PhoenixBound
074c64f902
Misc. fixes
2017-10-28 15:32:04 -05:00
PhoenixBound
d594a39dc0
Fix a few more errors
2017-09-29 12:13:08 -05:00
PhoenixBound
2bcf57a4d3
Second pass, added some custom labels
2017-09-29 00:15:42 -05:00
PhoenixBound
4c8305595e
TPT 500-599 first pass
2017-09-03 21:38:36 -05:00
jeffman
e8aa855162
Started Goods window hacks
2017-04-06 01:39:11 -04:00
jeffman
83f88e7f17
Disable newline if text overflows; revert who/which window width
...
This is a problem because the game doesn't do auto newlines lazily; that
is, it will greedily scroll the text box on overflow, even if there's
nothing left to be printed.
This behaviour causes a problem when displaying "Which?" in the Equip
screens, because the width of that string is exactly the width of the
window. Because the window is only one line tall, the game was scrolling
down and the string would get erased.
Previously this was worked around by increasing the width of the window,
but recently I have found that it looks weird with the Goods window open.
So this is a slightly different workaround. I don't think we ever wanted
auto-newline-on-overflow _anyway_ since we're putting manual linebreaks
everywhere. Hopefully this doesn't cause problems.
2017-04-06 01:38:59 -04:00
jeffman
4337d2e266
Fixed a macro bug
...
I misunderstood what the equ directive does in armips. Replaced it with
a proper macro.
2017-04-03 09:56:18 -04:00
jeffman
1b0800e3c5
Fixed a bunch of exp-related stuff
2017-04-02 22:14:07 -04:00
jeffman
c156ab6321
Fixed a bug where person and item were swapped
2017-04-02 22:13:53 -04:00
jeffman
550617f85a
Fix YOU WON! graphics
2017-04-02 22:13:24 -04:00
jeffman
89ba552ef9
Disable printing [1E 20] after battle
2017-04-02 22:13:06 -04:00
jeffman
b4ea923a81
Code formatting improvements
2017-04-02 22:12:18 -04:00
jeffman
2c93c55560
Updated notes
2017-04-02 22:09:08 -04:00
jeffman
07eb279677
Migrated from xkas to armips
2017-03-29 00:19:51 -04:00
jeffman
4682020e8b
Added missing ASM refs and inserted placeholder text
...
This should fix issue #6 .
2017-03-28 17:33:04 -04:00
jeffman
81dcaaa6d4
Small decompiler improvement
2017-03-28 17:31:45 -04:00
jeffman
4d75c6daa0
Added some notes
2017-03-28 17:31:38 -04:00
jeffman
4325e93d4f
Added another enemy letter hack
2017-03-27 01:26:29 -04:00
jeffman
0a622c2a0f
Added item name printing hack
2017-03-27 01:26:15 -04:00
jeffman
f00fe3f266
Cleanup
2017-03-27 01:25:58 -04:00
jeffman
3e5d5f0112
Fixed missing bullet
2017-03-27 01:13:08 -04:00
jeffman
dd8ad14ffa
Undoing part of 347c6071
because it may have been a legitimate pointer
2017-03-27 01:07:01 -04:00
jeffman
347c60710f
Fixed a wrong assembly ref
...
This is for the "@Just missed!" battle string.
2017-03-27 00:49:09 -04:00
jeffman
a2881646e1
Fixed a control code
2017-03-27 00:48:49 -04:00
jeffman
7be9858965
Updated notes
2017-03-27 00:48:33 -04:00
jeffman
276693e652
Added another enemy letter hack
2017-03-27 00:48:23 -04:00
jeffman
37ea8177da
Reformatted enemy dump
2017-03-27 00:19:40 -04:00
jeffman
bc0b26cd63
Added a "The" flag check
2017-03-27 00:19:17 -04:00
jeffman
9d3b15c4b7
Added enemy attributes
...
Each entry is two bytes; first byte is "The" flag, second byte is gender
(1 = male, 2 = female, 3 = neutral).
2017-03-26 22:05:18 -04:00
jeffman
eddfa3c623
Added some notes and enemy dumps
2017-03-26 22:04:33 -04:00
jeffman
80ad552b57
Screenshots showing enemy plurality code
2017-03-26 18:30:10 -04:00
jeffman
5909088a05
Added enemy plurality to encounter strings
2017-03-26 18:30:02 -04:00
jeffman
27a09fbcff
Added custom control code for enemy plurality
2017-03-26 18:29:39 -04:00
jeffman
1b96d6abd8
Add space between enemy name and letter
2017-03-26 15:16:19 -04:00
jeffman
05cafbcde8
Doing user/target strings differently
2017-03-26 15:16:09 -04:00
jeffman
3a7d1ae7d8
I don't plan on keeping this, but I want it recorded just in case
2017-03-26 14:13:51 -04:00
jeffman
d151234059
Updated notes
2017-03-26 14:13:29 -04:00
jeffman
aa948410a2
Typo
2017-03-25 22:07:50 -04:00
jeffman
83f48b9b91
Disabling longer enemy names for now
...
I realized that the memory immediately after the enemy name is used for
other window variables. The enemy name needs to be relocated somewhere
else before this can work.
2017-03-25 22:07:44 -04:00
jeffman
7da2723663
Enemy name length hacks
2017-03-25 20:31:38 -04:00
jeffman
f30d353689
Positioning hacks for "To X"
2017-03-25 20:31:29 -04:00
jeffman
08e54039aa
Added some PSI printing hacks
2017-03-25 20:15:00 -04:00
jeffman
b37ede26dd
Added a sub that mimics m2_vwf.printstr_hlight, but with pixel coords
2017-03-25 20:14:50 -04:00
jeffman
fb0b7e72c8
m2_vwf.print_string now returns number of pixels rendered
2017-03-25 20:13:54 -04:00
jeffman
9762910926
PSI name hack
...
This is triggered when selecting an enemy-targeted PSI move
2017-03-25 18:54:09 -04:00
jeffman
7da09b7dff
Some more battle hacks
2017-03-25 18:29:13 -04:00
jeffman
3bd27f6ae3
Typo
2017-03-25 17:13:48 -04:00
jeffman
703de7e4db
Getting rid of the fresh/ folder, it's just clutter at this point
2017-03-25 17:10:31 -04:00
jeffman
4a65ef91ba
Screenshots
2017-03-25 17:08:07 -04:00
jeffman
a425a8701a
Added some battle window hacks
2017-03-25 17:08:00 -04:00