well.</li>
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<li>Users are removed from the server if they have not done anything for an hour.</li>
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<li>Several more bug fixes and back-end improvements.</li>
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</ul></li>
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<li>The Fourth Expansion is up.</li>
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<li>As you have probably noticed in getting here, there is now a meta-lobby which allows you to
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choose between multiple servers. They should be identical other than the people playing on them:
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they are backed by the same card database.</li>
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</ul></li>
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<li>5 September 2013:<ul>
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<li tabindex="0">The Box Expansion and PAX Prime 2013 cards have been added. <strong>If you have
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any spares of these card numbers and are willing to part with them, it would be awesome if you'd
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<a href="mailto:ajanata@socialgamer.net?subject=13PAX+cards">email me</a> and send them to me,
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as I was unable to acquire them at PAX:</strong> 29, 30, 33, 34, 35, 36, 37</li>
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</ul></li>
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<li>7 August 2013:<ul>
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<li tabindex="0"><strong>The game list will not automatically update all the time now.</strong>
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You will need to start using the Refresh Games button. The game list will automatically update
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@ -86,17 +86,32 @@ HttpSession hSession = request.getSession(true);
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If this is your first time playing, you may wish to read <a href="/">the changelog and list of
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known issues</a>.
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</p>
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<p tabindex="0">Most recent update: 11 August 2014:</p>
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<p tabindex="0">Most recent update: 21 February 2015:</p>
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<ul>
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<li>Loading decks from <a href="http://www.cardcastgame.com/">Cardcast</a> is now supported in a
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preview release. See <a href="https://github.com/ajanata/PretendYoureXyzzy/wiki/Cardcast">the
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wiki</a> for instructions. A better UI will hopefully happen before too long, but you can see
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how long it took to get any sort of custom deck loading implemented...</li>
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<li>Please go make your own card sets there! It's a really cool site.</li>
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<li><strong>If you submitted a card set which is currently hosted locally on PYX, please add it
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to Cardcast and let me know when you have done so, so that I may remove it from the local list
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to de-clutter the page.</strong> I will list Cardcast codes for previously-hosted decks for a
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period of time so that users may continue to find them.</li>
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<li>Servers now run in Amazon Web Services. This is going to cost me more, but at least it
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should be more stable and not take down my other stuff when it does go down...<ul>
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<li>I am still tweaking server settings in AWS. It likely is going to be unstable for another
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week or two while I fine-tune cost and performance.</li></ul></li>
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<li>Card set filters are fixed.</li>
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<li><pre>/removecardcast</pre> is fixed.</li>
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<li>Connect and disconnect notices are disabled server-wide. This was a major source of
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bandwidth and processing time.</li>
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<li><strong>You can start a game without using any local card sets.</strong>You must have at
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least 50 black cards and (20 times player limit) white cards to be able to start a game.</li>
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<li>Several other back-end performance and code maintainability improvements.</li>
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<li><strong>Custom card sets will be removed from local storage in the near future.</strong>You
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will have to use Cardcast to use custom card sets. If a card set you want is not already in
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Cardcast, you can attempt to extract it from
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<a href='https://github.com/ajanata/PretendYoureXyzzy/blob/737b468/cah_cards.sql'>the last
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version of the database dump which contains them</a> and add it to Cardcast yourself; I will be
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unable to provide help in doing so.</li>
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<li>At roughly the same time, all officially released Cards Against Humanity sets which are not
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already in the system will be added as local decks.</li>
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<li>Remaining known issues and high priority features:<ul>
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<li>Leaving a game as a spectator doesn't work right.</li>
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<li>Game owners still can't kick players from their game.</li>
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<li>Actually saw a deadlock the other night, so that needs fixed.</li>
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</ul></li>
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</ul>
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<div id="nickbox">
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Nickname:
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@ -54,6 +54,32 @@ to, for instance, display the number of connected players.
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</p>
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<p>Recent Changes:</p>
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<ul>
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<li>21 February 2015:<ul>
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<li>Servers now run in Amazon Web Services. This is going to cost me more, but at least it
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should be more stable and not take down my other stuff when it does go down...<ul>
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<li>I am still tweaking server settings in AWS. It likely is going to be unstable for another
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week or two while I fine-tune cost and performance.</li></ul></li>
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<li>Card set filters are fixed.</li>
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<li><pre>/removecardcast</pre> is fixed.</li>
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<li>Connect and disconnect notices are disabled server-wide. This was a major source of
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bandwidth and processing time.</li>
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<li><strong>You can start a game without using any local card sets.</strong>You must have at
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least 50 black cards and (20 times player limit) white cards to be able to start a game.</li>
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<li>Several other back-end performance and code maintainability improvements.</li>
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<li><strong>Custom card sets will be removed from local storage in the near future.</strong>You
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will have to use Cardcast to use custom card sets. If a card set you want is not already in
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Cardcast, you can attempt to extract it from
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<a href='https://github.com/ajanata/PretendYoureXyzzy/blob/737b468/cah_cards.sql'>the last
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version of the database dump which contains them</a> and add it to Cardcast yourself; I will be
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unable to provide help in doing so.</li>
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<li>At roughly the same time, all officially released Cards Against Humanity sets which are not
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already in the system will be added as local decks.</li>
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<li>Remaining known issues and high priority features:<ul>
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<li>Leaving a game as a spectator doesn't work right.</li>
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<li>Game owners still can't kick players from their game.</li>
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<li>Actually saw a deadlock the other night, so that needs fixed.</li>
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</ul></li>
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</ul></li>
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<li>11 August 2014:<ul>
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<li>Loading decks from <a href="http://www.cardcastgame.com/">Cardcast</a> is now supported in a
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preview release. See <a href="https://github.com/ajanata/PretendYoureXyzzy/wiki/Cardcast">the
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@ -65,68 +91,6 @@ to, for instance, display the number of connected players.
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to de-clutter the page.</strong> I will list Cardcast codes for previously-hosted decks for a
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period of time so that users may continue to find them.</li>
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</ul></li>
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<li>7 April 2014:<ul>
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<li>Exploits avoiding the maximum limits for game options have been fixed. No more games with
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9001 blank white cards.</li>
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</ul></li>
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<li>23 February 2014:<ul>
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<li>Some minor bugfixes, including one which should prevent the entire server from dying if a
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single background task gets stuck.</li>
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<li>Some minor performance improvements.</li>
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<li><a href="http://houseofcardsagainsthumanity.com/">House of Cards Against Humanity</a> is now
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available.</li>
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</ul></li>
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<li>26 January 2014:<ul>
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<li>Several bugs have been fixed:<ul>
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<li><strong>Games should no longer reset when an idle player is kicked.</strong></li>
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<li>The judge should no longer have to re-judge when a player leaves during judging.</li>
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<li>The playing field should no longer visibly blank out when a player joins or leaves.</li>
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</ul></li>
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<li>The game host has a "stop game" button. If this is abused, it may be changed to only work
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in the first few rounds of a game.</li>
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<li>You can filter which games to display based on what card sets they are using. Under the
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Game List Filters tab, you can assign each card set to one of three statuses: Banned, Neutral,
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and Required. If a game uses <strong>any</strong> of your banned sets, it will not be shown. If
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a game does not use <strong>all</strong> of your required sets, it also will not be shown.</li>
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</ul></li>
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<li>22 December 2013:<ul>
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<li>What I have received so far of the Holiday Bullshit has been added. I will continue to add
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cards to this as I receive them.</li>
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<li>Several custom card sets have been added.</li>
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<li><strong>No further custom card sets will be accepted.</strong> Minor updates to existing
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ones may still be submitted, but I do not guarantee I will get to it in a timely manner. It is
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taking too much of my time to administer the custom cards sets; I'd rather focus the time on
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implementing a way for players to manage card sets in the game by themselves.</li>
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<li>Fixed a memory leak introduced in the last update that causes the server to massively slow
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down after a few days of running.</li>
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</ul></li>
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<li>1 December 2013 Mega-Update:<ul>
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<li>There are a <strong>lot</strong> of new things this time around. You can view the
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<a href="https://github.com/ajanata/PretendYoureXyzzy/commits/master">GitHub commit history</a>
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for full details, but here's a summary:<ul>
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<li>Spectator mode. The host can pick how many spectators the shall allow. Spectators do not
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participate in the game at all, even as Card Czar.</li>
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<li>Fill-in-the-blank White Cards. The host can pick how many of these to shuffle into the
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deck, and when they are played, you are prompted for the text to put on the card.</li>
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<li>/me chat command for emotes.</li>
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<li>Option to disable bouncy cards. We've all had a problem selecting the last card on the
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line; well now, you can uncheck a box up at the top right and they'll stop bouncing around.</li>
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<li>/sync chat command to re-sync the current game state without reloading the page. It should
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be harder to de-sync the client now, as well.</li>
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<li>Users are removed from the server if they have not done anything for an hour.</li>
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<li>Several more bug fixes and back-end improvements.</li>
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</ul></li>
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<li>The Fourth Expansion is up.</li>
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<li>As you have probably noticed in getting here, there is now a meta-lobby which allows you to
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choose between multiple servers. They should be identical other than the people playing on them:
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they are backed by the same card database.</li>
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</ul></li>
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<li>5 September 2013:<ul>
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<li tabindex="0">The Box Expansion and PAX Prime 2013 cards have been added. <strong>If you have
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any spares of these card numbers and are willing to part with them, it would be awesome if you'd
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<a href="mailto:ajanata@socialgamer.net?subject=13PAX+cards">email me</a> and send them to me,
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as I was unable to acquire them at PAX:</strong> 29, 30, 33, 34, 35, 36, 37</li>
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</ul></li>
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<li><a href="changelog.html">Older entries.</a></li>
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</ul>
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<p>Known issues:</p>
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||||
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