pimoroni-pico/libraries/pico_graphics/README.md

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# Pico Graphics <!-- omit in toc -->
Pico Graphics is a tiny graphics library supporting a number of underlying buffer formats including 8-bit paletted (256 colour), 8-bit RGB332 (256 colour), 16-bit RGB565 (65K colour) and 4-bit packed (8 colour).
It supports drawing text, primitive and individual pixels and includes basic types such as `Rect` and `Point` brimming with methods to help you develop games and applications.
- [Overview](#overview)
- [Pen Types](#pen-types)
- [Creating A Pico Graphics Instance](#creating-a-pico-graphics-instance)
- [Function Reference](#function-reference)
- [Types](#types)
- [Rect](#rect)
- [Rect.empty](#rectempty)
- [Rect.contains](#rectcontains)
- [Rect.intersects](#rectintersects)
- [Rect.intersection](#rectintersection)
- [Rect.inflate & Rect.deflate](#rectinflate--rectdeflate)
- [Point](#point)
- [Point.clamp](#pointclamp)
- [Pens & Clipping](#pens--clipping)
- [set_pen](#set_pen)
- [create_pen](#create_pen)
- [set_clip & remove_clip](#set_clip--remove_clip)
- [Palette](#palette)
- [update_pen](#update_pen)
- [reset_pen](#reset_pen)
- [Pixels](#pixels)
- [pixel](#pixel)
- [pixel_span](#pixel_span)
- [Primitives](#primitives)
- [rectangle](#rectangle)
- [circle](#circle)
- [Text](#text)
- [Change Font](#change-font)
## Overview
Pico Graphics comes in multiple flavours depending on which underlying buffer type you wish to work with.
Your buffer doesn't have to be native to your display. For example a 16-bit ST7789 display can work with P4, P8, RGB332 and RGB565 buffers, with palette lookups handled for you on the fly.
A monochrome OLED display can currently only work with `1Bit` type buffers, and Inky Frame only with `3Bit`.
### Pen Types
* `1Bit` and `1BitY` - 1-bit packed, with automatic dithering from 16 shades of grey. 0 == Black, 15 == White. (For Inky Pack, or monochrome OLEDs)
* `3Bit` - 3-bit bitplaned, using three 1-bit buffers and supporting up to 8 colours. (For Inky Frame)
* `P4` - 4-bit packed, with an 8 colour palette. This is commonly used for 7/8-colour e-ink displays or driving large displays with few colours.
* `P8` - 8-bit, with a 256 colour palette. Great balance of memory usage versus available colours. You can replace palette entries on the fly.
* `RGB332` - 8-bit, with a fixed 256 colour RGB332 palette. Great for quickly porting an RGB565 app to use less RAM. Limits your colour choices, but is easier to grok.
* `RGB565` - 16-bit, 65K "True Colour." Great for rainbows, gradients and images but comes at the cost of RAM!
### Creating A Pico Graphics Instance
To create a Pico Graphics instance to draw into, you should construct an instance of the Pen type class you want to use:
```c++
PicoGraphics_Pen3Bit graphics(WIDTH, HEIGHT, nullptr); // For Inky Frame
PicoGraphics_Pen1Bit graphics(WIDTH, HEIGHT, nullptr); // For MonoChrome OLEDs
PicoGraphics_Pen1BitY graphics(WIDTH, HEIGHT, nullptr); // For Inky Pack / Badger 2040
PicoGraphics_PenP4 graphics(WIDTH, HEIGHT, nullptr); // For colour LCDs such as Pico Display
PicoGraphics_PenP8 graphics(WIDTH, HEIGHT, nullptr); // ditto- uses 2x the RAM of P4
PicoGraphics_PenRGB332 graphics(WIDTH, HEIGHT, nullptr); // ditto
PicoGraphics_PenRGB565 graphics(WIDTH, HEIGHT, nullptr); // For 16-bit colour LCDs. Uses 2x the RAM of P8 or RGB332 but permits 65K colour.
```
To draw something to a display you should create a display driver instance, eg:
```c++
ST7789 st7789(PicoExplorer::WIDTH, PicoExplorer::HEIGHT, ROTATE_0, false, get_spi_pins(BG_SPI_FRONT));
```
And then send it the Pico Graphics instance to draw:
```c++
st7789.update(&graphics);
```
The driver will check your graphics type and act accordingly.
## Function Reference
### Types
#### Rect
The `Rect` type describes a rectangle in terms of its x, y position, width and height.
##### Rect.empty
```c++
bool Rect::empty();
```
##### Rect.contains
```c++
bool Rect::contains(const Rect &p);
```
`contains` allows you to check if a `Rect` contains a specific `Point`. This can be useful for checking collissions (have I clicked on something?):
```c++
Point cursor(50, 50);
Rect widget(0, 0, 100, 100);
bool hover = widet.contains(cursor);
```
##### Rect.intersects
```c++
bool Rect::intersects(const Rect &r);
```
`intersects` allows you to check if a `Rect` intersects or overlaps another `Rect`, for example these rectangles do not intersect:
```c++
Rect a(10, 10, 10, 10);
Rect b(30, 10, 10, 10);
a.intersects(b) == false
```
And these do:
```c++
Rect a(10, 10, 10, 10);
Rect b(15, 10, 10, 10);
a.intersects(b) == true
```
##### Rect.intersection
```c++
Rect Rect::intersection(const Rect &r);
```
`intersection` takes an input `Rect` and returns a new `Rect` that describes the region in which the two `Rect`s overlap. For example:
```c++
Rect a(0, 0, 10, 20);
Rect b(0, 0, 20, 10);
Rect c = a.intersection(b);
```
In this case `c` would equal `Rect c(0, 0, 10, 10);` since this is the region that `a` and `b` overlap.
##### Rect.inflate & Rect.deflate
```c++
void Rect::inflate(int32_t v);
void Rect::declate(int32_t v);
```
`inflate` will inflate a `Rect`, like a balooon, by adding the number of pixels you specify to all sides. For example:
```c++
Rect box(10, 10, 10, 10);
box.inflate(10);
```
Would inflate our `box` to start at 0,0 and be 30x30 pixels in size.
`deflate` does the opposite:
```c++
Rect box(10, 10, 10, 10);
box.deflate(1);
```
Would deflate our `box` to start at `11,11` and be 8x8 pixels in size.
Since `rectangle` *always* draws a filled rectangle, this can be useful to add an outline of your desired thickness:
```c++
WHITE = graphics.create_pen(255, 255, 255);
Rect box(10, 10, 100, 100);
box.inflate(1); // Inflate our box by 1px on all sides
graphics.set_pen(WHITE); // White outline
graphics.rectangle(box);
box.deflate(1); // Return to our original box size
graphics.set_pen(0, 0, 0); /// Black fill
graphics.rectangle(box);
```
#### Point
The `Point` type describes a single point - synonymous with a pixel - in terms of its x and y position.
##### Point.clamp
```c++
Point Point::clamp(const Rect &r);
```
A point can be clamped within the confines of a `Rect`. This is useful for keeping - for example - a cursor within the bounds of the screen:
```c++
Point cursor(10, 1000); // A point, far outside the bounds of our screen
cursor.clamp(graphics.bounds); // Clamp to the screen
```
### Pens & Clipping
#### set_pen
In order to draw anything with Pico Graphics you must first set the pen to your desired palette colour:
```c++
void PicoGraphics::set_pen(uint8_t p);
```
This value represents an index into the internal colour palette, which has 256 entries and defaults to RGB332 giving an approximation of all RGB888 colours.
#### create_pen
```c++
int PicoGraphics::create_pen(uint8_t r, uint8_t g, uint8_t b);
```
By default create pen takes R, G and B values, clamps them to 3, 3 and 2 bits respectively and returns an index in the RGB332 palette.
You must create pens before using them with `set_pen()` which accepts only a palette index.
#### set_clip & remove_clip
```c++
void PicoGraphics::set_clip(const Rect &r);
void PicoGraphics::remove_clip();
```
`set_clip` applies a clipping rectangle to the drawing surface. Any pixels outside of this rectangle will not be drawn. By default drawing operations are clipped to `bounds` since it's impossible to draw outside of the buffer.
`remove_clip` sets the surface clipping rectangle back to the surface `bounds`.
### Palette
If you construct an instance of PicoGraphics with `PicoGraphics_PenRGB332` all colour values (created pens) will be clamped to their `RGB332` equivalent values.
This will give you an approximate colour for every RGB888 value you request, but only a fixed palette of 256 total colours is actually supported and displayed on screen.
If you don't want to think about or manage a palette of custom colours, `RGB332` is the way to go.
If you wish to choose your own custom palette you should use either `PicoGraphics_PenP8` or `PicoGraphics_PenP4` which support up to 256 and 16 colours respectively.
Internally all colours are stored as RGB888 and converted when they are displayed on your screen.
#### update_pen
```c++
int PicoGraphics::update_pen(uint8_t index, uint8_t r, uint8_t g, uint8_t b);
```
Modify a palette entry to the given RGB colour (or nearest supported equivilent.)
#### reset_pen
```c++
void PicoGraphics::reset_pen(uint8_t index);
```
Return a palette entry to its default value. Usually black and marked unused.
### Pixels
#### pixel
```c++
void PicoGraphics::pixel(const Point &p);
```
`pixel` sets the pixel at `Point p` to the current `pen`.
#### pixel_span
```c++
void PicoGraphics::pixel_span(const Point &p, int32_t l)
```
`pixel_span` draws a horizontal line of pixels of length `int32_t l` starting at `Point p`.
### Primitives
#### rectangle
```c++
void PicoGraphics::rectangle(const Rect &r) ;
```
`rectangle` draws a filled rectangle described by `Rect`.
#### circle
```c++
PicoGraphics::circle(const Point &p, int32_t radius)
```
`circle` draws a filled circle centered on `Point p` with radius `int32_t radius`.
### Text
```c++
void PicoGraphics::text(const std::string &t, const Point &p, int32_t wrap, uint8_t scale);
```
`text` allows you to draw a string at `Point p`, with a maximum line-width of `int32_t wrap`.
The 6x6 and 6x8 pixel font characters are encoded in `font6_data.hpp` and `font8_data.hpp` along with their character widths so that text can be drawn variable-width.
You can scale text with `uint8_t scale` for 12x12, 18x18, etc character sizes.
### Change Font
```c++
void PicoGraphics::set_font(const Font *font);
```
`set_font` allows you to change the font that PicoGraphics uses to draw text.
If you:
```c++
#include "font8_data.hpp"
```
Then you can: `set_font(&font8);` to use a font with upper/lowercase characters.