Lorenzooone
fca0331def
Use multi-stage to save space on tester docker
2021-12-30 19:45:42 +01:00
Lorenzo Carletti
ff47b3076d
Use multi-stage building for docker
2021-12-30 14:04:07 +01:00
Lorenzooone
71b13445b6
Add testing docker build files and usage
2021-12-28 02:10:18 +01:00
Lorenzooone
737fb02e64
Merge branch 'Ds886-master'
2021-12-27 20:25:51 +01:00
Lorenzooone
3412187933
Change docker script's execution flow
...
Changes the user who will build the ROM.
Separates building the docker image and building the ROM.
Updates README.md to reflect the new building method.
2021-12-27 20:25:25 +01:00
Ds886
7992ee47e3
Fixes spacelines and clean out output
2021-12-24 00:52:44 +02:00
Ds886
de513fd714
Adds an automated docker build
2021-12-24 00:50:52 +02:00
jeffman
009a974a60
Merge pull request #153 from Lorenzooone/test_rows
...
Add missing target boundary tests and overworld menu items boundary tests
2021-12-20 20:37:53 -05:00
Lorenzo Carletti
dbedc3712a
Add overworld menu's items boundary testing
2021-12-20 00:34:28 +01:00
Lorenzo Carletti
fad84ad9be
Add front row and back row target boundary tests
2021-12-18 02:20:00 +01:00
Lorenzo Carletti
008b96204e
Add target_name boundary tests
2021-12-18 02:08:25 +01:00
jeffman
8f24089e13
Merge pull request #150 from Lorenzooone/psi_battle_nopp_fix
...
Fix windows when the "Not enough PP!" message shows up in battle
2021-12-05 13:30:20 -05:00
Lorenzo Carletti
79893ad462
Make tests more indipendent from each other
2021-12-02 22:47:51 +01:00
Lorenzo Carletti
9bb93ff7a0
Change "Who? to "Whom?"
...
Used when choosing who will consume something.
2021-12-02 21:32:55 +01:00
Lorenzo Carletti
cfcdb18a9f
Simplify memory blanking
2021-12-02 21:09:24 +01:00
Lorenzo Carletti
b71218955b
Handle the "Not enough PP!" window's removal
2021-12-02 20:48:16 +01:00
jeffman
01c80662df
Merge pull request #149 from Lorenzooone/testing_branch
...
Add death text tests
2021-12-01 09:11:11 -05:00
Lorenzo Carletti
4301e6a747
Fix inner battle psi window being reprinted every two frames
2021-12-01 12:58:04 +01:00
Lorenzo Carletti
3132e180cc
Add death text tests
2021-11-30 22:44:26 +01:00
Lorenzo Carletti
40dbb00b22
Add memory wipe function
2021-11-30 12:53:36 +01:00
Lorenzooone
b8ca6df07e
Merge pull request #148 from Lorenzooone/testing_branch
...
Update test script
2021-11-28 18:25:23 +01:00
Lorenzo Carletti
6e21c0ef92
Update test script
...
Done in order to match e938be4ba8
and the mGBA builds that will use it.
2021-11-28 18:24:52 +01:00
jeffman
067b77f8f2
Merge pull request #147 from Lorenzooone/testing_branch
...
Add unit testing script and first test
2021-11-21 13:43:15 -05:00
Lorenzo Carletti
fe74ac0ca7
Add tests for encounters text
2021-11-17 23:29:59 +01:00
Lorenzo Carletti
9154667efa
Add support for messages within asserts
2021-11-16 20:51:53 +01:00
Lorenzo Carletti
131da4f142
Add assert function
...
Changes the helper functions in order to make the debug printf properly print integers
2021-11-16 12:21:40 +01:00
Lorenzo Carletti
819c27772d
Add testing scripts
...
https://github.com/Lorenzooone/mgba/tree/sdl_logging
2021-11-12 22:23:35 +01:00
Lorenzo Carletti
a3ec61350d
Make it so the ROM can have different names
2021-11-05 19:54:03 +01:00
Lorenzo Carletti
bd023ca937
Add option to build a test rom
2021-11-05 19:49:29 +01:00
jeffman
6f9d8b8b33
Merge pull request #146 from Lorenzooone/onett_butterfly_fix
...
Fix issue with butterflies in Onett
2021-11-04 21:09:57 -04:00
Lorenzo Carletti
5e44640407
Make it so you can print outside of the emulator on mGBA
...
Also creates the first sketch of an infrastructure for unit testing
2021-11-04 21:15:03 +01:00
Lorenzo Carletti
acdac2717a
Fix issue with butterflies in Onett
...
Decided to go for an "issue-specific fix" for this one.
If many more of these are discovered in the future, a way to fix this for good is making it so m2_malloc also automatically clears the buffer (although that would be a very drastic decision, which would limit what you can do with a writing buffer)
2021-11-03 18:34:33 +01:00
Lorenzooone
c41901d922
Merge pull request #136 from Lorenzooone/custom_codes_related
...
Reworked custom control codes
2021-11-03 17:58:26 +01:00
jeffman
13ac891abe
Merge pull request #145 from Lorenzooone/fix_flicker_no_pp_ow
...
Fixes flickering when "Not Enough PP!" appears in the overworld
2021-10-08 09:49:11 -04:00
Lorenzo Carletti
7ca056d692
Fixes flickering when "Not Enough PP!" appears in the overworld
...
Also makes it so the game doesn't constantly print the PSI window if the cursor is not in the (0,0) position
2021-10-08 14:54:05 +02:00
jeffman
009aa692e5
Merge pull request #144 from Lorenzooone/saturn_money_fix
...
Fix https://github.com/jeffman/Mother2GbaTranslation/issues/134
2021-10-04 13:00:28 -04:00
Lorenzo Carletti
4b0c785811
Fix https://github.com/jeffman/Mother2GbaTranslation/issues/134
2021-10-04 00:57:16 +02:00
Lorenzooone
1c21a8d2eb
Merge branch 'master' into custom_codes_related
2021-10-02 19:33:24 +02:00
jeffman
4107663fdb
Merge pull request #143 from Lorenzooone/title_work
...
Change title to Earthbound
2021-10-02 13:23:34 -04:00
Lorenzo Carletti
83da3648c8
Properly load the letters in the quick title
2021-10-02 16:12:55 +02:00
Lorenzo Carletti
0f5cda234a
Make it so the first palette isn't cleared
2021-10-02 13:19:57 +02:00
Lorenzo Carletti
c2b19230ed
Change when BG0 is enabled
2021-10-02 12:48:24 +02:00
Lorenzo Carletti
9ff76198d3
Insert the quick title's palettes
2021-10-02 12:36:07 +02:00
Lorenzooone
69f545c0eb
Merge pull request #2 from jeffman/feature/title-screen
...
Merge title commits with current repo
2021-09-30 23:26:42 +02:00
Lorenzooone
c7e8c6e842
Merge branch 'title_work' into feature/title-screen
2021-09-30 23:26:28 +02:00
Lorenzo Carletti
624f3fd67a
Complete Merge
2021-09-30 23:24:00 +02:00
jeffman
6a01d0230b
Merge pull request #142 from Lorenzooone/printing_buffer_malloc
...
Fix crash when Onett transitions to day
2021-09-27 09:56:02 -04:00
Lorenzo Carletti
d0f079a998
Fix possibly badly loaded register
2021-09-26 18:43:58 +02:00
Lorenzo Carletti
69e9161c73
Fix crash when Onett transitions to day
...
It was caused by the printing buffer being always loaded.
Now the game only loads the buffer when it needs it.
2021-09-25 18:24:50 +02:00
jeffman
e329058ec9
Merge pull request #141 from Lorenzooone/printing_buffer_malloc
...
Alloc the buffer when the allocation space is reset
2021-09-22 18:50:13 -04:00