If nobody is connected to the IPN bus, don't burn CPU & waste
allocations (causing more GC) by encoding netmaps for nobody.
This will notably help hello.ipn.dev.
Updates tailscale/corp#1773
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
With this change, the ipnserver's safesocket.Listen (the localhost
tcp.Listen) happens right away, before any synchronous
TUN/DNS/Engine/etc setup work, which might be slow, especially on
early boot on Windows.
Because the safesocket.Listen starts up early, that means localhost
TCP dials (the safesocket.Connect from the GUI) complete successfully
and thus the GUI avoids the MessageBox error. (I verified that
pacifies it, even without a Listener.Accept; I'd feared that Windows
localhost was maybe special and avoided the normal listener backlog).
Once the GUI can then connect immediately without errors, the various
timeouts then matter less, because the backend is no longer trying to
race against the GUI's timeout. So keep retrying on errors for a
minute, or 10 minutes if the system just booted in the past 10
minutes.
This should fix the problem with Windows 10 desktops auto-logging in
and starting the Tailscale frontend which was then showing a
MessageBox error about failing to connect to tailscaled, which was
slow coming up because the Windows networking stack wasn't up
yet. Fingers crossed.
Fixes#1313 (previously #1187, etc)
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
Logout used to be a no-op, so the ipnserver previously synthensized a Logout
on disconnect. Now that Logout actually invalidates the node key that was
forcing all GUI closes to log people out.
Instead, add a method to LocalBackend to specifically mean "the
Windows GUI closed, please forget all the state".
Fixestailscale/corp#1591 (ignoring the notification issues, tracked elsewhere)
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
Adding a subcommand which prints and logs a log marker. This should help
diagnose any issues that users face.
Fixes#1466
Signed-off-by: Maisem Ali <maisem@tailscale.com>
Windows was only running the localapi on the debug port which was a
stopgap at the time while doing peercreds work. Removed that, and
wired it up correctly, with some more docs.
More clean-up to do after 1.6, moving the localhost TCP auth code into
the peercreds package. But that's too much for now, so the docs will
have to suffice, even if it's at a bit of an awkward stage with the
newly-renamed "NotWindows" field, which still isn't named well, but
it's better than its old name of "Unknown" which hasn't been accurate
since unix sock peercreds work anyway.
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
And add a --socks5-server flag.
And fix a race in SOCKS5 replies where the response header was written
concurrently with the copy from the backend.
Co-authored with Naman Sood.
Updates #707
Updates #504
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
And open up socket permissions like Linux, now that we know who
connections are from.
This uses the new inet.af/peercred that supports Linux and Darwin at
the moment.
Fixes#1347Fixes#1348
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
And move a couple other types down into leafier packages.
Now cmd/tailscale doesn't bring in netlink, magicsock, wgengine, etc.
Fixes#1181
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
This partially reverts d6e9fb1df0, which modified the permissions
on the tailscaled Unix socket and thus required "sudo tailscale" even
for "tailscale status".
Instead, open the permissions back up (on Linux only) but have the
server look at the peer creds and only permit read-only actions unless
you're root.
In the future we'll also have a group that can do mutable actions.
On OpenBSD and FreeBSD, the permissions on the socket remain locked
down to 0600 from d6e9fb1df0.
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
Not usefully functional yet (mostly a proof of concept), but getting
it submitted for some work @namansood is going to do atop this.
Updates #707
Updates #634
Updates #48
Updates #835
Addresses #964
Still to be done:
- Figure out the correct logging lines in util/systemd
- Figure out if we need to slip the systemd.Status function anywhere
else
- Log util/systemd errors? (most of the errors are of the "you cannot do
anything about this, but it might be a bad idea to crash the program if
it errors" kind)
Assistance in getting this over the finish line would help a lot.
Signed-off-by: Christine Dodrill <me@christine.website>
util/systemd: rename the nonlinux file to appease the magic
Signed-off-by: Christine Dodrill <me@christine.website>
util/systemd: fix package name
Signed-off-by: Christine Dodrill <me@christine.website>
util/systemd: fix review feedback from @mdlayher
Signed-off-by: Christine Dodrill <me@christine.website>
cmd/tailscale{,d}: update depaware manifests
Signed-off-by: Christine Dodrill <me@christine.website>
util/systemd: use sync.Once instead of func init
Signed-off-by: Christine Dodrill <me@christine.website>
control/controlclient: minor review feedback fixes
Signed-off-by: Christine Dodrill <me@christine.website>
{control,ipn,systemd}: fix review feedback
Signed-off-by: Christine Dodrill <me@christine.website>
review feedback fixes
Signed-off-by: Christine Dodrill <me@christine.website>
ipn: fix sprintf call
Signed-off-by: Christine Dodrill <me@christine.website>
ipn: make staticcheck less sad
Signed-off-by: Christine Dodrill <me@christine.website>
ipn: print IP address in connected status
Signed-off-by: Christine Dodrill <me@christine.website>
ipn: review feedback
Signed-off-by: Christine Dodrill <me@christine.website>
final fixups
Signed-off-by: Christine Dodrill <me@christine.website>
When the service was running without a client (e.g. after a reboot)
and then the owner logs in and the GUI attaches, the computed state
key changed to "" (driven by frontend prefs), and then it was falling
out of server mode, despite the GUI-provided prefs still saying it
wanted server mode.
Also add some logging. And remove a scary "Access denied" from a
user-visible error, making the two possible already-in-use error
messages consistent with each other.
On Windows, we were previously treating a server used by different
users as a fatal error, which meant the second user (upon starting
Tailscale, explicitly or via Start Up programs) got an invasive error
message dialog.
Instead, give it its own IPN state and change the Notify.ErrMessage to
be details in that state. Then the Windows GUI can be less aggresive
about that happening.
Also,
* wait to close the IPN connection until the server ownership state
changes so the GUI doesn't need to repeatedly reconnect to discover
changes.
* fix a bug discovered during testing: on system reboot, the
ipnserver's serverModeUser was getting cleared while the state
transitioned from Unknown to Running. Instead, track 'inServerMode'
explicitly and remove the old accessor method which was error prone.
* fix a rare bug where the client could start up and set the server
mode prefs in its Start call and we wouldn't persist that to the
StateStore storage's prefs start key. (Previously it was only via a
prefs toggle at runtime)
If we can't find the mapping from SID ("user ID") -> username, don't
treat that as a fatal. Apparently that happens in the wild for Reasons.
Ignore it for now. It's just a nice-to-have for error messages in the
rare multi-user case.
Updates #869
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
When building with redo, also include the git commit hash
from the proprietary repo, so that we have a precise commit
that identifies all build info (including Go toolchain version).
Add a top-level build script demonstrating to downstream distros
how to burn the right information into builds.
Adjust `tailscale version` to print commit hashes when available.
Fixes#841.
Signed-off-by: David Anderson <danderson@tailscale.com>
This partially (but not yet fully) migrates Windows to tailscaled's
StateStore storage system.
This adds a new bool Pref, ForceDaemon, defined as:
// ForceDaemon specifies whether a platform that normally
// operates in "client mode" (that is, requires an active user
// logged in with the GUI app running) should keep running after the
// GUI ends and/or the user logs out.
//
// The only current applicable platform is Windows. This
// forced Windows to go into "server mode" where Tailscale is
// running even with no users logged in. This might also be
// used for macOS in the future. This setting has no effect
// for Linux/etc, which always operate in daemon mode.
Then, when ForceDaemon becomes true, we now write use the StateStore
to track which user started it in server mode, and store their prefs
under that key.
The ipnserver validates the connections/identities and informs that
LocalBackend which userid is currently in charge.
The GUI can then enable/disable server mode at runtime, without using
the CLI.
But the "tailscale up" CLI was also fixed, so Windows users can use
authkeys or ACL tags, etc.
Updates #275
It was previously possible for two different Windows users to connect
to the IPN server at once, but it didn't really work. They mostly
stepped on each other's toes and caused chaos.
Now only one can control it, but it can be active for everybody else.
Necessary dependency step for Windows server/headless mode (#275)
While here, finish wiring up the HTTP status page on Windows, now that
all the dependent pieces are available.
Also, bit of behavior change: on non-nil err but expired context,
don't reset the consecutive failure count. I don't think the old
behavior was intentional.
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
So a backend in server-an-error state (as used by Windows) can try to
create a new Engine again each time somebody re-connects, relaunching
the GUI app.
(The proper fix is actually fixing Windows issues, but this makes things better
in the short term)
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
It's just a config wrapper that passes "use less memory at the
expense of compression" parameters by default, so that we don't
accidentally construct resource-hungry (de)compressors.
Also includes a benchmark that measures the memory cost of the
small variants vs. the stock variants. The savings are significant
on both compressors (~8x less memory) and decompressors (~1.4x less,
not including the savings from the significantly smaller
window on the compression side - with those savings included it's
more like ~140x smaller).
BenchmarkSmallEncoder-8 56174 19354 ns/op 31 B/op 0 allocs/op
BenchmarkSmallEncoderWithBuild-8 2900 382940 ns/op 1746547 B/op 36 allocs/op
BenchmarkStockEncoder-8 48921 25761 ns/op 286 B/op 0 allocs/op
BenchmarkStockEncoderWithBuild-8 426 2630241 ns/op 13843842 B/op 124 allocs/op
BenchmarkSmallDecoder-8 123814 9344 ns/op 0 B/op 0 allocs/op
BenchmarkSmallDecoderWithBuild-8 41547 27455 ns/op 27694 B/op 31 allocs/op
BenchmarkStockDecoder-8 129832 9417 ns/op 1 B/op 0 allocs/op
BenchmarkStockDecoderWithBuild-8 25561 51751 ns/op 39607 B/op 92 allocs/op
Signed-off-by: David Anderson <danderson@tailscale.com>
The zstd library treats that limit as a hard cap on decompressed
size, in the mode we're using it, rather than a window size.
Signed-off-by: David Anderson <danderson@tailscale.com>
The compressed blobs we send back and forth are small and infrequent,
which doesn't justify the 8MB * GOMAXPROCS memory that was being
allocated. This was the overwhelming majority of memory use in
tailscaled. On my system it goes from ~100M RSS to ~15M RSS (which is
still suspiciously high, but we can worry about that more later).
Signed-off-by: Avery Pennarun <apenwarr@tailscale.com>
Also stop logging data sent/received from nodes we're not connected to (ie all those `x`s being logged in the `peers: ` line)
Signed-off-by: Wendi <wendi.yu@yahoo.ca>