Commit Graph

104 Commits

Author SHA1 Message Date
jeffman 442d52054b Fix cash window formatting (when pressing B)
Does not fix the cash window that pops up when e.g. accessing the ATM.
2018-12-06 23:07:35 -05:00
jeffman 6999957c7f Print numbers properly outside of battle 2018-12-06 20:53:43 -05:00
jeffman bd7dff7d47 Fix printing ATM balance to main text window 2018-12-06 20:44:08 -05:00
jeffman e64b58d89e Number menu prints and clears properly 2018-12-04 23:52:35 -05:00
jeffman a7ffd1059d Number selection menu fixes
Dollar sign, initial zeroes, and 00 symbol all display properly now
2018-12-04 22:22:53 -05:00
jeffman c95e1769d4 ASM hacks to print/clear menu selection strings 2018-12-01 00:50:49 -05:00
jeffman 4425349192 Located the M2 function that prints menu strings 2018-11-29 22:16:29 -05:00
jeffman 2074722f5c Fix PSI name length
This was triggered by Poo's Starstorm entry in the PSI window
2018-11-29 21:50:39 -05:00
jeffman 85d982a9f6 Fix [68 FF] window-clearing control code 2018-11-29 21:31:16 -05:00
jeffman 72c6ba33a9 Nop out some Goods menu drawing that we don't need 2018-11-28 21:39:38 -05:00
jeffman 1f108a040f Add some function symbols 2018-11-28 21:39:26 -05:00
jeffman 3308a5756f Fix multi-PC Goods window; add m2-goods.asm
Moved the BF858 code to a new file because it was getting too long. Added
a clear before each printstr to erase the previous contents.
2018-11-27 23:17:16 -05:00
jeffman 723b5936c9 Add some symbols for Ness' stats 2018-11-26 23:48:30 -05:00
jeffman a633b9d643 Added code to draw equip window header 2017-04-16 19:15:22 -04:00
jeffman 0ae74eefd9 print_window_header_string now uses pixel coordinates
This is so that we can glue strings together. For example, the game
prints "Weapons" and "(X)" (page number) as separate strings.
2017-04-16 19:12:33 -04:00
jeffman 96b7850733 Changed how symbols are resolved
Got rid of the m12-symbols.sym file that I was manually curating; moved
it into m2-hack.asm instead, in the form of .definelabel directives. This
allows existing ROM symbols to be resolved gracefully when the assembler
exports everything, so that we can call existing ROM subroutines, etc.
from our compiled code.

Also added label definitions for hardcoded strings. Makes it easy to refer
to such strings in our compiled code as well.

Updated build scripts to reflect this.
2017-04-16 19:04:22 -04:00
jeffman 07f5477282 Gonna use tiles 0x330 through 0x33F for window header stuff
This just puts some blank background pixels in those tiles so we can
print text on it
2017-04-15 23:40:23 -04:00
jeffman 87d792f156 Moved window header code to C 2017-04-15 23:38:32 -04:00
jeffman 3381d51564 Added window header name printing 2017-04-15 12:50:32 -04:00
jeffman ec1abfa538 Added HP/PP namebox rendering 2017-04-15 12:50:16 -04:00
jeffman 714c4d65a7 Converted all font data from EB 2017-04-13 18:10:51 -04:00
jeffman 5b98d5d406 Added CpuFastSet stub 2017-04-11 17:12:20 -04:00
jeffman b8864ffa52 Moved print_string to vwf.c 2017-04-11 02:12:33 -04:00
jeffman d7ae1edd3f Ported core VWF code to C 2017-04-10 19:41:21 -04:00
jeffman 2d0a5997b8 Proof of concept by porting get_tile_number to C 2017-04-08 02:22:38 -04:00
jeffman e8aa855162 Started Goods window hacks 2017-04-06 01:39:11 -04:00
jeffman 83f88e7f17 Disable newline if text overflows; revert who/which window width
This is a problem because the game doesn't do auto newlines lazily; that
is, it will greedily scroll the text box on overflow, even if there's
nothing left to be printed.

This behaviour causes a problem when displaying "Which?" in the Equip
screens, because the width of that string is exactly the width of the
window. Because the window is only one line tall, the game was scrolling
down and the string would get erased.

Previously this was worked around by increasing the width of the window,
but recently I have found that it looks weird with the Goods window open.
So this is a slightly different workaround. I don't think we ever wanted
auto-newline-on-overflow _anyway_ since we're putting manual linebreaks
everywhere. Hopefully this doesn't cause problems.
2017-04-06 01:38:59 -04:00
jeffman 4337d2e266 Fixed a macro bug
I misunderstood what the equ directive does in armips. Replaced it with
a proper macro.
2017-04-03 09:56:18 -04:00
jeffman 89ba552ef9 Disable printing [1E 20] after battle 2017-04-02 22:13:06 -04:00
jeffman b4ea923a81 Code formatting improvements 2017-04-02 22:12:18 -04:00
jeffman 07eb279677 Migrated from xkas to armips 2017-03-29 00:19:51 -04:00
jeffman 4325e93d4f Added another enemy letter hack 2017-03-27 01:26:29 -04:00
jeffman 0a622c2a0f Added item name printing hack 2017-03-27 01:26:15 -04:00
jeffman f00fe3f266 Cleanup 2017-03-27 01:25:58 -04:00
jeffman 276693e652 Added another enemy letter hack 2017-03-27 00:48:23 -04:00
jeffman bc0b26cd63 Added a "The" flag check 2017-03-27 00:19:17 -04:00
jeffman 9d3b15c4b7 Added enemy attributes
Each entry is two bytes; first byte is "The" flag, second byte is gender
(1 = male, 2 = female, 3 = neutral).
2017-03-26 22:05:18 -04:00
jeffman 5909088a05 Added enemy plurality to encounter strings 2017-03-26 18:30:02 -04:00
jeffman 1b96d6abd8 Add space between enemy name and letter 2017-03-26 15:16:19 -04:00
jeffman 05cafbcde8 Doing user/target strings differently 2017-03-26 15:16:09 -04:00
jeffman 3a7d1ae7d8 I don't plan on keeping this, but I want it recorded just in case 2017-03-26 14:13:51 -04:00
jeffman 83f48b9b91 Disabling longer enemy names for now
I realized that the memory immediately after the enemy name is used for
other window variables. The enemy name needs to be relocated somewhere
else before this can work.
2017-03-25 22:07:44 -04:00
jeffman 7da2723663 Enemy name length hacks 2017-03-25 20:31:38 -04:00
jeffman f30d353689 Positioning hacks for "To X" 2017-03-25 20:31:29 -04:00
jeffman 08e54039aa Added some PSI printing hacks 2017-03-25 20:15:00 -04:00
jeffman 9762910926 PSI name hack
This is triggered when selecting an enemy-targeted PSI move
2017-03-25 18:54:09 -04:00
jeffman 7da09b7dff Some more battle hacks 2017-03-25 18:29:13 -04:00
jeffman a425a8701a Added some battle window hacks 2017-03-25 17:08:00 -04:00
jeffman 8909aac5f3 Doing battle commands slightly differently 2017-03-25 17:05:59 -04:00
jeffman f4b8a4dd7f Make battle command window wider 2017-03-23 00:59:32 -04:00