Change MIN to MAX

This commit is contained in:
Hadinger 2019-11-24 19:39:57 +01:00
parent f9cf462e59
commit 62e8c65dc8
2 changed files with 3 additions and 3 deletions

View File

@ -219,7 +219,7 @@
#define APP_BLINKTIME 10 // [BlinkTime] Time in 0.1 Sec to blink/toggle power for relay 1 #define APP_BLINKTIME 10 // [BlinkTime] Time in 0.1 Sec to blink/toggle power for relay 1
#define APP_BLINKCOUNT 10 // [BlinkCount] Number of blinks (0 = 32000) #define APP_BLINKCOUNT 10 // [BlinkCount] Number of blinks (0 = 32000)
#define APP_SLEEP 0 // [Sleep] Sleep time to lower energy consumption (0 = Off, 1 - 250 mSec), #define APP_SLEEP 0 // [Sleep] Sleep time to lower energy consumption (0 = Off, 1 - 250 mSec),
#define PWM_MIN_SLEEP 10 // Sleep will be lowered to this value when light is on, to avoid flickering #define PWM_MAX_SLEEP 10 // Sleep will be lowered to this value when light is on, to avoid flickering
#define KEY_DEBOUNCE_TIME 50 // [ButtonDebounce] Number of mSeconds button press debounce time #define KEY_DEBOUNCE_TIME 50 // [ButtonDebounce] Number of mSeconds button press debounce time
#define KEY_HOLD_TIME 40 // [SetOption32] Number of 0.1 seconds to hold Button or external Pushbutton before sending HOLD message #define KEY_HOLD_TIME 40 // [SetOption32] Number of 0.1 seconds to hold Button or external Pushbutton before sending HOLD message

View File

@ -1594,8 +1594,8 @@ void LightAnimate(void)
sleep = Settings.sleep; sleep = Settings.sleep;
} }
} else { } else {
if (Settings.sleep > PWM_MIN_SLEEP) { if (Settings.sleep > PWM_MAX_SLEEP) {
sleep = PWM_MIN_SLEEP; // set a minimal value of 50 milliseconds to ensure that animations are smooth sleep = PWM_MAX_SLEEP; // set a maxumum value of 50 milliseconds to ensure that animations are smooth
} else { } else {
sleep = Settings.sleep; // or keep the current sleep if it's lower than 50 sleep = Settings.sleep; // or keep the current sleep if it's lower than 50
} }