mirror of https://github.com/skeeto/pixelcity.git
12 lines
330 B
C
12 lines
330 B
C
#define GRID_RESOLUTION 32
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#define GRID_CELL (GRID_RESOLUTION / 2)
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#define GRID_SIZE (WORLD_SIZE / GRID_RESOLUTION)
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#define WORLD_TO_GRID(x) (int)(x / GRID_RESOLUTION)
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#define GRID_TO_WORLD(x) ((float)x * GRID_RESOLUTION)
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void VisibleUpdate (void);
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bool Visible (GLvector pos);
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bool Visible (int x, int z);
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