Commit Graph

191 Commits

Author SHA1 Message Date
Andy Janata 44153c549a resize the cards when zooming them so the other cards flow 2012-01-23 23:13:40 -08:00
Andy Janata 363bfc1147 get rid of unneeded zindex hack 2012-01-23 23:04:52 -08:00
Andy Janata 3253be9530 comment out bad browser warning 2012-01-23 23:04:14 -08:00
Andy Janata 5915a3558d - reload hand after reloading page
- use transform animation in all browsers to reduce complexity :(
2012-01-23 23:02:59 -08:00
Andy Janata 2f2d683384 fix card zoom in firefox and opera, and display a message that this looks better in chrome for those browsers the first time the page loads 2012-01-23 19:14:29 -08:00
Andy Janata d41b06ffde fix card scaling in ie, but the logo still is broken 2012-01-23 17:41:02 -08:00
Andy Janata 1f9d4722be delete local game object after leaving game 2012-01-23 17:40:21 -08:00
Andy Janata c73ce88646 deal cards to players when the game starts 2012-01-23 15:06:20 -08:00
Andy Janata 44dcc45c48 update the scoreboard when a player leaves or joins the game 2012-01-23 13:37:11 -08:00
Andy Janata eec3ad81ca - make currentGames be a list instead of a single object, just in case I do multiple games later
- add event handlers for leave and start game buttons
- leave game button works
2012-01-23 13:20:15 -08:00
Andy Janata 8e3c1372dc - fix formatting in css file
- add some templates for game lobbies
- client properly joins a game and shows the lobby!
- reconnect to in-progress game when refreshing page
2012-01-22 23:58:36 -08:00
Andy Janata 109a58444a don't sanitize chat, instead use a text element to display chat and log messages 2012-01-22 23:54:58 -08:00
Andy Janata 922207736a start working on in-game view 2012-01-21 17:34:18 -08:00
Andy Janata 8b6d171d66 fix warnings 2012-01-20 19:11:39 -08:00
Andy Janata 577586139e - escape html in chat on client and server
- rework how the gamelist was shown
2012-01-20 14:55:08 -08:00
Andy Janata 890964b85d card classes 2012-01-19 21:19:55 -08:00
Andy Janata 4a3a9d95bd add templates for cards. change how game list lobbies are cleaned up 2012-01-19 18:19:05 -08:00
Andy Janata 7f376faa10 disable all interface objects when we detect the server has restarted 2012-01-19 00:34:55 -08:00
Andy Janata 5bda9fd452 client can join games. doesn't load the game yet, which is the same thing that happens with creating a game. the same thing should happen for both cases.
reworked some tests to be able to hide a method from GameManager. part of this goal was to reduce unnecessary game refresh broadcasts if a client tried to create multiple games.
2012-01-18 16:42:18 -08:00
Andy Janata 979a9c4123 - create games
- list games
  - automatically refreshes list when game is created or destroyed
  - destroy games after removing all players (including at logout)
2012-01-17 21:58:09 -08:00
Andy Janata 40de91b5ac some work on the game list 2012-01-17 20:37:09 -08:00
Andy Janata 90b3129f66 cah.bind to bind functions to objects 2012-01-17 20:36:34 -08:00
Andy Janata 79f2f59716 - add game list ajax call
- skeleton for game lobby list
- fix ajax handlers to use the constants instead of literals for the ops
2012-01-17 17:48:21 -08:00
Andy Janata 76d9be8f1c more constants instead of immediate strings.
add a wrapper around the request parameters so we can use our enum values as the parameter names.
2012-01-16 16:28:21 -08:00
Andy Janata 61451105b0 do not return error messages, only return the error code and let the client look up the error message. this could eventually allow for localization of the error messages (but not the rest of the client yet) 2012-01-16 14:33:58 -08:00
Andy Janata 9a281cd38f use constants for long poll events, ajax request operation names, ajax response field names, and error codes 2012-01-12 21:36:31 -08:00
Andy Janata 8da78ebac7 move MessageType back inside QueuedMessage since the client doesn't need it
make converter to produce js enums out of java enums
make everything use the constants on both sides for ajax operation code and disconnect reason
move the handler update out of the subpackage that it generates into
make the enum update and handler update run at build
2012-01-12 20:05:39 -08:00
Andy Janata a7cc7c8d36 messing around with the ajax stuff to make autocomplete work better 2012-01-12 17:05:09 -08:00
Andy Janata 9e8c46ec2f make ajax requests come from a builder to work on removing constant strings 2012-01-12 14:25:04 -08:00
Andy Janata bdf401c443 don't display ourselves connecting at the beginning 2012-01-12 13:07:19 -08:00
Andy Janata c4210a3faa properly invalidate sessions when ping timeout occurs so when the user comes back they'll get a new session 2012-01-12 13:07:05 -08:00
Andy Janata 3c391f23cd add names list when connecting 2012-01-12 13:05:49 -08:00
Andy Janata c66c08cd4f we have to be able to deal with longpoll error data returned not in an array, so make it look like an array if it's an error 2012-01-06 16:49:43 -08:00
Andy Janata eba02a35bd add support for being able to return more than one event in a single long poll request, since the client will poll no more often than every half-second. this could have caused a rather large backlog of events to deliver if chat was active. 2012-01-06 16:43:40 -08:00
Andy Janata 9508575949 log out button 2012-01-06 15:53:04 -08:00
Andy Janata 29d3ca9190 only scroll the log window if it was already scrolled to the bottom 2011-12-24 19:38:19 -08:00
Andy Janata 37cc770ed3 convert cah.ajax into an object to make things a little neater 2011-12-24 19:38:02 -08:00
Andy Janata 0183ca5357 - change register error message only showing up once instead of repeating every time you try and get an error. it probably should blank when you start typing again though
- pull the long polling handlers out to their own file like the ajax response handlers
- chat
2011-12-24 19:37:45 -08:00
Andy Janata 87c77993af refactor the js code into several files. need to further refactor the ajax handlers, and make the server automatically assemble the list of files the client needs.
some sort of dependency ordering needs enforced too.
2011-12-22 18:48:20 -08:00
Andy Janata 5aacc0ac32 - add long polling support
- broadcast a message when a new user connects
- utilize the long polling to deliver the message to existing clients
2011-12-22 14:19:59 -08:00
Andy Janata 668f9fe87d initial commit 2011-12-16 16:39:52 -08:00