Building.cpp
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Integrated hip new vector use that all the young people are into these days, from Bryan Kadzban. Much cleaner.
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2009-05-08 09:04:53 +00:00 |
Building.h
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Initial check-in of project.
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2009-05-03 11:05:03 +00:00 |
Camera.cpp
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New camera controls - Should have been checked in with previous changes.
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2009-05-07 14:35:02 +00:00 |
Camera.h
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New camera controls - Should have been checked in with previous changes.
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2009-05-07 14:35:02 +00:00 |
Car.cpp
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Car tail lights now dimmer, shorter, and look better. Code cleanup.
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2009-05-07 21:12:22 +00:00 |
Car.h
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Initial check-in of project.
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2009-05-03 11:05:03 +00:00 |
Deco.cpp
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Integrated hip new vector use that all the young people are into these days, from Bryan Kadzban. Much cleaner.
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2009-05-08 09:04:53 +00:00 |
Deco.h
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Fixed memory leak with Light Strips. (Streetlights)
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2009-05-06 11:15:15 +00:00 |
Entity.cpp
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Added new "fade-in" mode that constructs city of wire & primitives and slowly fades to texture view. It's slow & wasteful, and added mostly for experimentation purposes. Enable it by setting LOADING_SCREEN to 0 in win.h.
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2009-05-08 08:22:02 +00:00 |
Entity.h
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Killed the last of the memory leaks, and included a change to Entity.h, which should have been with PREVIOUS memory-leak plugs.
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2009-05-08 13:25:42 +00:00 |
Ini.cpp
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Initial check-in of project.
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2009-05-03 11:05:03 +00:00 |
Ini.h
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Initial check-in of project.
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2009-05-03 11:05:03 +00:00 |
Light.cpp
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Added new "fade-in" mode that constructs city of wire & primitives and slowly fades to texture view. It's slow & wasteful, and added mostly for experimentation purposes. Enable it by setting LOADING_SCREEN to 0 in win.h.
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2009-05-08 08:22:02 +00:00 |
Light.h
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Initial check-in of project.
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2009-05-03 11:05:03 +00:00 |
Macro.h
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Initial check-in of project.
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2009-05-03 11:05:03 +00:00 |
Math.cpp
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Added a missing 'f', which flagged warnings on some compilers.
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2009-05-05 22:48:17 +00:00 |
Math.h
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Initial check-in of project.
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2009-05-03 11:05:03 +00:00 |
Mesh.cpp
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Killed the last of the memory leaks, and included a change to Entity.h, which should have been with PREVIOUS memory-leak plugs.
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2009-05-08 13:25:42 +00:00 |
Mesh.h
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Killed the last of the memory leaks, and included a change to Entity.h, which should have been with PREVIOUS memory-leak plugs.
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2009-05-08 13:25:42 +00:00 |
PixelCity.dsp
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Moved program parameters to win.h, more cleanup, comments added.
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2009-05-05 07:43:50 +00:00 |
Random.cpp
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Initial check-in of project.
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2009-05-03 11:05:03 +00:00 |
Random.h
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Initial check-in of project.
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2009-05-03 11:05:03 +00:00 |
Render.cpp
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Fix of mysterious "black text" bug.
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2009-05-09 01:38:47 +00:00 |
Render.h
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Added new "fade-in" mode that constructs city of wire & primitives and slowly fades to texture view. It's slow & wasteful, and added mostly for experimentation purposes. Enable it by setting LOADING_SCREEN to 0 in win.h.
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2009-05-08 08:22:02 +00:00 |
Sky.cpp
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Reduced sky render to single-pass, which also made clouds higher res and eliminated a texture. Also took a stab at clean up the unholy mess that is CTexture::Rebuild.
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2009-05-09 01:40:32 +00:00 |
Sky.h
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Initial check-in of project.
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2009-05-03 11:05:03 +00:00 |
Texture.cpp
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Reduced sky render to single-pass, which also made clouds higher res and eliminated a texture. Also took a stab at clean up the unholy mess that is CTexture::Rebuild.
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2009-05-09 01:40:32 +00:00 |
Texture.h
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Reduced sky render to single-pass, which also made clouds higher res and eliminated a texture. Also took a stab at clean up the unholy mess that is CTexture::Rebuild.
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2009-05-09 01:40:32 +00:00 |
Visible.cpp
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Removed framerate limit on visibility updates. The performance gain was too small to measure, and it led to single-frame instances of missing buildings when the camera jumped large distances.
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2009-05-08 08:25:11 +00:00 |
Visible.h
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Initial check-in of project.
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2009-05-03 11:05:03 +00:00 |
Win.cpp
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Added new "fade-in" mode that constructs city of wire & primitives and slowly fades to texture view. It's slow & wasteful, and added mostly for experimentation purposes. Enable it by setting LOADING_SCREEN to 0 in win.h.
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2009-05-08 08:22:02 +00:00 |
Win.h
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Added new "fade-in" mode that constructs city of wire & primitives and slowly fades to texture view. It's slow & wasteful, and added mostly for experimentation purposes. Enable it by setting LOADING_SCREEN to 0 in win.h.
|
2009-05-08 08:22:02 +00:00 |
World.cpp
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Reduced sky render to single-pass, which also made clouds higher res and eliminated a texture. Also took a stab at clean up the unholy mess that is CTexture::Rebuild.
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2009-05-09 01:40:32 +00:00 |
World.h
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Added new "fade-in" mode that constructs city of wire & primitives and slowly fades to texture view. It's slow & wasteful, and added mostly for experimentation purposes. Enable it by setting LOADING_SCREEN to 0 in win.h.
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2009-05-08 08:22:02 +00:00 |
glBbox.cpp
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Initial check-in of project.
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2009-05-03 11:05:03 +00:00 |
glMatrix.cpp
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Added versioning info. Also some scattershot code cleanup.
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2009-05-03 21:18:24 +00:00 |
glQuat.cpp
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Initial check-in of project.
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2009-05-03 11:05:03 +00:00 |
glRgba.cpp
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Initial check-in of project.
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2009-05-03 11:05:03 +00:00 |
glTypes.h
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Initial check-in of project.
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2009-05-03 11:05:03 +00:00 |
glVector2.cpp
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Initial check-in of project.
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2009-05-03 11:05:03 +00:00 |
glVector3.cpp
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Added versioning info. Also some scattershot code cleanup.
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2009-05-03 21:18:24 +00:00 |