jeffman
e5ad23eb9b
Merge pull request #105 from Lorenzooone/tea_coffee
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Make the tea/coffee cutscenes print the text properly
2019-11-14 21:35:51 -05:00
Lorenzooone
a0199eaaf0
Make the tea/coffee cutscenes print the proper text
2019-10-21 19:10:52 +02:00
Lorenzooone
2948d56e42
Merge pull request #102 from PhoenixBound/master
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Coffee/tea scene data, bus text fixes
2019-10-06 23:51:15 +02:00
Lorenzooone
af7ec48ebb
Merge pull request #101 from Lorenzooone/window-text-buffering
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Change Mother 2 cartridge to EB cartridge + Fix issue with tenda village naming screen
2019-10-06 23:50:55 +02:00
jeffman
e37be4528a
Update copyright graphics
2019-09-29 22:24:17 -04:00
PhoenixBound
ca3a61a32b
Dang it
2019-09-29 18:18:30 -05:00
PhoenixBound
b100aa86d0
Merge branch 'master' of https://github.com/PhoenixBound/Mother2GbaTranslation
2019-09-29 16:19:12 -05:00
PhoenixBound
79f402aab9
Merge branch 'master' of https://github.com/jeffman/Mother2GbaTranslation
2019-09-29 16:18:38 -05:00
PhoenixBound
6ab083cedd
Fix file screen issues
2019-09-29 16:17:55 -05:00
Lorenzooone
2552445fcc
Merge remote-tracking branch 'upstream/master'
2019-09-29 22:52:55 +02:00
Lorenzooone
468ba9afed
Fix issues with tenda village naming screen
2019-09-29 22:26:24 +02:00
jeffman
0a65dbfbb8
Update contributors
2019-09-29 15:29:10 -04:00
jeffman
501dca7586
Complete changes for nine sprites
2019-09-29 15:20:19 -04:00
jeffman
cc9d70cead
Relocate and expand text parameters
2019-09-29 14:48:40 -04:00
jeffman
7a125b19d9
Allocate space for nine sprites
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Need to relocate data that's stored
after the sprites
2019-09-29 14:35:58 -04:00
PhoenixBound
1bee01ab73
Clean up flyover data, add buggy coffee and tea stuff
2019-09-29 12:22:59 -05:00
jeffman
ba43ce0af6
Show O and U from the start
2019-09-29 13:05:04 -04:00
jeffman
4cca5277a1
Clamp text X values
2019-09-29 12:43:08 -04:00
PhoenixBound
6d5e57949d
Bus fixes and bugfixes
2019-09-28 17:14:03 -05:00
Lorenzooone
dcf97b1557
Change Mother 2 cartridge to EB cartridge
2019-09-28 23:36:27 +02:00
jeffman
75e4876478
Add custom text animation code
2019-09-28 01:13:14 -04:00
jeffman
e60d0bb5b2
Insert new text constants
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Ending X values were pulled from EB. Starting X
values were estimated based on the velocity of the
letters in a video of EB's animation.
2019-09-28 01:08:06 -04:00
jeffman
143a212f2b
Update notes
2019-09-28 01:06:00 -04:00
jeffman
a8053975ac
Add text palette control
2019-09-26 22:36:43 -04:00
jeffman
433eea405b
Add sprite text resources
2019-09-26 22:25:45 -04:00
jeffman
92151ba934
Nop the remaining title sequences
2019-09-26 20:59:05 -04:00
jeffman
4e3c8a98b5
Start background with blank palette
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This fixes the yellow copyright text at the start.
2019-09-26 20:45:48 -04:00
jeffman
5e98d418ea
Copy background to glow palette during copyright
2019-09-26 20:36:00 -04:00
jeffman
f5a17d8a68
Add more sequences
2019-09-25 23:39:35 -04:00
jeffman
03cef4736a
BG0 offset
2019-09-25 23:39:27 -04:00
jeffman
da55c7c765
Fix bug with clobbered register
2019-09-25 23:38:42 -04:00
jeffman
6213911edc
Fix bad graphics rip
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TileMolester's default palette repeats black on some colours which made it not copy properly. This one should be fine...
2019-09-25 23:38:03 -04:00
jeffman
887ac89ad1
Merge pull request #81 from Lorenzooone/window-text-buffering
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Improve 1bpp buffer performance more and fix missing text pointers
2019-09-25 19:01:09 -04:00
Lorenzooone
0e3b6a97cb
Fix https://github.com/jeffman/Mother2GbaTranslation/issues/27
2019-09-26 00:35:48 +02:00
Lorenzooone
3dd24b23d3
Update convenience threshold for storing in IWRAM + Update store_pixels_overworld_buffer_totalTiles
2019-09-25 20:19:55 +02:00
Lorenzooone
02f0b350df
Improve buffer storing and loading
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For loading: Use a table to get a byte directly out of an int (instead of two nibbles).
For both: Remove writing the unused 4 pixels of the vertical doubletiles.
Storing is now 55k cycles and Loading is now 92k cycles.
2019-09-25 19:45:12 +02:00
Lorenzooone
c00039cb18
Improve reduce_bit_depth_sp
2019-09-24 23:11:43 +02:00
Lorenzooone
4624911fa3
Use pointers for load_pixels_buffer too
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Also fixes issue where only two pixels per tile were copied.
2019-09-24 22:41:44 +02:00
Lorenzooone
22c70883d8
Improve load_pixels_overworld_buffer performance
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Uses a special function in order to speed things up by quite a bunch
2019-09-24 22:13:40 +02:00
Lorenzooone
b372862942
Improve 1bpp buffer storing performance by using an edited coord_table and (if useful) loading the m2_bits_to_nybbles table in IWRAM
2019-09-24 19:14:01 +02:00
jeffman
9191a412ca
Merge pull request #80 from Lorenzooone/window-text-buffering
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Add buffering for Goods windows
2019-09-23 19:46:09 -04:00
Lorenzooone
24fbc3098e
Complete Goods windows
2019-09-24 01:37:14 +02:00
Lorenzooone
672cbc1647
Add missing timed events
2019-09-24 00:49:22 +02:00
Lorenzooone
0bcf7b1180
Complete stored goods. Missing pickup text.
2019-09-23 23:29:05 +02:00
Lorenzooone
626cfc8c7e
Goods buffers (Stored goods' one isn't complete yet)
2019-09-23 01:49:38 +02:00
jeffman
4a81263a81
Merge pull request #79 from Lorenzooone/window-text-buffering
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Teleport window text buffer + Player naming window text buffer
2019-09-22 14:01:42 -04:00
Lorenzooone
98874ae6a6
Player name input menu buffer
2019-09-21 01:32:23 +02:00
Lorenzooone
f0420979f4
Implement buffer for teleport window
2019-09-20 13:40:40 +02:00
Lorenzooone
d60f46bc0a
Fix "Medium" text speed option highlighting
2019-09-20 01:55:17 +02:00
jeffman
a3f86fcf02
Merge pull request #78 from Lorenzooone/window-text-buffering
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Improve 1bpp buffer performances
2019-09-18 17:58:33 -04:00