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/*
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support_switch . ino - switch support for Tasmota
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Copyright ( C ) 2021 Theo Arends
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This program is free software : you can redistribute it and / or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation , either version 3 of the License , or
( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program . If not , see < http : //www.gnu.org/licenses/>.
*/
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# define SWITCH_V3
# ifdef SWITCH_V3
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/*********************************************************************************************\
* Switch support with input filter
*
* Inspired by ( https : //github.com/OLIMEX/olimex-iot-firmware-esp8266/blob/master/olimex/user/user_switch2.c)
\ * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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const uint8_t SWITCH_PROBE_INTERVAL = 10 ; // Time in milliseconds between switch input probe
const uint8_t SWITCH_FAST_PROBE_INTERVAL = 2 ; // Time in milliseconds between switch input probe for AC detection
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const uint8_t AC_PERIOD = ( 20 + SWITCH_FAST_PROBE_INTERVAL - 1 ) / SWITCH_FAST_PROBE_INTERVAL ; // Duration of an AC wave in probe intervals
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// Switch Mode definietions
# define SM_TIMER_MASK 0x3F
# define SM_NO_TIMER_MASK 0xFF
# define SM_FIRST_PRESS 0x40
# define SM_SECOND_PRESS 0x80
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# define POWER_NONE 99
const char kSwitchPressStates [ ] PROGMEM =
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" ||||POWER_INCREMENT|POWER_INV|POWER_CLEAR|POWER_RELEASE|POWER_100||POWER_DELAYED " ;
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# include <Ticker.h>
Ticker TickerSwitch ;
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struct SWITCH {
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uint32_t debounce = 0 ; // Switch debounce timer
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uint32_t no_pullup_mask = 0 ; // Switch pull-up bitmask flags
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uint32_t pulldown_mask = 0 ; // Switch pull-down bitmask flags
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uint8_t state [ MAX_SWITCHES ] = { 0 } ;
uint8_t last_state [ MAX_SWITCHES ] ; // Last wall switch states
uint8_t hold_timer [ MAX_SWITCHES ] = { 0 } ; // Timer for wallswitch push button hold
uint8_t virtual_state [ MAX_SWITCHES ] ; // Virtual switch states
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uint8_t first_change = 0 ;
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uint8_t present = 0 ;
} Switch ;
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/********************************************************************************************/
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void SwitchPullupFlag ( uint32 switch_bit ) {
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bitSet ( Switch . no_pullup_mask , switch_bit ) ;
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}
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void SwitchPulldownFlag ( uint32 switch_bit ) {
bitSet ( Switch . pulldown_mask , switch_bit ) ;
}
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void SwitchSetVirtual ( uint32_t index , uint32_t state ) {
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Switch . virtual_state [ index ] = state ;
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}
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uint8_t SwitchGetVirtual ( uint32_t index ) {
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return Switch . virtual_state [ index ] ;
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}
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uint8_t SwitchLastState ( uint32_t index ) {
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return Switch . last_state [ index ] ;
}
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bool SwitchState ( uint32_t index ) {
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uint32_t switchmode = Settings - > switchmode [ index ] ;
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return ( ( FOLLOW_INV = = switchmode ) | |
( PUSHBUTTON_INV = = switchmode ) | |
( PUSHBUTTONHOLD_INV = = switchmode ) | |
( FOLLOWMULTI_INV = = switchmode ) | |
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( PUSHHOLDMULTI_INV = = switchmode ) | |
( PUSHON_INV = = switchmode )
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) ^ Switch . last_state [ index ] ;
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}
/*********************************************************************************************/
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void SwitchProbe ( void ) {
if ( TasmotaGlobal . uptime < 4 ) { return ; } // Block GPIO for 4 seconds after poweron to workaround Wemos D1 / Obi RTS circuit
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uint32_t state_filter ;
uint32_t first_change = Switch . first_change ;
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uint32_t debounce_flags = Settings - > switch_debounce % 10 ;
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bool force_high = ( debounce_flags & 1 ) ; // 51, 101, 151 etc
bool force_low = ( debounce_flags & 2 ) ; // 52, 102, 152 etc
bool ac_detect = ( debounce_flags = = 9 ) ;
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if ( ac_detect ) {
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if ( Settings - > switch_debounce < 2 * AC_PERIOD * SWITCH_FAST_PROBE_INTERVAL + 9 ) {
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state_filter = 2 * AC_PERIOD ;
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} else if ( Settings - > switch_debounce > ( 0x7f - 2 * AC_PERIOD ) * SWITCH_FAST_PROBE_INTERVAL ) {
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state_filter = 0x7f ;
} else {
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state_filter = ( Settings - > switch_debounce - 9 ) / SWITCH_FAST_PROBE_INTERVAL ;
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}
} else {
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state_filter = Settings - > switch_debounce / SWITCH_PROBE_INTERVAL ; // 5, 10, 15
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}
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for ( uint32_t i = 0 ; i < MAX_SWITCHES ; i + + ) {
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if ( ! PinUsed ( GPIO_SWT1 , i ) ) { continue ; }
// Olimex user_switch2.c code to fix 50Hz induced pulses
if ( 1 = = digitalRead ( Pin ( GPIO_SWT1 , i ) ) ) {
if ( ac_detect ) { // Enabled with SwitchDebounce x9
Switch . state [ i ] | = 0x80 ;
if ( Switch . state [ i ] > 0x80 ) {
Switch . state [ i ] - - ;
if ( 0x80 = = Switch . state [ i ] ) {
Switch . virtual_state [ i ] = 0 ;
Switch . first_change = false ;
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}
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}
} else {
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if ( force_high ) { // Enabled with SwitchDebounce x1
if ( 1 = = Switch . virtual_state [ i ] ) {
Switch . state [ i ] = state_filter ; // With noisy input keep current state 1 unless constant 0
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}
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}
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if ( Switch . state [ i ] < state_filter ) {
Switch . state [ i ] + + ;
if ( state_filter = = Switch . state [ i ] ) {
Switch . virtual_state [ i ] = 1 ;
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}
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}
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}
} else {
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if ( ac_detect ) { // Enabled with SwitchDebounce x9
/*
* Moes MS - 104 B and similar devices using an AC detection circuitry
* on their switch inputs generating an ~ 4 ms long low pulse every
* AC wave . We start the time measurement on the falling edge .
*
* state : bit7 : previous state , bit6 . .0 : counter
*/
if ( Switch . state [ i ] & 0x80 ) {
Switch . state [ i ] & = 0x7f ;
if ( Switch . state [ i ] < state_filter - 2 * AC_PERIOD ) {
Switch . state [ i ] + = 2 * AC_PERIOD ;
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} else {
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Switch . state [ i ] = state_filter ;
Switch . virtual_state [ i ] = 1 ;
if ( first_change ) {
Switch . last_state [ i ] = 1 ;
Switch . first_change = false ;
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}
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}
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} else {
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if ( Switch . state [ i ] > 0x00 ) {
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Switch . state [ i ] - - ;
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if ( 0x00 = = Switch . state [ i ] ) {
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Switch . virtual_state [ i ] = 0 ;
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Switch . first_change = false ;
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}
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}
}
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} else {
if ( force_low ) { // Enabled with SwitchDebounce x2
if ( 0 = = Switch . virtual_state [ i ] ) {
Switch . state [ i ] = 0 ; // With noisy input keep current state 0 unless constant 1
}
}
if ( Switch . state [ i ] > 0 ) {
Switch . state [ i ] - - ;
if ( 0 = = Switch . state [ i ] ) {
Switch . virtual_state [ i ] = 0 ;
}
}
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}
}
}
}
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void SwitchInit ( void ) {
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bool ac_detect = ( Settings - > switch_debounce % 10 = = 9 ) ;
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Switch . present = 0 ;
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for ( uint32_t i = 0 ; i < MAX_SWITCHES ; i + + ) {
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Switch . last_state [ i ] = 1 ; // Init global to virtual switch state;
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if ( PinUsed ( GPIO_SWT1 , i ) ) {
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Switch . present + + ;
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# ifdef ESP8266
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pinMode ( Pin ( GPIO_SWT1 , i ) , bitRead ( Switch . no_pullup_mask , i ) ? INPUT : ( ( 16 = = Pin ( GPIO_SWT1 , i ) ) ? INPUT_PULLDOWN_16 : INPUT_PULLUP ) ) ;
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# endif // ESP8266
# ifdef ESP32
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pinMode ( Pin ( GPIO_SWT1 , i ) , bitRead ( Switch . pulldown_mask , i ) ? INPUT_PULLDOWN : bitRead ( Switch . no_pullup_mask , i ) ? INPUT : INPUT_PULLUP ) ;
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# endif // ESP32
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if ( ac_detect ) {
Switch . state [ i ] = 0x80 + 2 * AC_PERIOD ;
Switch . last_state [ i ] = 0 ; // Will set later in the debouncing code
} else {
Switch . last_state [ i ] = digitalRead ( Pin ( GPIO_SWT1 , i ) ) ; // Set global now so doesn't change the saved power state on first switch check
}
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}
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Switch . virtual_state [ i ] = Switch . last_state [ i ] ;
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}
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if ( Switch . present ) {
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Switch . first_change = true ;
TickerSwitch . attach_ms ( ( ac_detect ) ? SWITCH_FAST_PROBE_INTERVAL : SWITCH_PROBE_INTERVAL , SwitchProbe ) ;
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}
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}
/*********************************************************************************************\
* Switch handler
\ * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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void SwitchHandler ( uint32_t mode ) {
if ( TasmotaGlobal . uptime < 4 ) { return ; } // Block GPIO for 4 seconds after poweron to workaround Wemos D1 / Obi RTS circuit
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uint32_t loops_per_second = 1000 / Settings - > switch_debounce ;
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for ( uint32_t i = 0 ; i < MAX_SWITCHES ; i + + ) {
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if ( PinUsed ( GPIO_SWT1 , i ) | | ( mode ) ) {
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uint32_t button = Switch . virtual_state [ i ] ;
uint32_t switchflag = POWER_TOGGLE + 1 ;
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uint32_t mqtt_action = POWER_NONE ;
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uint32_t switchmode = Settings - > switchmode [ i ] ;
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if ( Switch . hold_timer [ i ] & ( ( ( switchmode = = PUSHHOLDMULTI ) | ( switchmode = = PUSHHOLDMULTI_INV ) ) ? SM_TIMER_MASK : SM_NO_TIMER_MASK ) ) {
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Switch . hold_timer [ i ] - - ;
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if ( ( Switch . hold_timer [ i ] & SM_TIMER_MASK ) = = loops_per_second * Settings - > param [ P_HOLD_TIME ] / 25 ) {
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if ( ( switchmode = = PUSHHOLDMULTI ) | ( switchmode = = PUSHHOLDMULTI_INV ) ) {
if ( ( ( switchmode = = PUSHHOLDMULTI ) & ( NOT_PRESSED = = Switch . last_state [ i ] ) ) | ( ( switchmode = = PUSHHOLDMULTI_INV ) & ( PRESSED = = Switch . last_state [ i ] ) ) ) {
SendKey ( KEY_SWITCH , i + 1 , POWER_INCREMENT ) ; // Execute command via MQTT
}
else if ( ( Switch . hold_timer [ i ] & ~ SM_TIMER_MASK ) = = SM_FIRST_PRESS ) {
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SendKey ( KEY_SWITCH , i + 1 , POWER_DELAYED ) ; // Execute command via MQTT
mqtt_action = POWER_DELAYED ;
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Switch . hold_timer [ i ] = 0 ;
}
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}
}
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if ( 0 = = ( Switch . hold_timer [ i ] & ( ( ( switchmode = = PUSHHOLDMULTI ) | ( switchmode = = PUSHHOLDMULTI_INV ) ) ? SM_TIMER_MASK : SM_NO_TIMER_MASK ) ) ) {
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switch ( switchmode ) {
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case TOGGLEMULTI :
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switchflag = POWER_TOGGLE ; // Toggle after hold
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break ;
case FOLLOWMULTI :
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switchflag = button & 1 ; // Follow wall switch state after hold
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break ;
case FOLLOWMULTI_INV :
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switchflag = ~ button & 1 ; // Follow inverted wall switch state after hold
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break ;
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case PUSHHOLDMULTI :
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if ( NOT_PRESSED = = button ) {
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Switch . hold_timer [ i ] = loops_per_second * Settings - > param [ P_HOLD_TIME ] / 25 ;
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SendKey ( KEY_SWITCH , i + 1 , POWER_INCREMENT ) ; // Execute command via MQTT
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mqtt_action = POWER_INCREMENT ;
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} else {
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Switch . hold_timer [ i ] = 0 ;
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SendKey ( KEY_SWITCH , i + 1 , POWER_CLEAR ) ; // Execute command via MQTT
mqtt_action = POWER_CLEAR ;
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}
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break ;
case PUSHHOLDMULTI_INV :
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if ( PRESSED = = button ) {
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Switch . hold_timer [ i ] = loops_per_second * Settings - > param [ P_HOLD_TIME ] / 25 ;
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SendKey ( KEY_SWITCH , i + 1 , POWER_INCREMENT ) ; // Execute command via MQTT
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mqtt_action = POWER_INCREMENT ;
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} else {
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Switch . hold_timer [ i ] = 0 ;
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SendKey ( KEY_SWITCH , i + 1 , POWER_CLEAR ) ; // Execute command via MQTT
mqtt_action = POWER_CLEAR ;
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}
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break ;
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default :
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SendKey ( KEY_SWITCH , i + 1 , POWER_HOLD ) ; // Execute command via MQTT
mqtt_action = POWER_HOLD ;
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break ;
}
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}
}
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if ( button ! = Switch . last_state [ i ] ) { // This implies if ((PRESSED == button) then (NOT_PRESSED == Switch.last_state[i]))
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switch ( switchmode ) {
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case TOGGLE :
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case PUSHBUTTON_TOGGLE :
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switchflag = POWER_TOGGLE ; // Toggle
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break ;
case FOLLOW :
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switchflag = button & 1 ; // Follow wall switch state
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break ;
case FOLLOW_INV :
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switchflag = ~ button & 1 ; // Follow inverted wall switch state
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break ;
case PUSHBUTTON :
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if ( PRESSED = = button ) {
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switchflag = POWER_TOGGLE ; // Toggle with pushbutton to Gnd
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}
break ;
case PUSHBUTTON_INV :
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if ( NOT_PRESSED = = button ) {
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switchflag = POWER_TOGGLE ; // Toggle with releasing pushbutton from Gnd
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}
break ;
case PUSHBUTTONHOLD :
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if ( PRESSED = = button ) {
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Switch . hold_timer [ i ] = loops_per_second * Settings - > param [ P_HOLD_TIME ] / 10 ; // Start timer on button press
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}
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if ( ( NOT_PRESSED = = button ) & & ( Switch . hold_timer [ i ] ) ) {
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Switch . hold_timer [ i ] = 0 ; // Button released and hold timer not expired : stop timer...
switchflag = POWER_TOGGLE ; // ...and Toggle
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}
break ;
case PUSHBUTTONHOLD_INV :
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if ( NOT_PRESSED = = button ) {
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Switch . hold_timer [ i ] = loops_per_second * Settings - > param [ P_HOLD_TIME ] / 10 ; // Start timer on button press...
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}
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if ( ( PRESSED = = button ) & & ( Switch . hold_timer [ i ] ) ) {
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Switch . hold_timer [ i ] = 0 ; // Button released and hold timer not expired : stop timer.
switchflag = POWER_TOGGLE ; // ...and Toggle
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}
break ;
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case TOGGLEMULTI :
case FOLLOWMULTI :
case FOLLOWMULTI_INV :
if ( Switch . hold_timer [ i ] ) {
Switch . hold_timer [ i ] = 0 ;
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SendKey ( KEY_SWITCH , i + 1 , POWER_HOLD ) ; // Execute command via MQTT
mqtt_action = POWER_HOLD ;
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} else {
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Switch . hold_timer [ i ] = loops_per_second / 2 ; // 0.5 second multi press window
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}
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break ;
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case PUSHHOLDMULTI :
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if ( NOT_PRESSED = = button ) {
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if ( ( Switch . hold_timer [ i ] & SM_TIMER_MASK ) ! = 0 ) {
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Switch . hold_timer [ i ] = ( ( Switch . hold_timer [ i ] & ~ SM_TIMER_MASK ) = = SM_FIRST_PRESS ) ? SM_SECOND_PRESS : 0 ;
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SendKey ( KEY_SWITCH , i + 1 , POWER_INV ) ; // Execute command via MQTT
mqtt_action = POWER_INV ;
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}
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} else {
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if ( ( Switch . hold_timer [ i ] & SM_TIMER_MASK ) > loops_per_second * Settings - > param [ P_HOLD_TIME ] / 25 ) {
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if ( ( Switch . hold_timer [ i ] & ~ SM_TIMER_MASK ) ! = SM_SECOND_PRESS ) {
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Switch . hold_timer [ i ] = SM_FIRST_PRESS ;
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switchflag = POWER_TOGGLE ; // Toggle with pushbutton
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}
else {
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SendKey ( KEY_SWITCH , i + 1 , POWER_100 ) ; // Execute command via MQTT
mqtt_action = POWER_100 ;
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Switch . hold_timer [ i ] = 0 ;
}
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} else {
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Switch . hold_timer [ i ] = 0 ;
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SendKey ( KEY_SWITCH , i + 1 , POWER_RELEASE ) ; // Execute command via MQTT
mqtt_action = POWER_RELEASE ;
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}
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}
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Switch . hold_timer [ i ] = ( Switch . hold_timer [ i ] & ~ SM_TIMER_MASK ) | loops_per_second * Settings - > param [ P_HOLD_TIME ] / 10 ;
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break ;
case PUSHHOLDMULTI_INV :
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if ( PRESSED = = button ) {
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if ( ( Switch . hold_timer [ i ] & SM_TIMER_MASK ) ! = 0 ) {
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Switch . hold_timer [ i ] = ( ( Switch . hold_timer [ i ] & ~ SM_TIMER_MASK ) = = SM_FIRST_PRESS ) ? SM_SECOND_PRESS : 0 ;
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SendKey ( KEY_SWITCH , i + 1 , POWER_INV ) ; // Execute command via MQTT
mqtt_action = POWER_INV ;
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}
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} else {
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if ( ( Switch . hold_timer [ i ] & SM_TIMER_MASK ) > loops_per_second * Settings - > param [ P_HOLD_TIME ] / 25 ) {
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if ( ( Switch . hold_timer [ i ] & ~ SM_TIMER_MASK ) ! = SM_SECOND_PRESS ) {
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Switch . hold_timer [ i ] = SM_FIRST_PRESS ;
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switchflag = POWER_TOGGLE ; // Toggle with pushbutton
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}
else {
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SendKey ( KEY_SWITCH , i + 1 , POWER_100 ) ; // Execute command via MQTT
mqtt_action = POWER_100 ;
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Switch . hold_timer [ i ] = 0 ;
}
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} else {
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Switch . hold_timer [ i ] = 0 ;
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SendKey ( KEY_SWITCH , i + 1 , POWER_RELEASE ) ; // Execute command via MQTT
mqtt_action = POWER_RELEASE ;
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}
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}
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Switch . hold_timer [ i ] = ( Switch . hold_timer [ i ] & ~ SM_TIMER_MASK ) | loops_per_second * Settings - > param [ P_HOLD_TIME ] / 10 ;
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break ;
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case PUSHON :
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if ( PRESSED = = button ) {
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switchflag = POWER_ON ; // Power ON with pushbutton to Gnd
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}
break ;
case PUSHON_INV :
if ( NOT_PRESSED = = button ) {
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switchflag = POWER_ON ; // Power ON with releasing pushbutton from Gnd
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}
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break ;
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case PUSH_IGNORE :
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Switch . last_state [ i ] = button ; // Update switch state before publishing
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MqttPublishSensor ( ) ;
break ;
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}
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Switch . last_state [ i ] = button ;
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}
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if ( switchflag < = POWER_TOGGLE ) {
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if ( ! Settings - > flag5 . mqtt_switches ) { // SetOption114 (0) - Detach Switches from relays and enable MQTT action state for all the SwitchModes
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if ( ! SendKey ( KEY_SWITCH , i + 1 , switchflag ) ) { // Execute command via MQTT
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ExecuteCommandPower ( i + 1 , switchflag , SRC_SWITCH ) ; // Execute command internally (if i < TasmotaGlobal.devices_present)
}
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} else { mqtt_action = switchflag ; }
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}
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if ( ( mqtt_action ! = POWER_NONE ) & & Settings - > flag5 . mqtt_switches ) { // SetOption114 (0) - Detach Switches from relays and enable MQTT action state for all the SwitchModes
if ( ! Settings - > flag . hass_discovery ) { // SetOption19 - Control Home Assistant automatic discovery (See SetOption59)
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char mqtt_state_str [ 16 ] ;
char * mqtt_state = mqtt_state_str ;
if ( mqtt_action < = 3 ) {
if ( mqtt_action ! = 3 ) { SendKey ( KEY_SWITCH , i + 1 , mqtt_action ) ; }
mqtt_state = SettingsText ( SET_STATE_TXT1 + mqtt_action ) ;
} else {
GetTextIndexed ( mqtt_state_str , sizeof ( mqtt_state_str ) , mqtt_action , kSwitchPressStates ) ;
}
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Response_P ( S_JSON_SVALUE_ACTION_SVALUE , GetSwitchText ( i ) . c_str ( ) , mqtt_state ) ;
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char scommand [ 10 ] ;
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snprintf_P ( scommand , sizeof ( scommand ) , PSTR ( D_JSON_SWITCH " %d " ) , i + 1 ) ;
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MqttPublishPrefixTopicRulesProcess_P ( RESULT_OR_STAT , scommand ) ;
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}
mqtt_action = POWER_NONE ;
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}
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}
}
}
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void SwitchLoop ( void ) {
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if ( Switch . present ) {
if ( TimeReached ( Switch . debounce ) ) {
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SetNextTimeInterval ( Switch . debounce , Settings - > switch_debounce ) ;
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SwitchHandler ( 0 ) ;
}
}
}
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# endif // SWITCH_V3