pimoroni-pico/libraries/pico_graphics/pico_graphics.cpp

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#include "pico_graphics.hpp"
namespace pimoroni {
void PicoGraphics::set_pen(uint c) {};
void PicoGraphics::set_pen(uint8_t r, uint8_t g, uint8_t b) {};
void PicoGraphics::update_pen(uint8_t i, uint8_t r, uint8_t g, uint8_t b) {};
void PicoGraphics::reset_pen(uint8_t i) {};
int PicoGraphics::create_pen(uint8_t r, uint8_t g, uint8_t b) {return -1;};
void PicoGraphics::set_pixel(void *frame_buffer, uint x, uint y, uint stride) {};
void PicoGraphics::palette_lookup(void *frame_buffer, void *result, uint offset, uint length) {};
void PicoGraphics::set_dimensions(int width, int height) {
bounds.w = width;
bounds.h = height;
clip.w = width;
clip.h = height;
}
void *PicoGraphics::get_data() {
return frame_buffer;
}
void PicoGraphics::get_data(uint y, void *row_buf) {
palette_lookup(frame_buffer, row_buf, y * bounds.w, bounds.w);
}
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void PicoGraphics::set_font(const bitmap::font_t *font){
this->font = font;
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}
void PicoGraphics::set_font(std::string font){
if (font == "bitmap6") {
this->font = &font6;
} else if (font == "bitmap8") {
this->font = &font8;
} else if (font == "bitmap14_outline") {
this->font = &font14_outline;
}
}
void PicoGraphics::set_clip(const Rect &r) {
clip = bounds.intersection(r);
}
void PicoGraphics::remove_clip() {
clip = bounds;
}
void PicoGraphics::clear() {
rectangle(clip);
}
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void PicoGraphics::pixel(const Point &p) {
if(!clip.contains(p)) return;
set_pixel(frame_buffer, p.x, p.y, bounds.w);
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}
void PicoGraphics::pixel_span(const Point &p, int32_t l) {
// check if span in bounds
if( p.x + l < clip.x || p.x >= clip.x + clip.w ||
p.y < clip.y || p.y >= clip.y + clip.h) return;
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// clamp span horizontally
Point clipped = p;
if(clipped.x < clip.x) {l += clipped.x - clip.x; clipped.x = clip.x;}
if(clipped.x + l >= clip.x + clip.w) {l = clip.x + clip.w - clipped.x;}
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Point dest(clipped.x, clipped.y);
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while(l--) {
set_pixel(frame_buffer, dest.x, dest.y, bounds.w);
dest.x++;
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}
}
void PicoGraphics::rectangle(const Rect &r) {
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// clip and/or discard depending on rectangle visibility
Rect clipped = r.intersection(clip);
if(clipped.empty()) return;
Point dest(clipped.x, clipped.y);
while(clipped.h--) {
// draw span of pixels for this row
pixel_span(dest, clipped.w);
// move to next scanline
dest.y++;
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}
}
void PicoGraphics::circle(const Point &p, int32_t radius) {
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// circle in screen bounds?
Rect bounds = Rect(p.x - radius, p.y - radius, radius * 2, radius * 2);
if(!bounds.intersects(clip)) return;
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int ox = radius, oy = 0, err = -radius;
while (ox >= oy)
{
int last_oy = oy;
err += oy; oy++; err += oy;
pixel_span(Point(p.x - ox, p.y + last_oy), ox * 2 + 1);
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if (last_oy != 0) {
pixel_span(Point(p.x - ox, p.y - last_oy), ox * 2 + 1);
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}
if(err >= 0 && ox != last_oy) {
pixel_span(Point(p.x - last_oy, p.y + ox), last_oy * 2 + 1);
if (ox != 0) {
pixel_span(Point(p.x - last_oy, p.y - ox), last_oy * 2 + 1);
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}
err -= ox; ox--; err -= ox;
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}
}
}
void PicoGraphics::character(const char c, const Point &p, uint8_t scale) {
bitmap::character(font, [this](int32_t x, int32_t y, int32_t w, int32_t h){
rectangle(Rect(x, y, w, h));
}, c, p.x, p.y, scale);
}
void PicoGraphics::text(const std::string &t, const Point &p, int32_t wrap, uint8_t scale) {
bitmap::text(font, [this](int32_t x, int32_t y, int32_t w, int32_t h){
rectangle(Rect(x, y, w, h));
}, t, p.x, p.y, wrap, scale);
}
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int32_t PicoGraphics::measure_text(const std::string &t, uint8_t scale) {
return bitmap::measure_text(font, t, scale);
}
int32_t orient2d(Point p1, Point p2, Point p3) {
return (p2.x - p1.x) * (p3.y - p1.y) - (p2.y - p1.y) * (p3.x - p1.x);
}
bool is_top_left(const Point &p1, const Point &p2) {
return (p1.y == p2.y && p1.x > p2.x) || (p1.y < p2.y);
}
void PicoGraphics::triangle(Point p1, Point p2, Point p3) {
Rect triangle_bounds(
Point(std::min(p1.x, std::min(p2.x, p3.x)), std::min(p1.y, std::min(p2.y, p3.y))),
Point(std::max(p1.x, std::max(p2.x, p3.x)), std::max(p1.y, std::max(p2.y, p3.y))));
// clip extremes to frame buffer size
triangle_bounds = clip.intersection(triangle_bounds);
// if triangle completely out of bounds then don't bother!
if (triangle_bounds.empty()) {
return;
}
// fix "winding" of vertices if needed
int32_t winding = orient2d(p1, p2, p3);
if (winding < 0) {
Point t;
t = p1; p1 = p3; p3 = t;
}
// bias ensures no overdraw between neighbouring triangles
int8_t bias0 = is_top_left(p2, p3) ? 0 : -1;
int8_t bias1 = is_top_left(p3, p1) ? 0 : -1;
int8_t bias2 = is_top_left(p1, p2) ? 0 : -1;
int32_t a01 = p1.y - p2.y;
int32_t b01 = p2.x - p1.x;
int32_t a12 = p2.y - p3.y;
int32_t b12 = p3.x - p2.x;
int32_t a20 = p3.y - p1.y;
int32_t b20 = p1.x - p3.x;
Point tl(triangle_bounds.x, triangle_bounds.y);
int32_t w0row = orient2d(p2, p3, tl) + bias0;
int32_t w1row = orient2d(p3, p1, tl) + bias1;
int32_t w2row = orient2d(p1, p2, tl) + bias2;
for (int32_t y = 0; y < triangle_bounds.h; y++) {
int32_t w0 = w0row;
int32_t w1 = w1row;
int32_t w2 = w2row;
Point dest = Point(triangle_bounds.x, triangle_bounds.y + y);
for (int32_t x = 0; x < triangle_bounds.w; x++) {
if ((w0 | w1 | w2) >= 0) {
set_pixel(frame_buffer, dest.x, dest.y, bounds.w);
}
dest.x++;
w0 += a12;
w1 += a20;
w2 += a01;
}
w0row += b12;
w1row += b20;
w2row += b01;
}
}
void PicoGraphics::polygon(const std::vector<Point> &points) {
static int32_t nodes[64]; // maximum allowed number of nodes per scanline for polygon rendering
int32_t miny = points[0].y, maxy = points[0].y;
for (uint16_t i = 1; i < points.size(); i++) {
miny = std::min(miny, points[i].y);
maxy = std::max(maxy, points[i].y);
}
// for each scanline within the polygon bounds (clipped to clip rect)
Point p;
for (p.y = std::max(clip.y, miny); p.y <= std::min(clip.y + clip.h, maxy); p.y++) {
uint8_t n = 0;
for (uint16_t i = 0; i < points.size(); i++) {
uint16_t j = (i + 1) % points.size();
int32_t sy = points[i].y;
int32_t ey = points[j].y;
int32_t fy = p.y;
if ((sy < fy && ey >= fy) || (ey < fy && sy >= fy)) {
int32_t sx = points[i].x;
int32_t ex = points[j].x;
int32_t px = int32_t(sx + float(fy - sy) / float(ey - sy) * float(ex - sx));
nodes[n++] = px < clip.x ? clip.x : (px >= clip.x + clip.w ? clip.x + clip.w - 1 : px);// clamp(int32_t(sx + float(fy - sy) / float(ey - sy) * float(ex - sx)), clip.x, clip.x + clip.w);
}
}
uint16_t i = 0;
while (i < n - 1) {
if (nodes[i] > nodes[i + 1]) {
int32_t s = nodes[i]; nodes[i] = nodes[i + 1]; nodes[i + 1] = s;
if (i) i--;
}
else {
i++;
}
}
for (uint16_t i = 0; i < n; i += 2) {
pixel_span(Point(nodes[i], p.y), nodes[i + 1] - nodes[i] + 1);
}
}
}
void PicoGraphics::line(Point p1, Point p2) {
// fast horizontal line
if(p1.y == p2.y) {
int32_t start = std::max(clip.x, std::min(p1.x, p2.x));
int32_t end = std::min(clip.x + clip.w, std::max(p1.x, p2.x));
pixel_span(Point(start, p1.y), end - start);
return;
}
// fast vertical line
if(p1.x == p2.x) {
int32_t start = std::max(clip.y, std::min(p1.y, p2.y));
int32_t length = std::min(clip.y + clip.h, std::max(p1.y, p2.y)) - start;
Point dest(p1.x, start);
while(length--) {
set_pixel(frame_buffer, dest.x, dest.y, bounds.w);
dest.y++;
}
return;
}
// general purpose line
// lines are either "shallow" or "steep" based on whether the x delta
// is greater than the y delta
int32_t dx = p2.x - p1.x;
int32_t dy = p2.y - p1.y;
bool shallow = std::abs(dx) > std::abs(dy);
if(shallow) {
// shallow version
int32_t s = std::abs(dx); // number of steps
int32_t sx = dx < 0 ? -1 : 1; // x step value
int32_t sy = (dy << 16) / s; // y step value in fixed 16:16
int32_t x = p1.x;
int32_t y = p1.y << 16;
while(s--) {
set_pixel(frame_buffer, x, y >> 16, bounds.w);
y += sy;
x += sx;
}
}else{
// steep version
int32_t s = std::abs(dy); // number of steps
int32_t sy = dy < 0 ? -1 : 1; // y step value
int32_t sx = (dx << 16) / s; // x step value in fixed 16:16
int32_t y = p1.y;
int32_t x = p1.x << 16;
while(s--) {
set_pixel(frame_buffer, x >> 16, y, bounds.w);
y += sy;
x += sx;
}
}
}
}