things
|
@ -1,8 +0,0 @@
|
|||
.align 4
|
||||
bef660_fworks_intro2:
|
||||
.import Graphics/RhythmGame/Fworks/bef660_fworks_intro2.cdat
|
||||
;title
|
||||
.align 2
|
||||
X8AF7B4_assembly1:
|
||||
.import Graphics/RhythmGame/Fworks/8AF7B4_assembly1.bin
|
||||
;eof
|
|
@ -1,22 +0,0 @@
|
|||
.org 0x08BEE430
|
||||
.dw bee430_hop1_intro2 |0x80000000
|
||||
;title
|
||||
.org 0x088AE484
|
||||
.import Graphics/RhythmGame/Hop1/8AE484_assembly0.bin
|
||||
.org 0x088AF31E
|
||||
.import Graphics/RhythmGame/Hop1/8AF31E_assembly1.bin
|
||||
.org 0x088AF338
|
||||
.import Graphics/RhythmGame/Hop1/8AF338_assembly2.bin
|
||||
.org 0x088AF352
|
||||
.import Graphics/RhythmGame/Hop1/8AF352_assembly3.bin
|
||||
.org 0x088AF372
|
||||
.import Graphics/RhythmGame/Hop1/8AF372_assembly4.bin
|
||||
.org 0x088AF3AA
|
||||
.import Graphics/RhythmGame/Hop1/8AF3AA_assembly5.bin
|
||||
.org 0x088AF3F4
|
||||
.import Graphics/RhythmGame/Hop1/8AF3F4_assembly6.bin
|
||||
.org 0x088AF43E
|
||||
.import Graphics/RhythmGame/Hop1/8AF43E_assembly7.bin
|
||||
.org 0x088AF488
|
||||
.import Graphics/RhythmGame/Hop1/8AF488_assembly8.bin
|
||||
;eof
|
|
@ -1,4 +0,0 @@
|
|||
.align 4
|
||||
bee430_hop1_intro2:
|
||||
.import Graphics/RhythmGame/Hop1/bee430_hop1_intro2.cdat
|
||||
;eof
|
|
@ -1,49 +0,0 @@
|
|||
.align 4
|
||||
BE0480_karateman1_oam_tiles:
|
||||
.import Graphics/RhythmGame/KarateMan1/Game/BE0480_karateman1_oam_tiles.cdat
|
||||
.align 4
|
||||
BE9F5C_karateman1_oam_tiles:
|
||||
.import Graphics/RhythmGame/KarateMan1/Intro/BE9F5C_karateman1_oam_tiles.cdat
|
||||
.align 4
|
||||
BEA934_karateman1_bg_tiles:
|
||||
.import Graphics/RhythmGame/KarateMan1/Intro/BEA934_karateman1_bg_tiles.cdat
|
||||
//Flow graphic
|
||||
.align 2
|
||||
X8AC9B4_assembly0:
|
||||
.import Graphics/RhythmGame/KarateMan1/Game/8AC9B4_assembly0.bin
|
||||
.align 2
|
||||
X8AC9DA_assembly1:
|
||||
.import Graphics/RhythmGame/KarateMan1/Game/8AC9DA_assembly1.bin
|
||||
.align 2
|
||||
X8ACA00_assembly2:
|
||||
.import Graphics/RhythmGame/KarateMan1/Game/8ACA00_assembly2.bin
|
||||
.align 2
|
||||
X8ACA26_assembly3:
|
||||
.import Graphics/RhythmGame/KarateMan1/Game/8ACA26_assembly3.bin
|
||||
.align 2
|
||||
X8ACA4C_assembly4:
|
||||
.import Graphics/RhythmGame/KarateMan1/Game/8ACA4C_assembly4.bin
|
||||
.align 2
|
||||
X8ACA72_assembly5:
|
||||
.import Graphics/RhythmGame/KarateMan1/Game/8ACA72_assembly5.bin
|
||||
//Pop up text
|
||||
.align 2
|
||||
X8ACB76_assembly0:
|
||||
.import Graphics/RhythmGame/KarateMan1/Game/8ACB76_assembly0.bin
|
||||
.align 2
|
||||
X8ACB84_assembly1:
|
||||
.import Graphics/RhythmGame/KarateMan1/Game/8ACB84_assembly1.bin
|
||||
.align 2
|
||||
X8ACB98_assembly2:
|
||||
.import Graphics/RhythmGame/KarateMan1/Game/8ACB98_assembly2.bin
|
||||
.align 2
|
||||
X8ACB62_assembly3:
|
||||
.import Graphics/RhythmGame/KarateMan1/Game/8ACB62_assembly3.bin
|
||||
;Intro Stuff
|
||||
.align 2
|
||||
X8AD974_assembly2:
|
||||
.import Graphics/RhythmGame/KarateMan1/Intro/Text/8AD974_assembly2.bin
|
||||
.align 2
|
||||
X8AD99A_assembly3:
|
||||
.import Graphics/RhythmGame/KarateMan1/Intro/Text/8AD99A_assembly3.bin
|
||||
;eof
|
|
@ -1,20 +0,0 @@
|
|||
.org 0x08BFC8F4
|
||||
.dw bfc8f4_march2_intro2 |0x80000000
|
||||
;title
|
||||
.org 0x088B0A3C
|
||||
.import Graphics/RhythmGame/Marcher2/8B0A3C_assembly0.bin
|
||||
.org 0x088B0A44
|
||||
.import Graphics/RhythmGame/Marcher2/8B0A44_assembly1.bin
|
||||
.org 0x088B0A58
|
||||
.import Graphics/RhythmGame/Marcher2/8B0A58_assembly2.bin
|
||||
.org 0x088B0A78
|
||||
.import Graphics/RhythmGame/Marcher2/8B0A78_assembly3.bin
|
||||
.org 0x088B0AB0
|
||||
.import Graphics/RhythmGame/Marcher2/8B0AB0_assembly4.bin
|
||||
.org 0x088B0AF4
|
||||
.import Graphics/RhythmGame/Marcher2/8B0AF4_assembly5.bin
|
||||
.org 0x088B0B38
|
||||
.import Graphics/RhythmGame/Marcher2/8B0B38_assembly6.bin
|
||||
.org 0x088B0B88
|
||||
.import Graphics/RhythmGame/Marcher2/8B0B88_assembly7.bin
|
||||
;eof
|
|
@ -1,4 +0,0 @@
|
|||
.align 4
|
||||
bfc8f4_march2_intro2:
|
||||
.import Graphics/RhythmGame/Marcher2/bfc8f4_march2_intro2.cdat
|
||||
;eof
|
|
@ -1,22 +0,0 @@
|
|||
.org 0x08BEBA58
|
||||
.dw beba58_night1_intro2 |0x80000000
|
||||
;title
|
||||
.org 0x088ADBF4
|
||||
.import Graphics/RhythmGame/Nightwalk/8ADBF4_assembly0.bin
|
||||
.org 0x088ADECE
|
||||
.import Graphics/RhythmGame/Nightwalk/8ADECE_assembly1.bin
|
||||
.org 0x088ADF00
|
||||
.import Graphics/RhythmGame/Nightwalk/8ADF00_assembly2.bin
|
||||
.org 0x088ADF32
|
||||
.import Graphics/RhythmGame/Nightwalk/8ADF32_assembly3.bin
|
||||
.org 0x088ADF64
|
||||
.import Graphics/RhythmGame/Nightwalk/8ADF64_assembly4.bin
|
||||
.org 0x088ADF96
|
||||
.import Graphics/RhythmGame/Nightwalk/8ADF96_assembly5.bin
|
||||
.org 0x088ADFC8
|
||||
.import Graphics/RhythmGame/Nightwalk/8ADFC8_assembly6.bin
|
||||
.org 0x088ADFFA
|
||||
.import Graphics/RhythmGame/Nightwalk/8ADFFA_assembly7.bin
|
||||
.org 0x088AE02C
|
||||
.import Graphics/RhythmGame/Nightwalk/8AE02C_assembly8.bin
|
||||
;eof
|
|
@ -1,4 +0,0 @@
|
|||
.align 4
|
||||
beba58_night1_intro2:
|
||||
.import Graphics/RhythmGame/Nightwalk/beba58_night1_intro2.cdat
|
||||
;eof
|
|
@ -1,28 +0,0 @@
|
|||
.org 0x08C22EE4
|
||||
.dw c22ee4_ninja1_intro2 |0x80000000
|
||||
.org 0x08CB28A4
|
||||
.dw cb28a4_ninja1_results |0x80000000
|
||||
;title
|
||||
.org 0x088B4010
|
||||
.import Graphics/RhythmGame/Ninja1/8B4010_assembly0.bin
|
||||
.org 0x088B3FCC
|
||||
.import Graphics/RhythmGame/Ninja1/8B3FCC_assembly1.bin
|
||||
.org 0x088B3F88
|
||||
.import Graphics/RhythmGame/Ninja1/8B3F88_assembly2.bin
|
||||
.org 0x088B3F44
|
||||
.import Graphics/RhythmGame/Ninja1/8B3F44_assembly3.bin
|
||||
.org 0x088B3F00
|
||||
.import Graphics/RhythmGame/Ninja1/8B3F00_assembly4.bin
|
||||
.org 0x088B3EBC
|
||||
.import Graphics/RhythmGame/Ninja1/8B3EBC_assembly5.bin
|
||||
.org 0x088B3F00
|
||||
.import Graphics/RhythmGame/Ninja1/8B3F00_assembly6.bin
|
||||
.org 0x088B3F44
|
||||
.import Graphics/RhythmGame/Ninja1/8B3F44_assembly7.bin
|
||||
.org 0x088B3F88
|
||||
.import Graphics/RhythmGame/Ninja1/8B3F88_assembly8.bin
|
||||
.org 0x088B3FCC
|
||||
.import Graphics/RhythmGame/Ninja1/8B3FCC_assembly9.bin
|
||||
.org 0x088B4010
|
||||
.import Graphics/RhythmGame/Ninja1/8B4010_assembly10.bin
|
||||
;eof
|
|
@ -1,7 +0,0 @@
|
|||
.align 4
|
||||
c22ee4_ninja1_intro2:
|
||||
.import Graphics/RhythmGame/Ninja1/c22ee4_ninja1_intro2.cdat
|
||||
.align 4
|
||||
cb28a4_ninja1_results:
|
||||
.import Graphics/RhythmGame/Ninja1/cb28a4_ninja1_results.cdat
|
||||
;eof
|
|
@ -1,22 +0,0 @@
|
|||
.org 0x08BFA204
|
||||
.dw bfa204_marcher1_intro2 |0x80000000
|
||||
.org 0x08C6C658
|
||||
.dw c6c658_marcher1_tile2 |0x80000000
|
||||
//Title Edits
|
||||
.org 0x088B0800
|
||||
.import Graphics/RhythmGame/marcher1/8B0800_assembly0.bin
|
||||
.org 0x088B0808
|
||||
.import Graphics/RhythmGame/marcher1/8B0808_assembly1.bin
|
||||
.org 0x088B081C
|
||||
.import Graphics/RhythmGame/marcher1/8B081C_assembly2.bin
|
||||
.org 0x088B083C
|
||||
.import Graphics/RhythmGame/marcher1/8B083C_assembly3.bin
|
||||
.org 0x088B0874
|
||||
.import Graphics/RhythmGame/marcher1/8B0874_assembly4.bin
|
||||
.org 0x088B08B8
|
||||
.import Graphics/RhythmGame/marcher1/8B08B8_assembly5.bin
|
||||
.org 0x088B08FC
|
||||
.import Graphics/RhythmGame/marcher1/8B08FC_assembly6.bin
|
||||
.org 0x088B094C
|
||||
.import Graphics/RhythmGame/marcher1/8B094C_assembly7.bin
|
||||
;eof
|
|
@ -1,7 +0,0 @@
|
|||
.align 4
|
||||
bfa204_marcher1_intro2:
|
||||
.import Graphics/RhythmGame/marcher1/bfa204_marcher1_intro2.cdat
|
||||
.align 4
|
||||
c6c658_marcher1_tile2:
|
||||
.import Graphics/RhythmGame/marcher1/c6c658_marcher1_tile2.cdat
|
||||
;eof
|
Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 23 KiB |
|
@ -0,0 +1,22 @@
|
|||
.org 0x08BEE430
|
||||
.dw bee430_hop1_intro2 |0x80000000
|
||||
;title
|
||||
.org 0x088AE484
|
||||
.import Graphics/Rhythm_Games/Bouncy_Road/8AE484_assembly0.bin
|
||||
.org 0x088AF31E
|
||||
.import Graphics/Rhythm_Games/Bouncy_Road/8AF31E_assembly1.bin
|
||||
.org 0x088AF338
|
||||
.import Graphics/Rhythm_Games/Bouncy_Road/8AF338_assembly2.bin
|
||||
.org 0x088AF352
|
||||
.import Graphics/Rhythm_Games/Bouncy_Road/8AF352_assembly3.bin
|
||||
.org 0x088AF372
|
||||
.import Graphics/Rhythm_Games/Bouncy_Road/8AF372_assembly4.bin
|
||||
.org 0x088AF3AA
|
||||
.import Graphics/Rhythm_Games/Bouncy_Road/8AF3AA_assembly5.bin
|
||||
.org 0x088AF3F4
|
||||
.import Graphics/Rhythm_Games/Bouncy_Road/8AF3F4_assembly6.bin
|
||||
.org 0x088AF43E
|
||||
.import Graphics/Rhythm_Games/Bouncy_Road/8AF43E_assembly7.bin
|
||||
.org 0x088AF488
|
||||
.import Graphics/Rhythm_Games/Bouncy_Road/8AF488_assembly8.bin
|
||||
;eof
|
|
@ -0,0 +1,4 @@
|
|||
.align 4
|
||||
bee430_hop1_intro2:
|
||||
.import Graphics/Rhythm_Games/Bouncy_Road/bee430_hop1_intro2.cdat
|
||||
;eof
|
|
@ -2,9 +2,9 @@
|
|||
.dw bef660_fworks_intro2 |0x80000000
|
||||
;title
|
||||
.org 0x088AF7AC
|
||||
.import Graphics/RhythmGame/Fworks/8AF7AC_assembly0.bin
|
||||
.import Graphics/Rhythm_Games/Fireworks/8AF7AC_assembly0.bin
|
||||
.org 0x088AF7DC
|
||||
.dw X8AF7B4_assembly1
|
||||
.org 0x088AF7A4
|
||||
.import Graphics/RhythmGame/Fworks/8AF7A4_assembly2.bin
|
||||
.import Graphics/Rhythm_Games/Fireworks/8AF7A4_assembly2.bin
|
||||
;eof
|
|
@ -0,0 +1,8 @@
|
|||
.align 4
|
||||
bef660_fworks_intro2:
|
||||
.import Graphics/Rhythm_Games/Fireworks/bef660_fworks_intro2.cdat
|
||||
;title
|
||||
.align 2
|
||||
X8AF7B4_assembly1:
|
||||
.import Graphics/Rhythm_Games/Fireworks/8AF7B4_assembly1.bin
|
||||
;eof
|
Before Width: | Height: | Size: 41 KiB After Width: | Height: | Size: 41 KiB |
Before Width: | Height: | Size: 40 KiB After Width: | Height: | Size: 40 KiB |
Before Width: | Height: | Size: 41 KiB After Width: | Height: | Size: 41 KiB |
Before Width: | Height: | Size: 42 KiB After Width: | Height: | Size: 42 KiB |
Before Width: | Height: | Size: 144 KiB After Width: | Height: | Size: 144 KiB |
Before Width: | Height: | Size: 144 KiB After Width: | Height: | Size: 144 KiB |
Before Width: | Height: | Size: 144 KiB After Width: | Height: | Size: 144 KiB |
Before Width: | Height: | Size: 40 KiB After Width: | Height: | Size: 40 KiB |
Before Width: | Height: | Size: 40 KiB After Width: | Height: | Size: 40 KiB |
|
@ -29,27 +29,27 @@
|
|||
;Intro Stuff
|
||||
;Text
|
||||
.org 0x088AD958
|
||||
.import Graphics/RhythmGame/KarateMan1/Intro/Text/8AD958_assembly0.bin
|
||||
.import Graphics/Rhythm_Games/Karate_Man/Intro/Text/8AD958_assembly0.bin
|
||||
.org 0x088AD960
|
||||
.import Graphics/RhythmGame/KarateMan1/Intro/Text/8AD960_assembly1.bin
|
||||
.import Graphics/Rhythm_Games/Karate_Man/Intro/Text/8AD960_assembly1.bin
|
||||
.align 2
|
||||
.org 0x088ADA88
|
||||
.dw X8AD974_assembly2
|
||||
.org 0x088ADA90
|
||||
.dw X8AD99A_assembly3
|
||||
.org 0x088AD9D2
|
||||
.import Graphics/RhythmGame/KarateMan1/Intro/Text/8AD9D2_assembly4.bin
|
||||
.import Graphics/Rhythm_Games/Karate_Man/Intro/Text/8AD9D2_assembly4.bin
|
||||
;Foot (Tip of toe was overwritten by "Man" text)
|
||||
.org 0x088ADA4A
|
||||
.import Graphics/RhythmGame/KarateMan1/Intro/Foot/8ADA4A_assembly0.bin
|
||||
.import Graphics/Rhythm_Games/Karate_Man/Intro/Foot/8ADA4A_assembly0.bin
|
||||
.org 0x088ADA28
|
||||
.import Graphics/RhythmGame/KarateMan1/Intro/Foot/8ADA28_assembly1.bin
|
||||
.import Graphics/Rhythm_Games/Karate_Man/Intro/Foot/8ADA28_assembly1.bin
|
||||
.org 0x088ADA36
|
||||
.import Graphics/RhythmGame/KarateMan1/Intro/Foot/8ADA36_assembly2.bin
|
||||
.import Graphics/Rhythm_Games/Karate_Man/Intro/Foot/8ADA36_assembly2.bin
|
||||
.org 0x088ADA28
|
||||
.import Graphics/RhythmGame/KarateMan1/Intro/Foot/8ADA28_assembly3.bin
|
||||
.import Graphics/Rhythm_Games/Karate_Man/Intro/Foot/8ADA28_assembly3.bin
|
||||
.org 0x088ADA36
|
||||
.import Graphics/RhythmGame/KarateMan1/Intro/Foot/8ADA36_assembly4.bin
|
||||
.import Graphics/Rhythm_Games/Karate_Man/Intro/Foot/8ADA36_assembly4.bin
|
||||
.org 0x088ADA28
|
||||
.import Graphics/RhythmGame/KarateMan1/Intro/Foot/8ADA28_assembly5.bin
|
||||
.import Graphics/Rhythm_Games/Karate_Man/Intro/Foot/8ADA28_assembly5.bin
|
||||
;eof
|
|
@ -0,0 +1,49 @@
|
|||
.align 4
|
||||
BE0480_karateman1_oam_tiles:
|
||||
.import Graphics/Rhythm_Games/Karate_Man/Game/BE0480_karateman1_oam_tiles.cdat
|
||||
.align 4
|
||||
BE9F5C_karateman1_oam_tiles:
|
||||
.import Graphics/Rhythm_Games/Karate_Man/Intro/BE9F5C_karateman1_oam_tiles.cdat
|
||||
.align 4
|
||||
BEA934_karateman1_bg_tiles:
|
||||
.import Graphics/Rhythm_Games/Karate_Man/Intro/BEA934_karateman1_bg_tiles.cdat
|
||||
//Flow graphic
|
||||
.align 2
|
||||
X8AC9B4_assembly0:
|
||||
.import Graphics/Rhythm_Games/Karate_Man/Game/8AC9B4_assembly0.bin
|
||||
.align 2
|
||||
X8AC9DA_assembly1:
|
||||
.import Graphics/Rhythm_Games/Karate_Man/Game/8AC9DA_assembly1.bin
|
||||
.align 2
|
||||
X8ACA00_assembly2:
|
||||
.import Graphics/Rhythm_Games/Karate_Man/Game/8ACA00_assembly2.bin
|
||||
.align 2
|
||||
X8ACA26_assembly3:
|
||||
.import Graphics/Rhythm_Games/Karate_Man/Game/8ACA26_assembly3.bin
|
||||
.align 2
|
||||
X8ACA4C_assembly4:
|
||||
.import Graphics/Rhythm_Games/Karate_Man/Game/8ACA4C_assembly4.bin
|
||||
.align 2
|
||||
X8ACA72_assembly5:
|
||||
.import Graphics/Rhythm_Games/Karate_Man/Game/8ACA72_assembly5.bin
|
||||
//Pop up text
|
||||
.align 2
|
||||
X8ACB76_assembly0:
|
||||
.import Graphics/Rhythm_Games/Karate_Man/Game/8ACB76_assembly0.bin
|
||||
.align 2
|
||||
X8ACB84_assembly1:
|
||||
.import Graphics/Rhythm_Games/Karate_Man/Game/8ACB84_assembly1.bin
|
||||
.align 2
|
||||
X8ACB98_assembly2:
|
||||
.import Graphics/Rhythm_Games/Karate_Man/Game/8ACB98_assembly2.bin
|
||||
.align 2
|
||||
X8ACB62_assembly3:
|
||||
.import Graphics/Rhythm_Games/Karate_Man/Game/8ACB62_assembly3.bin
|
||||
;Intro Stuff
|
||||
.align 2
|
||||
X8AD974_assembly2:
|
||||
.import Graphics/Rhythm_Games/Karate_Man/Intro/Text/8AD974_assembly2.bin
|
||||
.align 2
|
||||
X8AD99A_assembly3:
|
||||
.import Graphics/Rhythm_Games/Karate_Man/Intro/Text/8AD99A_assembly3.bin
|
||||
;eof
|
|
@ -0,0 +1,22 @@
|
|||
.org 0x08BFA204
|
||||
.dw bfa204_marcher1_intro2 |0x80000000
|
||||
.org 0x08C6C658
|
||||
.dw c6c658_marcher1_tile2 |0x80000000
|
||||
//Title Edits
|
||||
.org 0x088B0800
|
||||
.import Graphics/Rhythm_Games/Marching_Orders/8B0800_assembly0.bin
|
||||
.org 0x088B0808
|
||||
.import Graphics/Rhythm_Games/Marching_Orders/8B0808_assembly1.bin
|
||||
.org 0x088B081C
|
||||
.import Graphics/Rhythm_Games/Marching_Orders/8B081C_assembly2.bin
|
||||
.org 0x088B083C
|
||||
.import Graphics/Rhythm_Games/Marching_Orders/8B083C_assembly3.bin
|
||||
.org 0x088B0874
|
||||
.import Graphics/Rhythm_Games/Marching_Orders/8B0874_assembly4.bin
|
||||
.org 0x088B08B8
|
||||
.import Graphics/Rhythm_Games/Marching_Orders/8B08B8_assembly5.bin
|
||||
.org 0x088B08FC
|
||||
.import Graphics/Rhythm_Games/Marching_Orders/8B08FC_assembly6.bin
|
||||
.org 0x088B094C
|
||||
.import Graphics/Rhythm_Games/Marching_Orders/8B094C_assembly7.bin
|
||||
;eof
|
|
@ -0,0 +1,7 @@
|
|||
.align 4
|
||||
bfa204_marcher1_intro2:
|
||||
.import Graphics/Rhythm_Games/Marching_Orders/bfa204_marcher1_intro2.cdat
|
||||
.align 4
|
||||
c6c658_marcher1_tile2:
|
||||
.import Graphics/Rhythm_Games/Marching_Orders/c6c658_marcher1_tile2.cdat
|
||||
;eof
|