Tasmota/lib/lib_display/JaretBurkett_ILI9488-gemu-1.0/ILI9488.h

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/***************************************************
STM32 Support added by Jaret Burkett at OSHlab.com
This is our library for the Adafruit ILI9488 Breakout and Shield
----> http://www.adafruit.com/products/1651
Check out the links above for our tutorials and wiring diagrams
These displays use SPI to communicate, 4 or 5 pins are required to
interface (RST is optional)
Adafruit invests time and resources providing this open source code,
please support Adafruit and open-source hardware by purchasing
products from Adafruit!
Written by Limor Fried/Ladyada for Adafruit Industries.
MIT license, all text above must be included in any redistribution
****************************************************/
#ifndef _ILI9488H_
#define _ILI9488H_
#if ARDUINO >= 100
#include "Arduino.h"
#include "Print.h"
#else
#include "WProgram.h"
#endif
#include <renderer.h>
#ifdef __AVR
#include <avr/pgmspace.h>
#elif defined(ESP8266)
#include <pgmspace.h>
#endif
#ifdef ARDUINO_STM32_FEATHER
typedef volatile uint32 RwReg;
#endif
#if defined (__AVR__) || defined(TEENSYDUINO) || defined (__arm__) || defined (__STM32F1__)
#define USE_FAST_PINIO
#endif
#define ILI9488_TFTWIDTH 320
#define ILI9488_TFTHEIGHT 480
#define ILI9488_NOP 0x00
#define ILI9488_SWRESET 0x01
#define ILI9488_RDDID 0x04
#define ILI9488_RDDST 0x09
#define ILI9488_SLPIN 0x10
#define ILI9488_SLPOUT 0x11
#define ILI9488_PTLON 0x12
#define ILI9488_NORON 0x13
#define ILI9488_RDMODE 0x0A
#define ILI9488_RDMADCTL 0x0B
#define ILI9488_RDPIXFMT 0x0C
#define ILI9488_RDIMGFMT 0x0D
#define ILI9488_RDSELFDIAG 0x0F
#define ILI9488_INVOFF 0x20
#define ILI9488_INVON 0x21
#define ILI9488_GAMMASET 0x26
#define ILI9488_DISPOFF 0x28
#define ILI9488_DISPON 0x29
#define ILI9488_CASET 0x2A
#define ILI9488_PASET 0x2B
#define ILI9488_RAMWR 0x2C
#define ILI9488_RAMRD 0x2E
#define ILI9488_PTLAR 0x30
#define ILI9488_MADCTL 0x36
#define ILI9488_PIXFMT 0x3A
#define ILI9488_WRCTRLD 0x53
#define ILI9488_CAPC9 0xCF
#define ILI9488_FRMCTR1 0xB1
#define ILI9488_FRMCTR2 0xB2
#define ILI9488_FRMCTR3 0xB3
#define ILI9488_INVCTR 0xB4
#define ILI9488_DFUNCTR 0xB6
#define ILI9488_PWCTR1 0xC0
#define ILI9488_PWCTR2 0xC1
#define ILI9488_PWCTR3 0xC2
#define ILI9488_PWCTR4 0xC3
#define ILI9488_PWCTR5 0xC4
#define ILI9488_VMCTR1 0xC5
#define ILI9488_VMCTR2 0xC7
#define ILI9488_RDID1 0xDA
#define ILI9488_RDID2 0xDB
#define ILI9488_RDID3 0xDC
#define ILI9488_RDID4 0xDD
#define ILI9488_GMCTRP1 0xE0
#define ILI9488_GMCTRN1 0xE1
/*
#define ILI9488_PWCTR6 0xFC
*/
#define PIN_OUT_SET 0x60000304
#define PIN_OUT_CLEAR 0x60000308
// Color definitions
#define ILI9488_BLACK 0x0000 /* 0, 0, 0 */
#define ILI9488_NAVY 0x000F /* 0, 0, 128 */
#define ILI9488_DARKGREEN 0x03E0 /* 0, 128, 0 */
#define ILI9488_DARKCYAN 0x03EF /* 0, 128, 128 */
#define ILI9488_MAROON 0x7800 /* 128, 0, 0 */
#define ILI9488_PURPLE 0x780F /* 128, 0, 128 */
#define ILI9488_OLIVE 0x7BE0 /* 128, 128, 0 */
#define ILI9488_LIGHTGREY 0xC618 /* 192, 192, 192 */
#define ILI9488_DARKGREY 0x7BEF /* 128, 128, 128 */
#define ILI9488_BLUE 0x001F /* 0, 0, 255 */
#define ILI9488_GREEN 0x07E0 /* 0, 255, 0 */
#define ILI9488_CYAN 0x07FF /* 0, 255, 255 */
#define ILI9488_RED 0xF800 /* 255, 0, 0 */
#define ILI9488_MAGENTA 0xF81F /* 255, 0, 255 */
#define ILI9488_YELLOW 0xFFE0 /* 255, 255, 0 */
#define ILI9488_WHITE 0xFFFF /* 255, 255, 255 */
#define ILI9488_ORANGE 0xFD20 /* 255, 165, 0 */
#define ILI9488_GREENYELLOW 0xAFE5 /* 173, 255, 47 */
#define ILI9488_PINK 0xF81F
class ILI9488 : public Renderer {
public:
ILI9488(int8_t cs,int8_t mosi,int8_t sclk,int8_t bp);
void begin(void);
void DisplayInit(int8_t p,int8_t size,int8_t rot,int8_t font);
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void setAddrWindow_int(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1);
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void setAddrWindow(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1);
void setScrollArea(uint16_t topFixedArea, uint16_t bottomFixedArea);
void scroll(uint16_t pixels);
void pushColor(uint16_t color);
void pushColors(uint16_t *data, uint8_t len, boolean first);
//void drawImage(const uint8_t* img, uint16_t x, uint16_t y, uint16_t w, uint16_t h);
void fillScreen(uint16_t color);
void drawPixel(int16_t x, int16_t y, uint16_t color);
void drawFastVLine(int16_t x, int16_t y, int16_t h, uint16_t color);
void drawFastHLine(int16_t x, int16_t y, int16_t w, uint16_t color);
void fillRect(int16_t x, int16_t y, int16_t w, int16_t h,uint16_t color);
void setRotation(uint8_t r);
void invertDisplay(boolean i);
uint16_t color565(uint8_t r, uint8_t g, uint8_t b);
uint16_t GetColorFromIndex(uint8_t index);
void DisplayOnff(int8_t on);
void writecommand(uint8_t c);
void writedata(uint8_t d);
void write16BitColor(uint16_t color);
void commandList(uint8_t *addr);
void hw_spi_init();
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void dim(uint8_t contrast);
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private:
uint8_t tabcolor;
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uint8_t dimmer;
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void fastSPIwrite(uint8_t d,uint8_t dc);
void spi_lcd_mode_init(void);
void start(void);
void stop(void);
int8_t _cs, _mosi, _sclk, _bp, _hwspi;
};
#endif