#define GRID_RESOLUTION 32
#define GRID_CELL (GRID_RESOLUTION / 2)
#define GRID_SIZE (WORLD_SIZE / GRID_RESOLUTION)
#define WORLD_TO_GRID(x) (int)(x / GRID_RESOLUTION)
#define GRID_TO_WORLD(x) ((float)x * GRID_RESOLUTION)
void VisibleUpdate (void);
bool Visible (GLvector pos);
bool Visible (int x, int z);