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flipscfg.bin
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# Compressed graphics, created as part of the compilation process
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*.cdat
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*.rle
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# Graphics dumped from ROM should go in this folder
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Other (Unneeded) Files/dump
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16
README.md
16
README.md
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@ -1,6 +1,6 @@
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# Notice
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**I will not work on this project anymore**, I don't know if anyone will continue/continued it...
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**I am not fully working on this project anymore**, I don't know if anyone will continue/continued it...
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I am just finalizing what I feel like I should of did years ago...<br>
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The only thing I am willing to contribute to this after that are bug fixes, so please do not ask for support about this, I will not answer, and go instead ask more people and/or fork it on your own.<br>
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@ -24,6 +24,7 @@ And you just patch your ROM!
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# Contribution
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Fork it the project, and either decide to go your own way, or do a pull request.<br>
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I am right now in need of GFX artists...<br>
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However there are things that have been decided on this project and you should follow this guideline if you are planning to open a pull request:<br>
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* All known mini-games that have come back on Rhythm Heaven Megamix, should use their Megamix names.
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@ -39,7 +40,6 @@ However there are things that have been decided on this project and you should f
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cd RhythmHeavenSilver
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```
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or you could also just download the source [here](https://github.com/ShaffySwitcher/RhythmHeavenSilver/archive/refs/heads/master.zip).
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3. Figure out the instructions... (Sorry. It's been a while.)
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4. Compile.
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```batch
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compile.bat
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@ -56,11 +56,15 @@ I have not found Linux / Mac OS alternatives for the tools used, and I don't wan
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# Credits
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There's too many people I'd like to thanks, too much I can't really list, but it should be noted that I am not the original creator of this patch, so please do not credit me for it, all credit should go to the original Rhythm Heaven Silver team.<br>
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If you *really* want to get credited for work done on this please just contact me and we'll get sorted this out.
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Even though, thanks Nintendo for releasing this good game that wouldn't of made the Rhythm Heaven franchise real without it.<br>
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Thanks to the original creator of this translation patch, including the original translator who made the first script back in 2007...
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# Contact
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**As I am not working on this anymore, please do NOT ask me for help on translating, graphics or anything...**<br>
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However, if you have something to tell/ask otherwise, feel free to add me on Discord (Shaffy#3991).<br>
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If you have something to tell/ask otherwise or if you wanna contribute, feel free to add me on Discord (Shaffy#3991).<br>
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As I am not in contact with anyone who's working on this, I can't really redirect anyone else for support; however you can probably ask help on the Rhythm Heaven Modding Server, or the Rhythm Tengoku Modding Server.
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As I am not in contact with anyone who's working on this, I can't really redirect anyone else for support; however you can probably ask help on the Rhythm Heaven Modding Server, or the Rhythm Tengoku Modding Server for more technically questions.
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# Links
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Github: https://gbatemp.net/threads/rhythm-tengoku-translation-rhythm-heaven-silver.330147/
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Twitter: https://twitter.com/rh0updates
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Right-click "RhythmTengokuENPatch" or "RhythmTengokuENPatch-master" and click "Properties"
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Un-check "Read-Only" and click "OK"
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Then click "OK"
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Put an Rhythm Tengoku ROM in this folder and call it "rh-jpn.gba"
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Then open "compile.bat"
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Now you should have the everything completed, the patched ROM is in the folder "Game" called "rh-eng.gba"
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Rhythm Tengoku (Rev 0) (CRC32: 349D7025)
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compile.bat
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compile.bat
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@echo off
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:test
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if exist "ROM/rh-jpn.gba" (
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goto tools
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) else (
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goto nofile
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)
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:tools
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del "ROM\rh-atlus.gba"
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copy "ROM\rh-jpn.gba" "ROM\rh-atlus.gba"
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tools\armips.exe tools/ASM/compile.asm
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tools\flips.exe "tools\Font Hack 4 - 1px spacer.ips" "ROM\rh-eng.gba"
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tools\flips.exe "tools\accents.ips" "ROM\rh-eng.gba"
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pause
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goto tools
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echo If no error was found during any of the steps, it should now be compiled. (Press any key to recompile!)
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pause > nul
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goto tools
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:nofile
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echo Couldn't find a Rhythm Tengoku (Rev 0) ROM inside the ROM folder, please follow the instruction in there
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echo Press any key after putting the ROM or leave the program.
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pause > nul
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goto test
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@echo off
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:compile
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:test
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if exist "ROM/rh-jpn.gba" (
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goto tools
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) else (
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goto nofile
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)
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:tools
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del "ROM\rh-atlus.gba"
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copy "ROM\rh-jpn.gba" "ROM\rh-atlus.gba"
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perl "tools\abcde\abcde.pl" -cm abcde::Atlas "ROM\rh-atlus.gba" "src\script.txt"
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tools\armips.exe tools/ASM/compile.asm
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tools\flips.exe "tools\Font Hack 4 - 1px spacer.ips" "ROM\rh-eng.gba"
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tools\flips.exe "tools\accents.ips" "ROM\rh-eng.gba"
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pause
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goto compile
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echo Done, this script only and ONLY assemble the graphics and text into the ROM, if the graphics were updated, then it will not update them, you should compile them again. (Press any key to recompile!)
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pause > nul
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goto tools
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:nofile
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echo Couldn't find a Rhythm Tengoku (Rev 0) ROM inside the ROM folder, please follow the instruction in there
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echo Press any key after putting the ROM or leave the program.
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pause > nul
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goto test
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