330 lines
9.8 KiB
Markdown
330 lines
9.8 KiB
Markdown
# Pico Graphics <!-- omit in toc -->
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Pico Graphics is a tiny graphics library supporting a number of underlying buffer formats including 8-bit paletted (256 colour), 8-bit RGB332 (256 colour), 16-bit RGB565 (65K colour) and 4-bit packed (8 colour).
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It supports drawing text, primitive and individual pixels and includes basic types such as `Rect` and `Point` brimming with methods to help you develop games and applications.
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- [Overview](#overview)
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- [Pen Types](#pen-types)
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- [Creating A Pico Graphics Instance](#creating-a-pico-graphics-instance)
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- [Function Reference](#function-reference)
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- [Types](#types)
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- [Rect](#rect)
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- [Rect.empty](#rectempty)
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- [Rect.contains](#rectcontains)
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- [Rect.intersects](#rectintersects)
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- [Rect.intersection](#rectintersection)
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- [Rect.inflate & Rect.deflate](#rectinflate--rectdeflate)
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- [Point](#point)
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- [Point.clamp](#pointclamp)
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- [Pens & Clipping](#pens--clipping)
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- [set_pen](#set_pen)
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- [create_pen](#create_pen)
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- [set_clip & remove_clip](#set_clip--remove_clip)
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- [Palette](#palette)
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- [update_pen](#update_pen)
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- [reset_pen](#reset_pen)
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- [Pixels](#pixels)
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- [pixel](#pixel)
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- [pixel_span](#pixel_span)
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- [Primitives](#primitives)
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- [rectangle](#rectangle)
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- [circle](#circle)
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- [Text](#text)
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- [Change Font](#change-font)
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## Overview
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Pico Graphics comes in multiple flavours depending on which underlying buffer type you wish to work with.
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Your buffer doesn't have to be native to your display. For example a 16-bit ST7789 display can work with P4, P8, RGB332 and RGB565 buffers, with palette lookups handled for you on the fly.
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A monochrome OLED display can currently only work with `1Bit` type buffers, and Inky Frame only with `3Bit`.
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### Pen Types
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* `1Bit` and `1BitY` - 1-bit packed, with automatic dithering from 16 shades of grey. 0 == Black, 15 == White. (For Inky Pack, or monochrome OLEDs)
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* `3Bit` - 3-bit bitplaned, using three 1-bit buffers and supporting up to 8 colours. (For Inky Frame)
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* `P4` - 4-bit packed, with an 8 colour palette. This is commonly used for 7/8-colour e-ink displays or driving large displays with few colours.
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* `P8` - 8-bit, with a 256 colour palette. Great balance of memory usage versus available colours. You can replace palette entries on the fly.
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* `RGB332` - 8-bit, with a fixed 256 colour RGB332 palette. Great for quickly porting an RGB565 app to use less RAM. Limits your colour choices, but is easier to grok.
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* `RGB565` - 16-bit, 65K "True Colour." Great for rainbows, gradients and images but comes at the cost of RAM!
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### Creating A Pico Graphics Instance
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To create a Pico Graphics instance to draw into, you should construct an instance of the Pen type class you want to use:
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```c++
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PicoGraphics_Pen3Bit graphics(WIDTH, HEIGHT, nullptr); // For Inky Frame
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PicoGraphics_Pen1Bit graphics(WIDTH, HEIGHT, nullptr); // For MonoChrome OLEDs
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PicoGraphics_Pen1BitY graphics(WIDTH, HEIGHT, nullptr); // For Inky Pack / Badger 2040
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PicoGraphics_PenP4 graphics(WIDTH, HEIGHT, nullptr); // For colour LCDs such as Pico Display
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PicoGraphics_PenP8 graphics(WIDTH, HEIGHT, nullptr); // ditto- uses 2x the RAM of P4
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PicoGraphics_PenRGB332 graphics(WIDTH, HEIGHT, nullptr); // ditto
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PicoGraphics_PenRGB565 graphics(WIDTH, HEIGHT, nullptr); // For 16-bit colour LCDs. Uses 2x the RAM of P8 or RGB332 but permits 65K colour.
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```
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To draw something to a display you should create a display driver instance, eg:
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```c++
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ST7789 st7789(PicoExplorer::WIDTH, PicoExplorer::HEIGHT, ROTATE_0, false, get_spi_pins(BG_SPI_FRONT));
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```
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And then send it the Pico Graphics instance to draw:
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```c++
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st7789.update(&graphics);
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```
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The driver will check your graphics type and act accordingly.
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## Function Reference
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### Types
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#### Rect
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The `Rect` type describes a rectangle in terms of its x, y position, width and height.
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##### Rect.empty
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```c++
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bool Rect::empty();
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```
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##### Rect.contains
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```c++
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bool Rect::contains(const Rect &p);
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```
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`contains` allows you to check if a `Rect` contains a specific `Point`. This can be useful for checking collissions (have I clicked on something?):
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```c++
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Point cursor(50, 50);
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Rect widget(0, 0, 100, 100);
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bool hover = widet.contains(cursor);
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```
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##### Rect.intersects
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```c++
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bool Rect::intersects(const Rect &r);
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```
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`intersects` allows you to check if a `Rect` intersects or overlaps another `Rect`, for example these rectangles do not intersect:
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```c++
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Rect a(10, 10, 10, 10);
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Rect b(30, 10, 10, 10);
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a.intersects(b) == false
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```
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And these do:
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```c++
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Rect a(10, 10, 10, 10);
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Rect b(15, 10, 10, 10);
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a.intersects(b) == true
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```
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##### Rect.intersection
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```c++
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Rect Rect::intersection(const Rect &r);
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```
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`intersection` takes an input `Rect` and returns a new `Rect` that describes the region in which the two `Rect`s overlap. For example:
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```c++
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Rect a(0, 0, 10, 20);
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Rect b(0, 0, 20, 10);
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Rect c = a.intersection(b);
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```
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In this case `c` would equal `Rect c(0, 0, 10, 10);` since this is the region that `a` and `b` overlap.
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##### Rect.inflate & Rect.deflate
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```c++
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void Rect::inflate(int32_t v);
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void Rect::declate(int32_t v);
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```
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`inflate` will inflate a `Rect`, like a balooon, by adding the number of pixels you specify to all sides. For example:
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```c++
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Rect box(10, 10, 10, 10);
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box.inflate(10);
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```
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Would inflate our `box` to start at 0,0 and be 30x30 pixels in size.
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`deflate` does the opposite:
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```c++
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Rect box(10, 10, 10, 10);
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box.deflate(1);
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```
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Would deflate our `box` to start at `11,11` and be 8x8 pixels in size.
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Since `rectangle` *always* draws a filled rectangle, this can be useful to add an outline of your desired thickness:
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```c++
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WHITE = graphics.create_pen(255, 255, 255);
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Rect box(10, 10, 100, 100);
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box.inflate(1); // Inflate our box by 1px on all sides
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graphics.set_pen(WHITE); // White outline
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graphics.rectangle(box);
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box.deflate(1); // Return to our original box size
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graphics.set_pen(0, 0, 0); /// Black fill
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graphics.rectangle(box);
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```
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#### Point
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The `Point` type describes a single point - synonymous with a pixel - in terms of its x and y position.
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##### Point.clamp
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```c++
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Point Point::clamp(const Rect &r);
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```
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A point can be clamped within the confines of a `Rect`. This is useful for keeping - for example - a cursor within the bounds of the screen:
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```c++
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Point cursor(10, 1000); // A point, far outside the bounds of our screen
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cursor.clamp(graphics.bounds); // Clamp to the screen
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```
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### Pens & Clipping
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#### set_pen
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In order to draw anything with Pico Graphics you must first set the pen to your desired palette colour:
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```c++
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void PicoGraphics::set_pen(uint8_t p);
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```
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This value represents an index into the internal colour palette, which has 256 entries and defaults to RGB332 giving an approximation of all RGB888 colours.
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#### create_pen
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```c++
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int PicoGraphics::create_pen(uint8_t r, uint8_t g, uint8_t b);
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```
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By default create pen takes R, G and B values, clamps them to 3, 3 and 2 bits respectively and returns an index in the RGB332 palette.
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You must create pens before using them with `set_pen()` which accepts only a palette index.
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#### set_clip & remove_clip
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```c++
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void PicoGraphics::set_clip(const Rect &r);
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void PicoGraphics::remove_clip();
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```
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`set_clip` applies a clipping rectangle to the drawing surface. Any pixels outside of this rectangle will not be drawn. By default drawing operations are clipped to `bounds` since it's impossible to draw outside of the buffer.
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`remove_clip` sets the surface clipping rectangle back to the surface `bounds`.
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### Palette
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If you construct an instance of PicoGraphics with `PicoGraphics_PenRGB332` all colour values (created pens) will be clamped to their `RGB332` equivalent values.
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This will give you an approximate colour for every RGB888 value you request, but only a fixed palette of 256 total colours is actually supported and displayed on screen.
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If you don't want to think about or manage a palette of custom colours, `RGB332` is the way to go.
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If you wish to choose your own custom palette you should use either `PicoGraphics_PenP8` or `PicoGraphics_PenP4` which support up to 256 and 16 colours respectively.
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Internally all colours are stored as RGB888 and converted when they are displayed on your screen.
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#### update_pen
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```c++
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int PicoGraphics::update_pen(uint8_t index, uint8_t r, uint8_t g, uint8_t b);
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```
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Modify a palette entry to the given RGB colour (or nearest supported equivilent.)
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#### reset_pen
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```c++
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void PicoGraphics::reset_pen(uint8_t index);
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```
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Return a palette entry to its default value. Usually black and marked unused.
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### Pixels
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#### pixel
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```c++
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void PicoGraphics::pixel(const Point &p);
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```
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`pixel` sets the pixel at `Point p` to the current `pen`.
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#### pixel_span
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```c++
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void PicoGraphics::pixel_span(const Point &p, int32_t l)
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```
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`pixel_span` draws a horizontal line of pixels of length `int32_t l` starting at `Point p`.
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### Primitives
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#### rectangle
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```c++
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void PicoGraphics::rectangle(const Rect &r) ;
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```
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`rectangle` draws a filled rectangle described by `Rect`.
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#### circle
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```c++
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PicoGraphics::circle(const Point &p, int32_t radius)
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```
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`circle` draws a filled circle centered on `Point p` with radius `int32_t radius`.
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### Text
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```c++
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void PicoGraphics::text(const std::string &t, const Point &p, int32_t wrap, uint8_t scale);
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```
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`text` allows you to draw a string at `Point p`, with a maximum line-width of `int32_t wrap`.
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The 6x6 and 6x8 pixel font characters are encoded in `font6_data.hpp` and `font8_data.hpp` along with their character widths so that text can be drawn variable-width.
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You can scale text with `uint8_t scale` for 12x12, 18x18, etc character sizes.
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### Change Font
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```c++
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void PicoGraphics::set_font(const Font *font);
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```
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`set_font` allows you to change the font that PicoGraphics uses to draw text.
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If you:
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```c++
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#include "font8_data.hpp"
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```
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Then you can: `set_font(&font8);` to use a font with upper/lowercase characters.
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