jeffman
75e4876478
Add custom text animation code
2019-09-28 01:13:14 -04:00
jeffman
e60d0bb5b2
Insert new text constants
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Ending X values were pulled from EB. Starting X
values were estimated based on the velocity of the
letters in a video of EB's animation.
2019-09-28 01:08:06 -04:00
jeffman
143a212f2b
Update notes
2019-09-28 01:06:00 -04:00
jeffman
a8053975ac
Add text palette control
2019-09-26 22:36:43 -04:00
jeffman
433eea405b
Add sprite text resources
2019-09-26 22:25:45 -04:00
jeffman
92151ba934
Nop the remaining title sequences
2019-09-26 20:59:05 -04:00
jeffman
4e3c8a98b5
Start background with blank palette
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This fixes the yellow copyright text at the start.
2019-09-26 20:45:48 -04:00
jeffman
5e98d418ea
Copy background to glow palette during copyright
2019-09-26 20:36:00 -04:00
jeffman
f5a17d8a68
Add more sequences
2019-09-25 23:39:35 -04:00
jeffman
03cef4736a
BG0 offset
2019-09-25 23:39:27 -04:00
jeffman
da55c7c765
Fix bug with clobbered register
2019-09-25 23:38:42 -04:00
jeffman
6213911edc
Fix bad graphics rip
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TileMolester's default palette repeats black on some colours which made it not copy properly. This one should be fine...
2019-09-25 23:38:03 -04:00
jeffman
887ac89ad1
Merge pull request #81 from Lorenzooone/window-text-buffering
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Improve 1bpp buffer performance more and fix missing text pointers
2019-09-25 19:01:09 -04:00
Lorenzooone
0e3b6a97cb
Fix https://github.com/jeffman/Mother2GbaTranslation/issues/27
2019-09-26 00:35:48 +02:00
Lorenzooone
3dd24b23d3
Update convenience threshold for storing in IWRAM + Update store_pixels_overworld_buffer_totalTiles
2019-09-25 20:19:55 +02:00
Lorenzooone
02f0b350df
Improve buffer storing and loading
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For loading: Use a table to get a byte directly out of an int (instead of two nibbles).
For both: Remove writing the unused 4 pixels of the vertical doubletiles.
Storing is now 55k cycles and Loading is now 92k cycles.
2019-09-25 19:45:12 +02:00
Lorenzooone
c00039cb18
Improve reduce_bit_depth_sp
2019-09-24 23:11:43 +02:00
Lorenzooone
4624911fa3
Use pointers for load_pixels_buffer too
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Also fixes issue where only two pixels per tile were copied.
2019-09-24 22:41:44 +02:00
Lorenzooone
22c70883d8
Improve load_pixels_overworld_buffer performance
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Uses a special function in order to speed things up by quite a bunch
2019-09-24 22:13:40 +02:00
Lorenzooone
b372862942
Improve 1bpp buffer storing performance by using an edited coord_table and (if useful) loading the m2_bits_to_nybbles table in IWRAM
2019-09-24 19:14:01 +02:00
jeffman
9191a412ca
Merge pull request #80 from Lorenzooone/window-text-buffering
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Add buffering for Goods windows
2019-09-23 19:46:09 -04:00
Lorenzooone
24fbc3098e
Complete Goods windows
2019-09-24 01:37:14 +02:00
Lorenzooone
672cbc1647
Add missing timed events
2019-09-24 00:49:22 +02:00
Lorenzooone
0bcf7b1180
Complete stored goods. Missing pickup text.
2019-09-23 23:29:05 +02:00
Lorenzooone
626cfc8c7e
Goods buffers (Stored goods' one isn't complete yet)
2019-09-23 01:49:38 +02:00
jeffman
4a81263a81
Merge pull request #79 from Lorenzooone/window-text-buffering
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Teleport window text buffer + Player naming window text buffer
2019-09-22 14:01:42 -04:00
Lorenzooone
98874ae6a6
Player name input menu buffer
2019-09-21 01:32:23 +02:00
Lorenzooone
f0420979f4
Implement buffer for teleport window
2019-09-20 13:40:40 +02:00
Lorenzooone
d60f46bc0a
Fix "Medium" text speed option highlighting
2019-09-20 01:55:17 +02:00
jeffman
a3f86fcf02
Merge pull request #78 from Lorenzooone/window-text-buffering
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Improve 1bpp buffer performances
2019-09-18 17:58:33 -04:00
Lorenzooone
c8e592ad66
Improve buffer loading again
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Makes it 3/5 the initial speed
2019-09-18 22:56:27 +02:00
Lorenzooone
b4f6f78981
Improve indentation
2019-09-18 16:59:50 +02:00
Lorenzooone
8402fa5ae9
Improve buffer storage performance by 1/3
...
Also improves buffer loading performance by 1/5.
2019-09-18 16:51:53 +02:00
jeffman
e7ef55de93
Merge pull request #77 from Lorenzooone/window-text-buffering
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Implement 1bpp buffer instead of 4bpp
2019-09-17 22:02:12 -04:00
Lorenzooone
2f2970aae0
Remove commented out code
2019-09-18 04:01:11 +02:00
jeffman
941057bfc6
Add/update sequences 0, 1, 4, 5
2019-09-17 21:55:05 -04:00
jeffman
5756d24a46
Update notes
2019-09-17 21:54:01 -04:00
Lorenzooone
c509b00432
Improve compiling ease
2019-09-17 23:10:28 +02:00
Lorenzooone
f10f326db2
Implement 1bpp buffer instead of 4bpp.
2019-09-17 20:03:02 +02:00
jeffman
199b70ab24
Merge pull request #76 from Lorenzooone/window-text-buffering
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Move equip numbers window one tile to the right
2019-09-17 12:56:21 -04:00
Lorenzooone
b4e613326f
Move equip numbers window one tile to the right
2019-09-17 10:38:18 +02:00
jeffman
e201fe3e51
Add a fade-in delay
2019-09-17 00:07:24 -04:00
jeffman
6b407d0c3b
Remove title.c etc.
...
Not gonna try unwinding those routines into C so
let's just to ASM for this hack.
2019-09-17 00:06:42 -04:00
jeffman
1c4f61e7ce
Update notes
2019-09-17 00:04:33 -04:00
jeffman
f968305573
Merge pull request #74 from Lorenzooone/window-text-buffering
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Equip window text buffering + Sounds
2019-09-16 20:56:54 -04:00
Lorenzooone
4a5055035f
Fix https://github.com/jeffman/Mother2GbaTranslation/issues/75
2019-09-17 02:02:25 +02:00
Lorenzooone
abe261a51f
Fix one-person case not printing offense/defense numbers
2019-09-17 01:02:12 +02:00
Lorenzooone
ffe72262e9
Fix https://github.com/jeffman/Mother2GbaTranslation/issues/69 and make sure the equip menu looks like the EB one
2019-09-17 00:31:17 +02:00
Lorenzooone
f2f99d0408
Prints the numbers near the "->" strings as EB does
2019-09-16 03:43:41 +02:00
Lorenzooone
6505b6bc0d
Complete equip printing (Still need inner window input management for sounds and small arrow for numbers)
2019-09-16 03:31:07 +02:00