epidgin
3874f0741b
Translated and entered labels up to L1647
...
Translated and entered labels L1632, L1633, L1634, L1642, L1645, L1646, L1647.
2018-02-14 10:19:50 -05:00
epidgin
25068fde53
Translated and updated blank labels up to L1627
...
Translated and updated labels L1613, L1618, L1619, L1621, L1623, L1624, L1626, L1627 and all of their associated labels.
2018-02-13 17:27:56 -05:00
epidgin
e7ac713ba7
Translated and entered blank labels up to 1609
...
Updated L1577,L1582,L1586,L1589,L1590,L1591,L1595,L1599,L1603,L1604,L1606,L1609 and their associated labels.
Resolved all duplicate labels including L5843 and L5868
2018-02-12 15:52:27 -05:00
epidgin
b9e35eb5fb
Reviewed and updated enemy encounters/deaths.
2018-02-09 23:14:31 -05:00
epidgin
4f3769b082
Reviewed and updated all battle text.
2018-02-09 23:00:19 -05:00
epidgin
b1e96b1e9a
All TPT blocks reviewed and updated.
...
Blocks that may need checking:
- [0314] - Egg Lady in Burglin Park
- [1137] - Dynamic pronoun for girl/boy instead of sir/maam
- [1227] - Code for Item name [90 FF AF][1A FF 02 00] present. Replaced with item name.
- [1270] - Many labels are more than 3 lines.
- [7B FF] - All saturn text for length.
2018-02-09 22:25:54 -05:00
epidgin
56a07f7256
This file belongs in /working
...
Newer file already exists at that path. Deleted file.
2018-02-09 19:52:04 -05:00
epidgin
33dff73baf
Reviewed and updated blocks 1100-1206
2018-02-09 17:26:43 -05:00
epidgin
d3586eb37b
Reviewed and updated blocks 1000-1099
2018-02-09 15:51:07 -05:00
epidgin
a580efc822
Reviewed and updated blocks 0900-999
2018-02-09 14:37:07 -05:00
epidgin
39f247beea
Reviewed and updated blocks 800-899
2018-02-09 14:03:15 -05:00
epidgin
d7af7721a1
Reviewed and updated blocks 700-799
2018-02-09 13:33:50 -05:00
epidgin
d4f93f09ba
Reviewed and updated blocks 600-699.
2018-02-09 12:50:55 -05:00
epidgin
ff2b6dc241
Reviewed and updated blocks 500-599.
2018-02-08 19:17:21 -05:00
epidgin
d49b4c259a
Updated blocks 400-499.
2018-02-08 18:46:23 -05:00
epidgin
9c7f0e348b
Reviewed and updated Blocks 300-399.
...
Block 0314 (Egg Lady in Burglin) may need to be tested in game.
Location of the reference label is weird with the translated text.
2018-02-08 15:52:06 -05:00
epidgin
203a0c2159
Reviewed and updated blocks 220-299
...
Completed incomplete blocks and reviewed all other blocks for errors.
2018-02-08 13:52:37 -05:00
epidgin
69c2055380
Updated Blocks 160-199, other minor corrections
...
Also made corrections between blocks 200-220 and resolved duplicate labels.
Will continue reviewing all blocks.
2018-02-07 18:23:33 -05:00
PhoenixBound
a794e7d7d3
Add a few corrections I don't remember
2018-02-07 16:34:43 -06:00
epidgin
0850dd30ac
resolved duplicate labels
...
I was unable to manually resolve L5843 and L5863. Code for both lines matches the Japanese version.
2018-02-06 22:26:44 -05:00
epidgin
239dc9838a
Reviewed and updated Blocks 800-899
2018-02-02 17:11:07 -05:00
epidgin
d2944c0b68
Added pidgin to contributors
2018-02-02 17:10:10 -05:00
epidgin
602a52caf0
Add files via upload
2018-02-01 21:04:57 -05:00
epidgin
71411288b1
Delete m12-strings-english - Copy.txt
2018-02-01 21:00:21 -05:00
epidgin
06ddbdf73f
Add files via upload
2018-02-01 20:59:44 -05:00
PhoenixBound
23d459f98a
TPT 200-299
2017-12-03 13:57:49 -06:00
PhoenixBound
48c800f4dc
Merge branch 'master' of https://github.com/jeffman/Mother2GbaTranslation
2017-11-10 17:06:54 -06:00
PhoenixBound
a60f56bdb2
TPT 100-200
2017-11-09 21:33:11 -06:00
PhoenixBound
074c64f902
Misc. fixes
2017-10-28 15:32:04 -05:00
jeffman
fb8ac2dbab
Merge pull request #8 from PhoenixBound/master
...
TPT 500-599
2017-10-07 22:15:51 -04:00
PhoenixBound
d594a39dc0
Fix a few more errors
2017-09-29 12:13:08 -05:00
PhoenixBound
2bcf57a4d3
Second pass, added some custom labels
2017-09-29 00:15:42 -05:00
PhoenixBound
4c8305595e
TPT 500-599 first pass
2017-09-03 21:38:36 -05:00
jeffman
1d3ef8de13
Factored out some magic numbers
2017-04-16 19:25:11 -04:00
jeffman
a633b9d643
Added code to draw equip window header
2017-04-16 19:15:22 -04:00
jeffman
6f448b8f2c
Added some clearing routines
2017-04-16 19:14:02 -04:00
jeffman
1264803232
Imported m2_strlookup
2017-04-16 19:13:32 -04:00
jeffman
681822ecc3
Fixed some print_blankstr bugs
2017-04-16 19:12:49 -04:00
jeffman
0ae74eefd9
print_window_header_string now uses pixel coordinates
...
This is so that we can glue strings together. For example, the game
prints "Weapons" and "(X)" (page number) as separate strings.
2017-04-16 19:12:33 -04:00
jeffman
08b586b1f0
Documented a page number field for WINDOW
...
For example, when you're choosing a teleport location and have multiple
pages of destinations to scroll through; this field denotes the index
of which page you're on.
2017-04-16 19:09:53 -04:00
jeffman
c7da04ffcb
Updated notes
2017-04-16 19:08:44 -04:00
jeffman
1024811198
Fixed some wrong misc strings
2017-04-16 19:08:06 -04:00
jeffman
7ff0348a79
Added some more window header strings
2017-04-16 19:07:50 -04:00
jeffman
3ff08bb07f
Some code reformatting
2017-04-16 19:07:19 -04:00
jeffman
96b7850733
Changed how symbols are resolved
...
Got rid of the m12-symbols.sym file that I was manually curating; moved
it into m2-hack.asm instead, in the form of .definelabel directives. This
allows existing ROM symbols to be resolved gracefully when the assembler
exports everything, so that we can call existing ROM subroutines, etc.
from our compiled code.
Also added label definitions for hardcoded strings. Makes it easy to refer
to such strings in our compiled code as well.
Updated build scripts to reflect this.
2017-04-16 19:04:22 -04:00
jeffman
94f725298b
Working on "other strings"
...
For now, this is just window header and navigation stuff, like "To:(X)",
"Weapons" when equipping with huge weapon inventories, etc. Still need to
fix the pointers to some of these.
2017-04-15 23:42:07 -04:00
jeffman
cdd63e527b
Updated notes (Escargo Express items)
2017-04-15 23:41:00 -04:00
jeffman
093b59e861
Move arrow character up by two pixels
2017-04-15 23:40:50 -04:00
jeffman
07f5477282
Gonna use tiles 0x330 through 0x33F for window header stuff
...
This just puts some blank background pixels in those tiles so we can
print text on it
2017-04-15 23:40:23 -04:00
jeffman
87d792f156
Moved window header code to C
2017-04-15 23:38:32 -04:00