This commit is contained in:
ShaffyYoutube 2019-04-22 18:00:46 +02:00
parent 644f9bd6c7
commit 54330bdddc
176 changed files with 233 additions and 233 deletions

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@ -1,8 +0,0 @@
.align 4
bef660_fworks_intro2:
.import Graphics/RhythmGame/Fworks/bef660_fworks_intro2.cdat
;title
.align 2
X8AF7B4_assembly1:
.import Graphics/RhythmGame/Fworks/8AF7B4_assembly1.bin
;eof

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@ -1,22 +0,0 @@
.org 0x08BEE430
.dw bee430_hop1_intro2 |0x80000000
;title
.org 0x088AE484
.import Graphics/RhythmGame/Hop1/8AE484_assembly0.bin
.org 0x088AF31E
.import Graphics/RhythmGame/Hop1/8AF31E_assembly1.bin
.org 0x088AF338
.import Graphics/RhythmGame/Hop1/8AF338_assembly2.bin
.org 0x088AF352
.import Graphics/RhythmGame/Hop1/8AF352_assembly3.bin
.org 0x088AF372
.import Graphics/RhythmGame/Hop1/8AF372_assembly4.bin
.org 0x088AF3AA
.import Graphics/RhythmGame/Hop1/8AF3AA_assembly5.bin
.org 0x088AF3F4
.import Graphics/RhythmGame/Hop1/8AF3F4_assembly6.bin
.org 0x088AF43E
.import Graphics/RhythmGame/Hop1/8AF43E_assembly7.bin
.org 0x088AF488
.import Graphics/RhythmGame/Hop1/8AF488_assembly8.bin
;eof

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@ -1,4 +0,0 @@
.align 4
bee430_hop1_intro2:
.import Graphics/RhythmGame/Hop1/bee430_hop1_intro2.cdat
;eof

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@ -1,49 +0,0 @@
.align 4
BE0480_karateman1_oam_tiles:
.import Graphics/RhythmGame/KarateMan1/Game/BE0480_karateman1_oam_tiles.cdat
.align 4
BE9F5C_karateman1_oam_tiles:
.import Graphics/RhythmGame/KarateMan1/Intro/BE9F5C_karateman1_oam_tiles.cdat
.align 4
BEA934_karateman1_bg_tiles:
.import Graphics/RhythmGame/KarateMan1/Intro/BEA934_karateman1_bg_tiles.cdat
//Flow graphic
.align 2
X8AC9B4_assembly0:
.import Graphics/RhythmGame/KarateMan1/Game/8AC9B4_assembly0.bin
.align 2
X8AC9DA_assembly1:
.import Graphics/RhythmGame/KarateMan1/Game/8AC9DA_assembly1.bin
.align 2
X8ACA00_assembly2:
.import Graphics/RhythmGame/KarateMan1/Game/8ACA00_assembly2.bin
.align 2
X8ACA26_assembly3:
.import Graphics/RhythmGame/KarateMan1/Game/8ACA26_assembly3.bin
.align 2
X8ACA4C_assembly4:
.import Graphics/RhythmGame/KarateMan1/Game/8ACA4C_assembly4.bin
.align 2
X8ACA72_assembly5:
.import Graphics/RhythmGame/KarateMan1/Game/8ACA72_assembly5.bin
//Pop up text
.align 2
X8ACB76_assembly0:
.import Graphics/RhythmGame/KarateMan1/Game/8ACB76_assembly0.bin
.align 2
X8ACB84_assembly1:
.import Graphics/RhythmGame/KarateMan1/Game/8ACB84_assembly1.bin
.align 2
X8ACB98_assembly2:
.import Graphics/RhythmGame/KarateMan1/Game/8ACB98_assembly2.bin
.align 2
X8ACB62_assembly3:
.import Graphics/RhythmGame/KarateMan1/Game/8ACB62_assembly3.bin
;Intro Stuff
.align 2
X8AD974_assembly2:
.import Graphics/RhythmGame/KarateMan1/Intro/Text/8AD974_assembly2.bin
.align 2
X8AD99A_assembly3:
.import Graphics/RhythmGame/KarateMan1/Intro/Text/8AD99A_assembly3.bin
;eof

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@ -1,20 +0,0 @@
.org 0x08BFC8F4
.dw bfc8f4_march2_intro2 |0x80000000
;title
.org 0x088B0A3C
.import Graphics/RhythmGame/Marcher2/8B0A3C_assembly0.bin
.org 0x088B0A44
.import Graphics/RhythmGame/Marcher2/8B0A44_assembly1.bin
.org 0x088B0A58
.import Graphics/RhythmGame/Marcher2/8B0A58_assembly2.bin
.org 0x088B0A78
.import Graphics/RhythmGame/Marcher2/8B0A78_assembly3.bin
.org 0x088B0AB0
.import Graphics/RhythmGame/Marcher2/8B0AB0_assembly4.bin
.org 0x088B0AF4
.import Graphics/RhythmGame/Marcher2/8B0AF4_assembly5.bin
.org 0x088B0B38
.import Graphics/RhythmGame/Marcher2/8B0B38_assembly6.bin
.org 0x088B0B88
.import Graphics/RhythmGame/Marcher2/8B0B88_assembly7.bin
;eof

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@ -1,4 +0,0 @@
.align 4
bfc8f4_march2_intro2:
.import Graphics/RhythmGame/Marcher2/bfc8f4_march2_intro2.cdat
;eof

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@ -1,22 +0,0 @@
.org 0x08BEBA58
.dw beba58_night1_intro2 |0x80000000
;title
.org 0x088ADBF4
.import Graphics/RhythmGame/Nightwalk/8ADBF4_assembly0.bin
.org 0x088ADECE
.import Graphics/RhythmGame/Nightwalk/8ADECE_assembly1.bin
.org 0x088ADF00
.import Graphics/RhythmGame/Nightwalk/8ADF00_assembly2.bin
.org 0x088ADF32
.import Graphics/RhythmGame/Nightwalk/8ADF32_assembly3.bin
.org 0x088ADF64
.import Graphics/RhythmGame/Nightwalk/8ADF64_assembly4.bin
.org 0x088ADF96
.import Graphics/RhythmGame/Nightwalk/8ADF96_assembly5.bin
.org 0x088ADFC8
.import Graphics/RhythmGame/Nightwalk/8ADFC8_assembly6.bin
.org 0x088ADFFA
.import Graphics/RhythmGame/Nightwalk/8ADFFA_assembly7.bin
.org 0x088AE02C
.import Graphics/RhythmGame/Nightwalk/8AE02C_assembly8.bin
;eof

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@ -1,4 +0,0 @@
.align 4
beba58_night1_intro2:
.import Graphics/RhythmGame/Nightwalk/beba58_night1_intro2.cdat
;eof

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@ -1,28 +0,0 @@
.org 0x08C22EE4
.dw c22ee4_ninja1_intro2 |0x80000000
.org 0x08CB28A4
.dw cb28a4_ninja1_results |0x80000000
;title
.org 0x088B4010
.import Graphics/RhythmGame/Ninja1/8B4010_assembly0.bin
.org 0x088B3FCC
.import Graphics/RhythmGame/Ninja1/8B3FCC_assembly1.bin
.org 0x088B3F88
.import Graphics/RhythmGame/Ninja1/8B3F88_assembly2.bin
.org 0x088B3F44
.import Graphics/RhythmGame/Ninja1/8B3F44_assembly3.bin
.org 0x088B3F00
.import Graphics/RhythmGame/Ninja1/8B3F00_assembly4.bin
.org 0x088B3EBC
.import Graphics/RhythmGame/Ninja1/8B3EBC_assembly5.bin
.org 0x088B3F00
.import Graphics/RhythmGame/Ninja1/8B3F00_assembly6.bin
.org 0x088B3F44
.import Graphics/RhythmGame/Ninja1/8B3F44_assembly7.bin
.org 0x088B3F88
.import Graphics/RhythmGame/Ninja1/8B3F88_assembly8.bin
.org 0x088B3FCC
.import Graphics/RhythmGame/Ninja1/8B3FCC_assembly9.bin
.org 0x088B4010
.import Graphics/RhythmGame/Ninja1/8B4010_assembly10.bin
;eof

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@ -1,7 +0,0 @@
.align 4
c22ee4_ninja1_intro2:
.import Graphics/RhythmGame/Ninja1/c22ee4_ninja1_intro2.cdat
.align 4
cb28a4_ninja1_results:
.import Graphics/RhythmGame/Ninja1/cb28a4_ninja1_results.cdat
;eof

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@ -1,22 +0,0 @@
.org 0x08BFA204
.dw bfa204_marcher1_intro2 |0x80000000
.org 0x08C6C658
.dw c6c658_marcher1_tile2 |0x80000000
//Title Edits
.org 0x088B0800
.import Graphics/RhythmGame/marcher1/8B0800_assembly0.bin
.org 0x088B0808
.import Graphics/RhythmGame/marcher1/8B0808_assembly1.bin
.org 0x088B081C
.import Graphics/RhythmGame/marcher1/8B081C_assembly2.bin
.org 0x088B083C
.import Graphics/RhythmGame/marcher1/8B083C_assembly3.bin
.org 0x088B0874
.import Graphics/RhythmGame/marcher1/8B0874_assembly4.bin
.org 0x088B08B8
.import Graphics/RhythmGame/marcher1/8B08B8_assembly5.bin
.org 0x088B08FC
.import Graphics/RhythmGame/marcher1/8B08FC_assembly6.bin
.org 0x088B094C
.import Graphics/RhythmGame/marcher1/8B094C_assembly7.bin
;eof

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@ -1,7 +0,0 @@
.align 4
bfa204_marcher1_intro2:
.import Graphics/RhythmGame/marcher1/bfa204_marcher1_intro2.cdat
.align 4
c6c658_marcher1_tile2:
.import Graphics/RhythmGame/marcher1/c6c658_marcher1_tile2.cdat
;eof

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@ -0,0 +1,22 @@
.org 0x08BEE430
.dw bee430_hop1_intro2 |0x80000000
;title
.org 0x088AE484
.import Graphics/Rhythm_Games/Bouncy_Road/8AE484_assembly0.bin
.org 0x088AF31E
.import Graphics/Rhythm_Games/Bouncy_Road/8AF31E_assembly1.bin
.org 0x088AF338
.import Graphics/Rhythm_Games/Bouncy_Road/8AF338_assembly2.bin
.org 0x088AF352
.import Graphics/Rhythm_Games/Bouncy_Road/8AF352_assembly3.bin
.org 0x088AF372
.import Graphics/Rhythm_Games/Bouncy_Road/8AF372_assembly4.bin
.org 0x088AF3AA
.import Graphics/Rhythm_Games/Bouncy_Road/8AF3AA_assembly5.bin
.org 0x088AF3F4
.import Graphics/Rhythm_Games/Bouncy_Road/8AF3F4_assembly6.bin
.org 0x088AF43E
.import Graphics/Rhythm_Games/Bouncy_Road/8AF43E_assembly7.bin
.org 0x088AF488
.import Graphics/Rhythm_Games/Bouncy_Road/8AF488_assembly8.bin
;eof

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@ -0,0 +1,4 @@
.align 4
bee430_hop1_intro2:
.import Graphics/Rhythm_Games/Bouncy_Road/bee430_hop1_intro2.cdat
;eof

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@ -2,9 +2,9 @@
.dw bef660_fworks_intro2 |0x80000000 .dw bef660_fworks_intro2 |0x80000000
;title ;title
.org 0x088AF7AC .org 0x088AF7AC
.import Graphics/RhythmGame/Fworks/8AF7AC_assembly0.bin .import Graphics/Rhythm_Games/Fireworks/8AF7AC_assembly0.bin
.org 0x088AF7DC .org 0x088AF7DC
.dw X8AF7B4_assembly1 .dw X8AF7B4_assembly1
.org 0x088AF7A4 .org 0x088AF7A4
.import Graphics/RhythmGame/Fworks/8AF7A4_assembly2.bin .import Graphics/Rhythm_Games/Fireworks/8AF7A4_assembly2.bin
;eof ;eof

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@ -0,0 +1,8 @@
.align 4
bef660_fworks_intro2:
.import Graphics/Rhythm_Games/Fireworks/bef660_fworks_intro2.cdat
;title
.align 2
X8AF7B4_assembly1:
.import Graphics/Rhythm_Games/Fireworks/8AF7B4_assembly1.bin
;eof

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@ -29,27 +29,27 @@
;Intro Stuff ;Intro Stuff
;Text ;Text
.org 0x088AD958 .org 0x088AD958
.import Graphics/RhythmGame/KarateMan1/Intro/Text/8AD958_assembly0.bin .import Graphics/Rhythm_Games/Karate_Man/Intro/Text/8AD958_assembly0.bin
.org 0x088AD960 .org 0x088AD960
.import Graphics/RhythmGame/KarateMan1/Intro/Text/8AD960_assembly1.bin .import Graphics/Rhythm_Games/Karate_Man/Intro/Text/8AD960_assembly1.bin
.align 2 .align 2
.org 0x088ADA88 .org 0x088ADA88
.dw X8AD974_assembly2 .dw X8AD974_assembly2
.org 0x088ADA90 .org 0x088ADA90
.dw X8AD99A_assembly3 .dw X8AD99A_assembly3
.org 0x088AD9D2 .org 0x088AD9D2
.import Graphics/RhythmGame/KarateMan1/Intro/Text/8AD9D2_assembly4.bin .import Graphics/Rhythm_Games/Karate_Man/Intro/Text/8AD9D2_assembly4.bin
;Foot (Tip of toe was overwritten by "Man" text) ;Foot (Tip of toe was overwritten by "Man" text)
.org 0x088ADA4A .org 0x088ADA4A
.import Graphics/RhythmGame/KarateMan1/Intro/Foot/8ADA4A_assembly0.bin .import Graphics/Rhythm_Games/Karate_Man/Intro/Foot/8ADA4A_assembly0.bin
.org 0x088ADA28 .org 0x088ADA28
.import Graphics/RhythmGame/KarateMan1/Intro/Foot/8ADA28_assembly1.bin .import Graphics/Rhythm_Games/Karate_Man/Intro/Foot/8ADA28_assembly1.bin
.org 0x088ADA36 .org 0x088ADA36
.import Graphics/RhythmGame/KarateMan1/Intro/Foot/8ADA36_assembly2.bin .import Graphics/Rhythm_Games/Karate_Man/Intro/Foot/8ADA36_assembly2.bin
.org 0x088ADA28 .org 0x088ADA28
.import Graphics/RhythmGame/KarateMan1/Intro/Foot/8ADA28_assembly3.bin .import Graphics/Rhythm_Games/Karate_Man/Intro/Foot/8ADA28_assembly3.bin
.org 0x088ADA36 .org 0x088ADA36
.import Graphics/RhythmGame/KarateMan1/Intro/Foot/8ADA36_assembly4.bin .import Graphics/Rhythm_Games/Karate_Man/Intro/Foot/8ADA36_assembly4.bin
.org 0x088ADA28 .org 0x088ADA28
.import Graphics/RhythmGame/KarateMan1/Intro/Foot/8ADA28_assembly5.bin .import Graphics/Rhythm_Games/Karate_Man/Intro/Foot/8ADA28_assembly5.bin
;eof ;eof

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@ -0,0 +1,49 @@
.align 4
BE0480_karateman1_oam_tiles:
.import Graphics/Rhythm_Games/Karate_Man/Game/BE0480_karateman1_oam_tiles.cdat
.align 4
BE9F5C_karateman1_oam_tiles:
.import Graphics/Rhythm_Games/Karate_Man/Intro/BE9F5C_karateman1_oam_tiles.cdat
.align 4
BEA934_karateman1_bg_tiles:
.import Graphics/Rhythm_Games/Karate_Man/Intro/BEA934_karateman1_bg_tiles.cdat
//Flow graphic
.align 2
X8AC9B4_assembly0:
.import Graphics/Rhythm_Games/Karate_Man/Game/8AC9B4_assembly0.bin
.align 2
X8AC9DA_assembly1:
.import Graphics/Rhythm_Games/Karate_Man/Game/8AC9DA_assembly1.bin
.align 2
X8ACA00_assembly2:
.import Graphics/Rhythm_Games/Karate_Man/Game/8ACA00_assembly2.bin
.align 2
X8ACA26_assembly3:
.import Graphics/Rhythm_Games/Karate_Man/Game/8ACA26_assembly3.bin
.align 2
X8ACA4C_assembly4:
.import Graphics/Rhythm_Games/Karate_Man/Game/8ACA4C_assembly4.bin
.align 2
X8ACA72_assembly5:
.import Graphics/Rhythm_Games/Karate_Man/Game/8ACA72_assembly5.bin
//Pop up text
.align 2
X8ACB76_assembly0:
.import Graphics/Rhythm_Games/Karate_Man/Game/8ACB76_assembly0.bin
.align 2
X8ACB84_assembly1:
.import Graphics/Rhythm_Games/Karate_Man/Game/8ACB84_assembly1.bin
.align 2
X8ACB98_assembly2:
.import Graphics/Rhythm_Games/Karate_Man/Game/8ACB98_assembly2.bin
.align 2
X8ACB62_assembly3:
.import Graphics/Rhythm_Games/Karate_Man/Game/8ACB62_assembly3.bin
;Intro Stuff
.align 2
X8AD974_assembly2:
.import Graphics/Rhythm_Games/Karate_Man/Intro/Text/8AD974_assembly2.bin
.align 2
X8AD99A_assembly3:
.import Graphics/Rhythm_Games/Karate_Man/Intro/Text/8AD99A_assembly3.bin
;eof

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@ -0,0 +1,22 @@
.org 0x08BFA204
.dw bfa204_marcher1_intro2 |0x80000000
.org 0x08C6C658
.dw c6c658_marcher1_tile2 |0x80000000
//Title Edits
.org 0x088B0800
.import Graphics/Rhythm_Games/Marching_Orders/8B0800_assembly0.bin
.org 0x088B0808
.import Graphics/Rhythm_Games/Marching_Orders/8B0808_assembly1.bin
.org 0x088B081C
.import Graphics/Rhythm_Games/Marching_Orders/8B081C_assembly2.bin
.org 0x088B083C
.import Graphics/Rhythm_Games/Marching_Orders/8B083C_assembly3.bin
.org 0x088B0874
.import Graphics/Rhythm_Games/Marching_Orders/8B0874_assembly4.bin
.org 0x088B08B8
.import Graphics/Rhythm_Games/Marching_Orders/8B08B8_assembly5.bin
.org 0x088B08FC
.import Graphics/Rhythm_Games/Marching_Orders/8B08FC_assembly6.bin
.org 0x088B094C
.import Graphics/Rhythm_Games/Marching_Orders/8B094C_assembly7.bin
;eof

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@ -0,0 +1,7 @@
.align 4
bfa204_marcher1_intro2:
.import Graphics/Rhythm_Games/Marching_Orders/bfa204_marcher1_intro2.cdat
.align 4
c6c658_marcher1_tile2:
.import Graphics/Rhythm_Games/Marching_Orders/c6c658_marcher1_tile2.cdat
;eof

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