credits, STBTT_STATIC docs

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Sean Barrett 2015-04-12 12:36:06 -07:00
parent 025ca3f157
commit ab6aaa85be
1 changed files with 8 additions and 1 deletions

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// stb_truetype.h - v1.02 - public domain
// stb_truetype.h - v1.03 - public domain
// authored from 2009-2014 by Sean Barrett / RAD Game Tools
//
// This library processes TrueType files:
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// Johan Duparc
// Hou Qiming
// Fabian "ryg" Giesen
// Martins Mozeiko
// Cap Petschulat
// Omar Cornut
//
// Misc other:
// Ryan Gordon
//
// VERSION HISTORY
//
// 1.03 (2015-04-12) STBTT_STATIC, various fixes
// 1.02 (2014-12-10) fix various warnings & compile issues w/ stb_rect_pack, C++
// 1.01 (2014-12-08) fix subpixel position when oversampling to exactly match
// non-oversampled; STBTT_POINT_SIZE for packed case only
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// before the #include of this file. This expands out the actual
// implementation into that C/C++ file.
//
// To make the implementation private to the file that generates the implementation,
// #define STBTT_STATIC
//
// Simple 3D API (don't ship this, but it's fine for tools and quick start)
// stbtt_BakeFontBitmap() -- bake a font to a bitmap for use as texture
// stbtt_GetBakedQuad() -- compute quad to draw for a given char