epidgin
ff2b6dc241
Reviewed and updated blocks 500-599.
2018-02-08 19:17:21 -05:00
epidgin
d49b4c259a
Updated blocks 400-499.
2018-02-08 18:46:23 -05:00
epidgin
9c7f0e348b
Reviewed and updated Blocks 300-399.
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Block 0314 (Egg Lady in Burglin) may need to be tested in game.
Location of the reference label is weird with the translated text.
2018-02-08 15:52:06 -05:00
epidgin
203a0c2159
Reviewed and updated blocks 220-299
...
Completed incomplete blocks and reviewed all other blocks for errors.
2018-02-08 13:52:37 -05:00
epidgin
69c2055380
Updated Blocks 160-199, other minor corrections
...
Also made corrections between blocks 200-220 and resolved duplicate labels.
Will continue reviewing all blocks.
2018-02-07 18:23:33 -05:00
PhoenixBound
a794e7d7d3
Add a few corrections I don't remember
2018-02-07 16:34:43 -06:00
epidgin
0850dd30ac
resolved duplicate labels
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I was unable to manually resolve L5843 and L5863. Code for both lines matches the Japanese version.
2018-02-06 22:26:44 -05:00
epidgin
239dc9838a
Reviewed and updated Blocks 800-899
2018-02-02 17:11:07 -05:00
epidgin
d2944c0b68
Added pidgin to contributors
2018-02-02 17:10:10 -05:00
epidgin
602a52caf0
Add files via upload
2018-02-01 21:04:57 -05:00
epidgin
71411288b1
Delete m12-strings-english - Copy.txt
2018-02-01 21:00:21 -05:00
epidgin
06ddbdf73f
Add files via upload
2018-02-01 20:59:44 -05:00
PhoenixBound
23d459f98a
TPT 200-299
2017-12-03 13:57:49 -06:00
PhoenixBound
48c800f4dc
Merge branch 'master' of https://github.com/jeffman/Mother2GbaTranslation
2017-11-10 17:06:54 -06:00
PhoenixBound
a60f56bdb2
TPT 100-200
2017-11-09 21:33:11 -06:00
PhoenixBound
074c64f902
Misc. fixes
2017-10-28 15:32:04 -05:00
jeffman
fb8ac2dbab
Merge pull request #8 from PhoenixBound/master
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TPT 500-599
2017-10-07 22:15:51 -04:00
PhoenixBound
d594a39dc0
Fix a few more errors
2017-09-29 12:13:08 -05:00
PhoenixBound
2bcf57a4d3
Second pass, added some custom labels
2017-09-29 00:15:42 -05:00
PhoenixBound
4c8305595e
TPT 500-599 first pass
2017-09-03 21:38:36 -05:00
jeffman
e8aa855162
Started Goods window hacks
2017-04-06 01:39:11 -04:00
jeffman
83f88e7f17
Disable newline if text overflows; revert who/which window width
...
This is a problem because the game doesn't do auto newlines lazily; that
is, it will greedily scroll the text box on overflow, even if there's
nothing left to be printed.
This behaviour causes a problem when displaying "Which?" in the Equip
screens, because the width of that string is exactly the width of the
window. Because the window is only one line tall, the game was scrolling
down and the string would get erased.
Previously this was worked around by increasing the width of the window,
but recently I have found that it looks weird with the Goods window open.
So this is a slightly different workaround. I don't think we ever wanted
auto-newline-on-overflow _anyway_ since we're putting manual linebreaks
everywhere. Hopefully this doesn't cause problems.
2017-04-06 01:38:59 -04:00
jeffman
4337d2e266
Fixed a macro bug
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I misunderstood what the equ directive does in armips. Replaced it with
a proper macro.
2017-04-03 09:56:18 -04:00
jeffman
1b0800e3c5
Fixed a bunch of exp-related stuff
2017-04-02 22:14:07 -04:00
jeffman
c156ab6321
Fixed a bug where person and item were swapped
2017-04-02 22:13:53 -04:00
jeffman
550617f85a
Fix YOU WON! graphics
2017-04-02 22:13:24 -04:00
jeffman
89ba552ef9
Disable printing [1E 20] after battle
2017-04-02 22:13:06 -04:00
jeffman
b4ea923a81
Code formatting improvements
2017-04-02 22:12:18 -04:00
jeffman
2c93c55560
Updated notes
2017-04-02 22:09:08 -04:00
jeffman
07eb279677
Migrated from xkas to armips
2017-03-29 00:19:51 -04:00
jeffman
4682020e8b
Added missing ASM refs and inserted placeholder text
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This should fix issue #6 .
2017-03-28 17:33:04 -04:00
jeffman
81dcaaa6d4
Small decompiler improvement
2017-03-28 17:31:45 -04:00
jeffman
4d75c6daa0
Added some notes
2017-03-28 17:31:38 -04:00
jeffman
4325e93d4f
Added another enemy letter hack
2017-03-27 01:26:29 -04:00
jeffman
0a622c2a0f
Added item name printing hack
2017-03-27 01:26:15 -04:00
jeffman
f00fe3f266
Cleanup
2017-03-27 01:25:58 -04:00
jeffman
3e5d5f0112
Fixed missing bullet
2017-03-27 01:13:08 -04:00
jeffman
dd8ad14ffa
Undoing part of 347c6071
because it may have been a legitimate pointer
2017-03-27 01:07:01 -04:00
jeffman
347c60710f
Fixed a wrong assembly ref
...
This is for the "@Just missed!" battle string.
2017-03-27 00:49:09 -04:00
jeffman
a2881646e1
Fixed a control code
2017-03-27 00:48:49 -04:00
jeffman
7be9858965
Updated notes
2017-03-27 00:48:33 -04:00
jeffman
276693e652
Added another enemy letter hack
2017-03-27 00:48:23 -04:00
jeffman
37ea8177da
Reformatted enemy dump
2017-03-27 00:19:40 -04:00
jeffman
bc0b26cd63
Added a "The" flag check
2017-03-27 00:19:17 -04:00
jeffman
9d3b15c4b7
Added enemy attributes
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Each entry is two bytes; first byte is "The" flag, second byte is gender
(1 = male, 2 = female, 3 = neutral).
2017-03-26 22:05:18 -04:00
jeffman
eddfa3c623
Added some notes and enemy dumps
2017-03-26 22:04:33 -04:00
jeffman
80ad552b57
Screenshots showing enemy plurality code
2017-03-26 18:30:10 -04:00
jeffman
5909088a05
Added enemy plurality to encounter strings
2017-03-26 18:30:02 -04:00
jeffman
27a09fbcff
Added custom control code for enemy plurality
2017-03-26 18:29:39 -04:00
jeffman
1b96d6abd8
Add space between enemy name and letter
2017-03-26 15:16:19 -04:00