Administrator
d8e8185b5d
Too tired to deal with git, so I just reforked to be even with @ajanata | 768f8f5a0a
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2015-02-22 00:49:45 -08:00
Andy Janata
c49787d1df
fix card set filters. fixes #114
2015-02-21 20:03:51 -08:00
Andy Janata
b8e499647e
add missing semicolon; pull pyx.properties properties out to build.properties
2015-02-21 18:09:43 -08:00
Andy Janata
ea36f82897
Count the number of cards added to the game and compare to known minimums (statically determined for black cards, and based on player limit for white cards). This allows games to run only on Cardcast decks. Fixes #125 .
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Update my IP address for admin purposes.
2015-02-16 00:58:01 -08:00
Andy Janata
832bcd8fc4
Maven support.
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This is still a bit clunky, but it seems to be working. This supports running both with Jetty directly, and making a .war to throw at Tomcat. You will still need Postgres to run via Jetty; this is super useful for debugging in Eclipse.
mvn clean package war:exploded jetty:run
mvn clean package war:war
You will need to copy build.properties.example to build.properties and fill in the appropriate information.
Also, use correct date format in the cache filter, as Jetty is more strict.
2015-02-14 00:24:38 -08:00
David R. Bild
1c154efcaf
correctly render cardcast codes with leading zeros
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The /listcardcast output drops leading zeros from the deck codes, due to the string -> number -> string conversion process.
This commit fixes the displayed output by zero-padding the code to ensure it has the full five digits.
I don't know if this same issue manifests elsewhere.
2014-09-10 17:40:07 -05:00
Andy Janata
d948ea3879
Fix my IP address. Display a header before listing Cardcast decks in use (which will still show up when no decks are in use, to make the feature more discoverable). Show Cardcast messages in game chat in blue.
2014-08-12 18:33:43 -07:00
Andy Janata
05239299e3
Initial Cardcast UI, with chat commands. Javascript formatter stuff in the project.
2014-08-10 22:16:15 -07:00
Andy Janata
f5060113db
Refactor CardSet, BlackCard, and WhiteCard to enable adding Cardcast card set support.
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Blank white cards are no longer indicated by an ID of less than -1. There is a new field on WhiteCardData. (They will still have a negative ID, but so will external cards.)
2014-08-10 15:55:42 -07:00
Andy Janata
1f06fb0fac
Merge pull request #107 from clutterskull/master
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Adds a simple regex based filter to the game list.
2014-05-03 19:40:20 -07:00
John Hutchison
1ebd5cf831
Filtering on keyup, error catching, empty filters
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Binds filtering to keyup instead of keydown.
Catches invalid regular expression errors (filter is not set unless
valid).
Fixes empty filter not setting properly.
2014-05-03 18:03:39 -07:00
John Hutchison
92cd5dcd32
Adds a simple regex based filter to the game list.
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Adds cah.GameList methods for creating and applying the filter, as well
as a filter text input element next to the create game button. Filtering
is bound to the input keydown.
2014-04-29 20:59:41 -07:00
uecasm
417c97f1b3
Refactor game options into subobject.
2014-04-08 23:20:40 +12:00
Andy Janata
5ad372ee19
Force a higher z-index when mousing over a card in your hand. This should help with the face-down cards other people have played covering your own hand while deciding what to play.
2014-02-16 22:45:22 -08:00
Andy Janata
be7768e03b
Refactor preferences code out to its own file. Add game list filters, allowing users to ban and require card sets for a game to be in their game list.
2014-01-26 23:22:37 -08:00
Andy Janata
e50a19f19d
Merge pull request #80 from uecasm/stop-games
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Add a button to Stop an in-progress game.
2014-01-25 07:56:28 -08:00
uecasm
bb83cef8a3
Add a button to Stop an in-progress game.
2014-01-25 00:33:15 +13:00
uecasm
8bca23ed9d
Keep playfield intact when players join/leave.
2014-01-25 00:17:09 +13:00
Andy Janata
77151e327b
Let all players adjust the 'hide password' checkbox.
2013-12-07 19:40:29 -08:00
Andy Janata
014495007a
Kick non-admins after being idle for an hour. Any user activity resets this timer. This is a roundabout way of addressing #52 , but brings more to the table in general and is significantly simpler than making each game have a timer task to manage it.
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Increase the ping timeout delay from 45 seconds to 90 seconds, while reducing the timeout on long poll requests on the client side to 30 seconds. (This is still less than the 25 seconds that LongPollServlet will wait.)
2013-12-02 04:00:57 +00:00
Andy Janata
9a571804aa
Use max_users config option and deny access to new users if there are too many connected.
2013-12-01 18:18:35 +00:00
Andy Janata
ef4c172fca
add cookie domain to pyx.properties so all servers can share the same cookie
2013-11-30 22:35:53 -08:00
Andy Janata
3ecb4f59a6
Merge branch 'score-cmd' of https://github.com/uecasm/PretendYoureXyzzy into uecasm-score-cmd
2013-11-30 05:04:09 +00:00
Andy Janata
76959c3b2a
refactor emote code to have withEmote in one place.
2013-11-30 04:54:56 +00:00
Andy Janata
b679412cb0
Merge branch 'emotes' of https://github.com/uecasm/PretendYoureXyzzy into uecasm-emotes
2013-11-30 04:52:29 +00:00
Andy Janata
93abb3a29d
Looks like cah.constants.js wasn't updated for BLANKS_LIMIT.
2013-11-30 04:47:09 +00:00
Andy Janata
4ccd8b4c59
Merge branch 'blanks' of https://github.com/uecasm/PretendYoureXyzzy into uecasm-blanks
2013-11-30 04:26:22 +00:00
Andy Janata
632ce7f4b0
Disable being able to click card while waiting for the server to acknowledge the previous card play. This should fix the client removing the incorrect card from the hand. Also fixes losing a card when it is selected but not confirmed, but you run out of time to play, the card was removed from your hand. This ought to fix #55 .
2013-11-30 00:07:40 +00:00
uecasm
fba2652fd9
Fix formatting.
2013-11-29 21:12:25 +13:00
uecasm
0dc7a56e79
Merge upstream changes.
2013-11-29 21:03:12 +13:00
Andy Janata
4584f06e25
Merge branch 'uecasm-resync-hand'
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Eclipse auto-formatted some other stuff, too.
2013-11-29 03:57:14 +00:00
Andy Janata
d334abccdc
formatting; change /hand to /sync
2013-11-29 03:52:19 +00:00
Andy Janata
2392883c32
Merge branch 'resync-hand' of https://github.com/uecasm/PretendYoureXyzzy into uecasm-resync-hand
2013-11-29 03:50:34 +00:00
Andy Janata
75efccf4e9
Merge pull request #59 from uecasm/disable-animation
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Add option to disable card animation
2013-11-28 19:48:11 -08:00
Andy Janata
e7cf798040
Merge pull request #57 from uecasm/aWinnerIsYou
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Announce who won the round
2013-11-28 19:46:45 -08:00
Andy Janata
3c58dcba3c
Merge pull request #58 from uecasm/lobby-no-czar
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Hide "you are the czar" filter in the lobby (fixes #67 )
2013-11-28 19:46:14 -08:00
Andy Janata
72e1a061bc
formatting
2013-11-29 03:18:55 +00:00
uecasm
6e32e81bee
Merge branch 'upstream' into spectator
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NOTE: I have not yet considered how to support spectators with the new hash URLs; it's likely something will go funny with the current implementation.
2013-11-21 23:01:00 +13:00
uecasm
da52328828
Merge branch 'upstream' into emotes
2013-11-21 22:57:25 +13:00
uecasm
be47508843
Bugfix: assign unique (negative) ids to blank cards; previously the wrong card could win if multiple blanks were being judged in the same round.
2013-11-21 22:32:40 +13:00
uecasm
d0e8e1e33f
Merge branch 'upstream' into blanks
2013-11-21 22:18:56 +13:00
uecasm
249a308b5b
Add "score" command, which can be used by any user to view the current score of any other user (even across games). Also allows admins to modify a user's current score, which can be useful on private servers where admins are playing and can "repair" a score if someone gets disconnected or kicked accidentally.
2013-11-15 23:27:30 +13:00
uecasm
5da2e97f53
Add /hand command to resync hand
2013-11-15 00:14:22 +13:00
uecasm
6369f2ab8f
Add option to disable card animation
2013-11-14 23:59:56 +13:00
uecasm
3238dd1136
Hide "you are the czar" filter in the lobby
2013-11-14 23:46:29 +13:00
uecasm
7e15eddcc3
Announce who won the round
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Fixes #39 .
2013-11-14 23:39:03 +13:00
Andy Janata
7e7be6c54e
Fix reloading page when inside a game from trying to rejoin the game twice. Fixes #30 , again.
2013-11-11 03:27:23 +00:00
Andy Janata
844ce99cdb
Update the URL bar with a deeplink to the current game, and process these deeplinks when the app loads. Fixes #30 .
2013-11-11 03:22:54 +00:00
uecasm
2a6b81e4dd
Add /me command to support emotes.
2013-10-03 00:28:16 +13:00
Gavin Lambert
3fb715e73c
Missed edit
2013-06-20 00:51:23 +12:00