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credits, STBTT_STATIC docs
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// stb_truetype.h - v1.02 - public domain
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// stb_truetype.h - v1.03 - public domain
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// authored from 2009-2014 by Sean Barrett / RAD Game Tools
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//
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// This library processes TrueType files:
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// Johan Duparc
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// Hou Qiming
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// Fabian "ryg" Giesen
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// Martins Mozeiko
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// Cap Petschulat
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// Omar Cornut
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//
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// Misc other:
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// Ryan Gordon
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//
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// VERSION HISTORY
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//
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// 1.03 (2015-04-12) STBTT_STATIC, various fixes
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// 1.02 (2014-12-10) fix various warnings & compile issues w/ stb_rect_pack, C++
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// 1.01 (2014-12-08) fix subpixel position when oversampling to exactly match
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// non-oversampled; STBTT_POINT_SIZE for packed case only
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// before the #include of this file. This expands out the actual
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// implementation into that C/C++ file.
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//
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// To make the implementation private to the file that generates the implementation,
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// #define STBTT_STATIC
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//
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// Simple 3D API (don't ship this, but it's fine for tools and quick start)
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// stbtt_BakeFontBitmap() -- bake a font to a bitmap for use as texture
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// stbtt_GetBakedQuad() -- compute quad to draw for a given char
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