AbePralle-FGB/README.md

34 lines
1.6 KiB
Markdown

# FGB
A weird and wonderful action adventure for Game Boy Color. Developed in 2000 by Abe Pralle and Jacob Stevens. Playable but never completed.
![Preview Video](Media/FGBPreview.mp4)
About | Current Release
----------|-----------------------
Version | 1.1
Date | 2020.07.05
Target | Game Boy Color
Build | macOS, Windows, Linux
Editors | Windows
Licenses | MIT (source code) and Creative Commons (IP) - see the [LICENSE](LICENSE).
## ROM
The pre-compiled FGB ROM for Game Boy Color is [here](ROMS/fgb.gb).
## Building from Source
1. Install the Rogue language from here to take advantage of the Rogo build system:
- [https://github.com/AbePralle/Rogue](https://github.com/AbePralle/Rogue)
2. Install the RGBDS assembler:
- [https://github.com/rednex/rgbds](https://github.com/rednex/rgbds)
3. Run `rogo` in this project's base folder.
## Tools
- Each of the following tools is provided as a precompiled Windows `exe` along with their original source code.
- These `exe` files were last compiled circa 2000. No attempt has been made to update their project source. The Level Editor and Image Converter `exe`'s are both confirmed to work on Windows 10.
- During its original development, FGB was essentially a single folder containing hundreds of files. Because of this, each tool typically expects its data files to be in the same folder as the tool itself. Data files will need to be moved into each tool folder as inputs and the result moved back to the appropriate location.
each of the following tools was designed to
All of the editors and conversion tools
## About