Commit Graph

328 Commits

Author SHA1 Message Date
Andy Janata c662bf954d admins can send chat to all connected users 2013-03-26 20:17:49 -07:00
Andy Janata a768677eaf allow html in card text 2013-03-26 18:07:09 -07:00
Andy Janata 61b567e2ec add watermark to add card page 2013-03-26 18:06:43 -07:00
Andy Janata 9273a8ad4a logging 2013-03-26 17:19:07 -07:00
Andy Janata a43e087fa2 card set descriptions 2013-03-26 17:19:01 -07:00
Andy Janata cc954aa0e4 JRE classpaths on my system changed, this should be compatible anyway 2013-03-26 17:18:06 -07:00
Andy Janata 526911bc0e Don't update the game list when it isn't visible (i.e. you're already in a game). The client will refresh it when the player leaves their game anyway. This will hopefully cut down on a lot of bandwidth usage -- that's a lot of data sent around whenever anybody joins or leaves any game, and nobody sees it. 2013-03-02 23:50:24 -08:00
Andy Janata e70874cbcf update changelog 2013-02-24 23:57:22 -08:00
Andy Janata ccca422b8c show game-related log messages in the game's log instead of the global log 2013-02-24 18:57:04 -08:00
Andy Janata 300e7e09b7 Fix up per-game chats so global chat still works. Fix graphical glitch with game chat tab. Make enter work in game chat box. Clear game chat log when joinging game. 2013-02-24 18:47:05 -08:00
Matt Mullins b1c8e52dd4 Remove the chat tab when leaving a game 2013-02-24 17:48:49 -08:00
Matt Mullins 77f54fb1b4 Send game ID to client for in-game chat 2013-02-24 17:48:49 -08:00
Matt Mullins 9cbd699109 Display Per-game chat messages in the correct tab
Errors are displayed in all chat tabs, including the global chat and
all in-game chats.
2013-02-24 17:48:49 -08:00
Matt Mullins 043f02509e Test per-game chat. Breaks global chat. 2013-02-24 17:48:48 -08:00
Andy Janata b74aed03c1 make per-game chats resize with the window like global chat. 2013-02-23 14:32:00 -08:00
Matt Mullins d110b59b9c Create a new tab for game-specific chat.
Signed-off-by: Matt Mullins <mmullins@mmlx.us>
2013-02-23 14:18:22 -08:00
Matt Mullins 3183af0a45 Add generalized arguments to chatsubmit_click
These parameters are used as a closure, so that the generated handler knows
which game it is attached to.

Signed-off-by: Matt Mullins <mmullins@mmlx.us>
2013-02-23 14:18:18 -08:00
Matt Mullins 7b74529a2b Refactor chat button click-handler to be a closure.
This will support having multiple handlers, one per game, in the future.

Signed-off-by: Matt Mullins <mmullins@mmlx.us>
2013-02-23 14:18:13 -08:00
Matt Mullins 9594b542f6 Replace id= with class= for the chat panel.
This is in preparation to support multiple tabs, which will provide a
separate chat tab per running game.

Signed-off-by: Matt Mullins <mmullins@mmlx.us>
2013-02-23 14:18:07 -08:00
Andy Janata df6be2ea00 null check to fix junit test 2013-02-03 11:02:51 -08:00
Andy Janata e436a63cf1 Change chat flood protection from 5 messages per 15 seconds to 3 messages per 10 seconds. 2013-02-03 10:58:26 -08:00
Andy Janata 869750b6c3 Refactor Game.removePlayer() to fix a deadlock. 2013-02-03 10:56:57 -08:00
Andy Janata 9b46a854a7 update card sql with Very Serious card set 2013-01-09 00:02:25 -08:00
Andy Janata 3e7e948052 updated news 2013-01-08 23:35:41 -08:00
Andy Janata 6f9c507f9d increase game limit from 60 to 75 2013-01-08 23:34:33 -08:00
Andy Janata d4adaa7692 fix a comment 2013-01-08 23:34:21 -08:00
Andy Janata c8a5898e6d Add code style settings to project. 2012-12-29 13:48:57 -08:00
Andy Janata 20cf5ed3cc Atomically check for existing user with requested nickname and add new user if there is not such an existing user. Fixes #26. 2012-12-29 12:57:31 -08:00
Andy Janata 5a52a48976 fix code formatting, formatting for the 's' for 'Awesome Points', and formatting for 'Your Hand' text 2012-12-23 09:48:00 -08:00
timsookram 9f14e33880 Moving padding inside container divs 2012-12-23 09:30:53 -08:00
timsookram 45375abaf7 Added point title class to shrink "awesome pts" 2012-12-23 09:30:52 -08:00
timsookram 2fc43c3e27 Bolding scores and player on scorecard 2012-12-23 09:30:52 -08:00
timsookram a2ac914817 Update WebContent/cah.css
Removing margin from h3 in game lobby description
2012-12-23 09:30:51 -08:00
timsookram 9d55c49ccb Update WebContent/game.jsp
Reformatting Game Lobby entry to prioritize Host name and Player Count
Hiding Game ID
2012-12-23 09:30:51 -08:00
timsookram 0c2dfb659a Update WebContent/cah.css
Changing selected card style
2012-12-23 09:30:51 -08:00
timsookram ce20c55807 Update WebContent/cah.css
-Adding gradients to bottom of cards and game lobbies
-Styling Join button
2012-12-23 09:30:50 -08:00
timsookram a8fd92cf66 Update WebContent/cah.css
General:
 -Removing borders and using grey background to add contrast

Game Lobby:
 -Bolding Game Status & Join Button
 -Padding Game Description
Game:
 -Adding rounded corners and thinner borders to cards
 -Subtler blue selected card state
2012-12-23 09:30:50 -08:00
Andy Janata 5dba74fac6 Add 2012 Holiday Pack and r/MLPLounge card sets. 2012-12-07 18:48:42 -08:00
Andy Janata 45312306c9 update vsTerminus's IP address for admin, and fix cardsets.jsp for new jquery version 2012-12-07 18:46:46 -08:00
Andy Janata ce8e203a08 avoid an NPE in Game.getInfo if the host is null. This almost certainly means the game is no longer valid anyway. Fixes #13. 2012-11-10 22:40:57 -08:00
Andy Janata 891d2a36a1 need to discard black cards so reshuffling actually works 2012-11-10 20:00:52 -08:00
Andy Janata 482361fa46 Try to fix another deadlock 2012-11-09 23:26:30 -08:00
Andy Janata c357c3bfb0 Merge branch 'master' of github.com:ajanata/PretendYoureXyzzy
Conflicts:
	src/net/socialgamer/cah/data/Game.java
2012-11-09 23:26:17 -08:00
Andy Janata dee40315b8 check for null in judgeCard, just in case 2012-11-09 23:25:18 -08:00
Andy Janata 1849588bf7 check for null in judgeCard, just in case 2012-11-09 23:17:45 -08:00
Andy Janata 18e51e9d04 close hibernate session when removing a game. shouldn't have to explicitly do it but why not 2012-11-09 23:12:21 -08:00
Andy Janata 972229aa17 Reshuffle the correct deck when out of black cards. This has caused a StackOverflowException. 2012-11-09 21:11:39 -08:00
Andy Janata 9c65662997 Don't wait for queued messages if the timeout is negative. This requires a very close timing of when it thinks it should do another loop and when it actually does the loop. Fixes #14. 2012-11-09 19:55:15 -08:00
Andy Janata aa7b199bdb lock around Game.cardSets, as this was causing concurrent modification exceptions. It would be ideal to allow concurrent reads and just require an exclusive write, but that is an excerise for later. Fixes #21. 2012-11-09 19:40:22 -08:00
Andy Janata c66ffa6e1f Now fix the chat box font. 2012-10-27 08:51:12 -07:00