199 lines
4.6 KiB
C++
199 lines
4.6 KiB
C++
#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include "pico/stdlib.h"
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#include "libraries/pico_graphics/pico_graphics.hpp"
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#include "galactic_unicorn.hpp"
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#include "okcolor.hpp"
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using namespace pimoroni;
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PicoGraphics_PenRGB565 graphics(53, 11, nullptr);
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GalacticUnicorn galactic_unicorn;
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// HSV Conversion expects float inputs in the range of 0.00-1.00 for each channel
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// Outputs are rgb in the range 0-255 for each channel
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void from_hsv(float h, float s, float v, uint8_t &r, uint8_t &g, uint8_t &b) {
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float i = floor(h * 6.0f);
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float f = h * 6.0f - i;
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v *= 255.0f;
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uint8_t p = v * (1.0f - s);
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uint8_t q = v * (1.0f - f * s);
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uint8_t t = v * (1.0f - (1.0f - f) * s);
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switch (int(i) % 6) {
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case 0: r = v; g = t; b = p; break;
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case 1: r = q; g = v; b = p; break;
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case 2: r = p; g = v; b = t; break;
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case 3: r = p; g = q; b = v; break;
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case 4: r = t; g = p; b = v; break;
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case 5: r = v; g = p; b = q; break;
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}
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}
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void text(std::string t, Point p, float s = 1.0f, float a = 1.0f) {
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int w = graphics.measure_text(t, s);
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p.x += (53 / 2) - (w / 2);
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p.y += (11 / 2);
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graphics.text(t, Point(p.x, p.y), -1, s, a);
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graphics.text(t, Point(p.x + 1, p.y), -1, s, a);
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graphics.text(t, Point(p.x + 1, p.y + 1), -1, s, a);
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graphics.text(t, Point(p.x, p.y + 1), -1, s, a);
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}
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struct star_t {
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float dx, dy, x, y, a;
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uint8_t brightness() {
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int b = a / 5;
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return b > 15 ? 15 : b;
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}
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};
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void init_star(star_t &s) {
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s.x = ((rand() % 100) / 5.0f) - 10.0f;
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s.y = ((rand() % 100) / 10.0f) - 5.0f;
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s.dx = s.x / 10.0f;
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s.dy = s.y / 10.0f;
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s.a = 0;
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}
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void step_star(star_t &s) {
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s.x += s.dx;
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s.y += s.dy;
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s.a++;
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if(s.a > 100) {
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init_star(s);
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}
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}
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int main() {
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uint8_t hue_map[53][3];
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for(int i = 0; i < 53; i++) {
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from_hsv(i / 53.0f, 1.0f, 1.0f, hue_map[i][0], hue_map[i][1], hue_map[i][2]);
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}
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star_t stars[100];
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for(int i = 0; i < 100; i++) {
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init_star(stars[i]);
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stars[i].a = i;
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}
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gpio_set_function(28, GPIO_FUNC_SIO);
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gpio_set_dir(28, GPIO_OUT);
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for(int i = 0; i < 10; i++) {
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gpio_put(28, !gpio_get(28));
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sleep_ms(100);
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}
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sleep_ms(1000);
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gpio_put(28,true);
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galactic_unicorn.init();
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/*
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bool a_pressed = false;
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bool b_pressed = false;
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bool x_pressed = false;
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bool y_pressed = false;
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*/
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graphics.set_font("sans");
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uint i = 0;
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int v = 255;
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float hue_offset = 0.0f;
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float brightness = 0.5f;
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float curve = 4.0f;
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while(true) {
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if(galactic_unicorn.is_pressed(galactic_unicorn.SWITCH_VOLUME_UP)) {
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hue_offset += 0.05;
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if(hue_offset > 1.0f) hue_offset = 1.0f;
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}
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if(galactic_unicorn.is_pressed(galactic_unicorn.SWITCH_VOLUME_DOWN)) {
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hue_offset -= 0.05;
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if(hue_offset < 0.0f) hue_offset = 0.0f;
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}
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if(galactic_unicorn.is_pressed(galactic_unicorn.SWITCH_BRIGHTNESS_UP)) {
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brightness += 0.05;
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if(brightness > 1.0f) brightness = 1.0f;
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}
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if(galactic_unicorn.is_pressed(galactic_unicorn.SWITCH_BRIGHTNESS_DOWN)) {
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brightness -= 0.05;
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if(brightness < 0.0f) brightness = 0.0f;
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}
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if(galactic_unicorn.is_pressed(galactic_unicorn.SWITCH_A)) {
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curve += 0.5;
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if(curve > 100.0f) curve = 100.0f;
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}
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if(galactic_unicorn.is_pressed(galactic_unicorn.SWITCH_B)) {
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curve -= 0.5;
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if(curve < 0.5) curve = 0.5;
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}
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i++;
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graphics.set_pen(0, 0, 0);
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if(galactic_unicorn.is_pressed(galactic_unicorn.SWITCH_A)) {graphics.set_pen(255, 0, 0);}
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graphics.clear();
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if(galactic_unicorn.is_pressed(galactic_unicorn.SWITCH_BRIGHTNESS_DOWN)) {v = v == 0 ? 0 : v - 1;}
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for(int i = 0; i < 100; i++) {
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star_t &star = stars[i];
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step_star(star);
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uint b = star.brightness();
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graphics.set_pen(b, b, b);
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//graphics.pixel(Point(star.x + (53 / 2), star.y + (11 / 2)));
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}
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graphics.set_pen(255, 255, 255);
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float s = 0.8f;//0.65f + (sin(i / 25.0f) * 0.15f);
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float a = 1.0f;// (sin(i / 25.0f) * 100.0f);
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float x = (sin(i / 25.0f) * 40.0f) * s;
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float y = (cos(i / 15.0f) * 10.0f) * s;
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text("Galactic", Point(x, y), s, a);
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uint16_t *p = (uint16_t *)graphics.frame_buffer;
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for(size_t i = 0; i < 53 * 11; i++) {
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int x = i % 53;
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int y = i / 53;
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uint r = ((*p & 0b1111100000000000) >> 11) << 3;
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uint g = ((*p & 0b0000011111100000) >> 5) << 2;
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uint b = ((*p & 0b0000000000011111) >> 0) << 3;
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p++;
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if(r > 200 && g > 200 && b > 200) {
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r = hue_map[x][0];
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g = hue_map[x][1];
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b = hue_map[x][2];
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}
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galactic_unicorn.set_pixel(x, y, r, g, b);
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}
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sleep_ms(10);
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}
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printf("done\n");
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return 0;
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}
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