Commit Graph

782 Commits

Author SHA1 Message Date
Sean Barrett 01540789bb Update stb_voxel_render_interview.md
Removed unnecessary parenthetical.
2015-04-02 02:48:12 -07:00
Sean Barrett abf217de52 stb_voxel_render version 0.77 2015-04-01 16:58:49 -07:00
Sean Barrett fd62364d96 rename static-implementation define to STB_VOXEL_RENDER_STATIC for consistency 2015-04-01 16:57:46 -07:00
Sean Barrett a1f1010fad Merge branch 'master' into working 2015-04-01 16:47:02 -07:00
Sean Barrett a1f8eb30c1 Merge branch 'master' of https://github.com/nothings/stb 2015-04-01 16:46:38 -07:00
Sean Barrett 26a342ba2e documentation tweaks 2015-04-01 16:46:30 -07:00
Sean Barrett 70eaad4a88 improve config macro documentation
clarify which config macros are required and which are optional
2015-04-01 16:46:00 -07:00
Sean Barrett 90d58e577e Update README.md 2015-04-01 13:52:03 -07:00
Sean Barrett d768440ce7 Merge pull request #99 from Mischanix/depth
Request a 24-bit depth buffer
2015-04-01 13:42:25 -07:00
Mischanix feae54a2d9 Request a 24-bit depth buffer 2015-04-01 12:41:49 -05:00
Sean Barrett 089b3e4395 version number 2015-04-01 06:11:13 -07:00
Sean Barrett 081fd6945c comment tweaks 2015-04-01 06:08:36 -07:00
Sean Barrett 2cbeaa3001 bump to version 0.76; documentation, minor changes to texlerp, other input tweaks 2015-04-01 05:47:36 -07:00
Sean Barrett 5690ff7c60 Merge pull request #96 from jsfdez/patch-1
Build fix
2015-04-01 03:06:06 -07:00
Jesus Fernandez ebb3b475d7 Build fix
x, y, z members not found because stbvox_default_normals contains arrays not structs.
2015-04-01 11:35:54 +02:00
Sean Barrett e115ae38f2 Merge pull request #95 from debiatan/master
I like the word 'implementation'
2015-04-01 01:19:52 -07:00
Miguel Lechón 0ef28d6bb5 I like the word 'implementation'. 2015-04-01 10:04:38 +02:00
Sean Barrett 0f52f6accc note documentation failure; update README.md 2015-04-01 00:44:05 -07:00
Sean Barrett 92de5ecbb2 youtube link 2015-04-01 00:28:17 -07:00
Sean Barrett 3bb829574d mostly documented 2015-04-01 00:24:46 -07:00
Sean Barrett 9e5e19f5a3 various fixes 2015-03-31 02:32:17 -07:00
Sean Barrett 28630fb253 various fixes 2015-03-30 13:19:06 -07:00
Nicolas Guillemot c500a90375 added stbi_vertically_flip_on_load 2015-03-29 03:03:09 -07:00
Sean Barrett 0f8e471f7b various voxel/caveview improvements 2015-03-28 17:36:09 -07:00
Jørgen P. Tjernø 80176ae4a1 Remove unused variables in write_hdr_scanline.
Fixes #90.
2015-03-24 11:22:20 -07:00
unknown 8bfd635220 Allow to replace qsort function with custom implementation 2015-03-20 15:01:53 -07:00
unknown 198ee828ca Allow to replace memmove function with custom implementation 2015-03-20 14:58:38 -07:00
unknown ffe447630d Couple of places should be using STBTT_memset instead of memset 2015-03-20 14:54:47 -07:00
unknown 30eb4371c8 Change double literals 0.5 to float type 2015-03-20 14:49:58 -07:00
Sean Barrett 0669a6659a fixes for premultiplied alpha 2015-03-17 02:21:17 -07:00
Sean Barrett ba49d37e6a premultiplied alpha support 2015-03-17 02:10:58 -07:00
Sean Barrett f49c90c03d beginnings of mode support;
reconstruct full table of bit allocations per mode
2015-03-15 11:17:14 -07:00
Sean Barrett c588d29e95 switch shader variation from runtime-with-tags to dynamic with #ifdefs;
support making all definitions static so you can have multiple copies of file (with different #ifdefs);
move all tables to end of file (this will have to be undone later because IIRC it's not compatible with C++ or with some compilers or something, but it'll make my life easier in the interim);
2015-03-15 10:18:13 -07:00
Sean Barrett 3a2c54d4a0 check off todo-list item for previous check-in 2015-03-14 19:50:32 -07:00
Sean Barrett 00810b7d11 correct normals for vheight floors 2015-03-14 15:02:51 -07:00
Sean Barrett c10b3fefae correct normals for upwards slope (and dummy lighting to test it) 2015-03-13 19:00:34 -07:00
Sean Barrett 177498673e update readme with wood type status 2015-03-13 12:39:30 -07:00
Sean Barrett 6509e1d1e7 minecraft wood types (only for solid blocks) 2015-03-13 12:45:49 -07:00
Sean Barrett 5a8064bad2 fix texture coords to not be reflected on north & south walls 2015-03-13 12:04:45 -07:00
Sean Barrett c2ee843df3 update todo for previous checkin 2015-03-13 12:00:50 -07:00
Sean Barrett f02b0d700f if vertex buffer is full, mesh builder stops gracefully and remembers where to continue 2015-03-13 12:00:00 -07:00
Sean Barrett efcd76c9ab support texture rotation; better interaction of mouse centering & VC6 debugger; fix in-place conversion when mca blocks are written in different order 2015-03-12 19:03:49 -07:00
Sean Barrett 3d4f545fd7 remove unused gl_fragColor support 2015-03-12 11:38:10 -07:00
Sean Barrett 673cbb1ee4 remove unused code from cave_main 2015-03-12 00:07:50 -07:00
Sean Barrett 0cd5465f52 re-add README.md that was in a different branch 2015-03-12 00:00:10 -07:00
Sean Barrett c27a6c6c36 restore old q&a 2015-03-11 23:54:45 -07:00
Sean Barrett 14b203571a forgot to check in .dsp file after the renames 2015-02-22 18:27:17 -08:00
Sean Barrett f9c24c20fc various cleanup; vheight works (only one path tested) 2015-02-22 17:42:46 -08:00
Sean Barrett 1d18b23ea1 replace main.c & game.c with cave_main.c 2015-02-22 15:52:03 -08:00
Sean Barrett 7add4d09b9 delete game.h 2015-02-22 15:42:24 -08:00