Commit Graph

328 Commits

Author SHA1 Message Date
jeffman 94f725298b Working on "other strings"
For now, this is just window header and navigation stuff, like "To:(X)",
"Weapons" when equipping with huge weapon inventories, etc. Still need to
fix the pointers to some of these.
2017-04-15 23:42:07 -04:00
jeffman cdd63e527b Updated notes (Escargo Express items) 2017-04-15 23:41:00 -04:00
jeffman 093b59e861 Move arrow character up by two pixels 2017-04-15 23:40:50 -04:00
jeffman 07f5477282 Gonna use tiles 0x330 through 0x33F for window header stuff
This just puts some blank background pixels in those tiles so we can
print text on it
2017-04-15 23:40:23 -04:00
jeffman 87d792f156 Moved window header code to C 2017-04-15 23:38:32 -04:00
jeffman 7bfedd75e7 Added arrow character 2017-04-15 23:37:17 -04:00
jeffman 3b6dfdee78 Merge branch 'compiled-vwf' of github.com:jeffman/Mother2GbaTranslation into compiled-vwf
# Conflicts:
#	compiled/vwf.c
#	compiled/vwf.h
2017-04-15 13:38:14 -04:00
jeffman 3bc7fd417e Fixed YOU WON! graphics 2017-04-15 13:36:42 -04:00
jeffman 4ede6d5ade Fixed YOU WON! graphics 2017-04-15 13:32:25 -04:00
jeffman 21c703def1 Made argument types more consistent 2017-04-15 13:31:53 -04:00
jeffman 7d04ed264a Added some notes 2017-04-15 12:50:43 -04:00
jeffman 3381d51564 Added window header name printing 2017-04-15 12:50:32 -04:00
jeffman ec1abfa538 Added HP/PP namebox rendering 2017-04-15 12:50:16 -04:00
jeffman bc29d81c05 Generalized print_character
Now has the option to pass a get_tile callback for different coordinate
systems. Can also turn off tilemap editing.
2017-04-15 12:49:47 -04:00
jeffman e49701cb5e Centralized character decoding 2017-04-15 12:48:33 -04:00
jeffman fcee9591b1 Turning off all inlining and constant propagation for now
Can always turn these back on again later, it's just easier to debug with
them off
2017-04-15 12:46:34 -04:00
jeffman 89a848376a Fixed some VWF bugs 2017-04-13 18:11:46 -04:00
jeffman 714c4d65a7 Converted all font data from EB 2017-04-13 18:10:51 -04:00
jeffman 72f37b4dfb Moved print_space to vwf.c 2017-04-11 17:39:56 -04:00
jeffman b46539dd34 Moved a bunch of tile clearing/copying code to C 2017-04-11 17:16:58 -04:00
jeffman 5b08fb966c Added clarification to workflow notes 2017-04-11 17:15:51 -04:00
jeffman d4e1e81bb2 Don't inline get_tile_number
It barely runs faster when inlined and it's just easier to debug things
when it's not inlined
2017-04-11 17:15:34 -04:00
jeffman 5b98d5d406 Added CpuFastSet stub 2017-04-11 17:12:20 -04:00
jeffman 9b7aa3cee7 Misc improvements 2017-04-11 12:51:12 -04:00
jeffman 8aac0f707e Mark extern ROM tables as const 2017-04-11 12:50:41 -04:00
jeffman b8864ffa52 Moved print_string to vwf.c 2017-04-11 02:12:33 -04:00
jeffman 97b962c699 Improved compile script
Now it'll pause in the command prompt if there's an error
2017-04-11 01:16:34 -04:00
jeffman c5de0ebb16 Moved weld_entry to vwf.c 2017-04-11 01:16:14 -04:00
jeffman d7ae1edd3f Ported core VWF code to C 2017-04-10 19:41:21 -04:00
jeffman dcd0b4ea6c Don't touch r12
I noticed that the generated code wasn't saving r12, but the game expects
it to be saved, so let's just not touch it
2017-04-10 19:40:30 -04:00
jeffman 7311ec1dd7 Combine .data section into .text 2017-04-10 17:08:03 -04:00
jeffman 3ab328fbf8 Use ELFSharp instead of objdump+regex 2017-04-10 16:01:54 -04:00
jeffman 8bdcf23974 Linker uses correct start address 2017-04-10 15:48:38 -04:00
jeffman e475c34e0a Cleanup 2017-04-08 15:09:53 -04:00
jeffman 1347a5236e Updated notes and fixed typos 2017-04-08 05:10:33 -04:00
jeffman ff59fee5ca Cleaner syntax 2017-04-08 05:01:02 -04:00
jeffman 2d0a5997b8 Proof of concept by porting get_tile_number to C 2017-04-08 02:22:38 -04:00
jeffman 638b979cde Added Amalgamator
This is a dumb build script that manages all the cross-compiling and
linking nonsense. You need the arm-none-eabi GNU toolchain to use any
of this.

Some more details in compiled/workflow.txt.
2017-04-08 02:22:21 -04:00
jeffman 70d0544759 Updated gitignore 2017-04-06 23:34:09 -04:00
jeffman e8aa855162 Started Goods window hacks 2017-04-06 01:39:11 -04:00
jeffman 83f88e7f17 Disable newline if text overflows; revert who/which window width
This is a problem because the game doesn't do auto newlines lazily; that
is, it will greedily scroll the text box on overflow, even if there's
nothing left to be printed.

This behaviour causes a problem when displaying "Which?" in the Equip
screens, because the width of that string is exactly the width of the
window. Because the window is only one line tall, the game was scrolling
down and the string would get erased.

Previously this was worked around by increasing the width of the window,
but recently I have found that it looks weird with the Goods window open.
So this is a slightly different workaround. I don't think we ever wanted
auto-newline-on-overflow _anyway_ since we're putting manual linebreaks
everywhere. Hopefully this doesn't cause problems.
2017-04-06 01:38:59 -04:00
jeffman 4337d2e266 Fixed a macro bug
I misunderstood what the equ directive does in armips. Replaced it with
a proper macro.
2017-04-03 09:56:18 -04:00
jeffman 1b0800e3c5 Fixed a bunch of exp-related stuff 2017-04-02 22:14:07 -04:00
jeffman c156ab6321 Fixed a bug where person and item were swapped 2017-04-02 22:13:53 -04:00
jeffman 550617f85a Fix YOU WON! graphics 2017-04-02 22:13:24 -04:00
jeffman 89ba552ef9 Disable printing [1E 20] after battle 2017-04-02 22:13:06 -04:00
jeffman b4ea923a81 Code formatting improvements 2017-04-02 22:12:18 -04:00
jeffman 2c93c55560 Updated notes 2017-04-02 22:09:08 -04:00
jeffman 07eb279677 Migrated from xkas to armips 2017-03-29 00:19:51 -04:00
jeffman 4682020e8b Added missing ASM refs and inserted placeholder text
This should fix issue #6.
2017-03-28 17:33:04 -04:00