epidgin
d7af7721a1
Reviewed and updated blocks 700-799
2018-02-09 13:33:50 -05:00
epidgin
d4f93f09ba
Reviewed and updated blocks 600-699.
2018-02-09 12:50:55 -05:00
epidgin
ff2b6dc241
Reviewed and updated blocks 500-599.
2018-02-08 19:17:21 -05:00
epidgin
d49b4c259a
Updated blocks 400-499.
2018-02-08 18:46:23 -05:00
epidgin
9c7f0e348b
Reviewed and updated Blocks 300-399.
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Block 0314 (Egg Lady in Burglin) may need to be tested in game.
Location of the reference label is weird with the translated text.
2018-02-08 15:52:06 -05:00
epidgin
203a0c2159
Reviewed and updated blocks 220-299
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Completed incomplete blocks and reviewed all other blocks for errors.
2018-02-08 13:52:37 -05:00
epidgin
69c2055380
Updated Blocks 160-199, other minor corrections
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Also made corrections between blocks 200-220 and resolved duplicate labels.
Will continue reviewing all blocks.
2018-02-07 18:23:33 -05:00
PhoenixBound
a794e7d7d3
Add a few corrections I don't remember
2018-02-07 16:34:43 -06:00
epidgin
0850dd30ac
resolved duplicate labels
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I was unable to manually resolve L5843 and L5863. Code for both lines matches the Japanese version.
2018-02-06 22:26:44 -05:00
epidgin
239dc9838a
Reviewed and updated Blocks 800-899
2018-02-02 17:11:07 -05:00
epidgin
d2944c0b68
Added pidgin to contributors
2018-02-02 17:10:10 -05:00
epidgin
602a52caf0
Add files via upload
2018-02-01 21:04:57 -05:00
epidgin
71411288b1
Delete m12-strings-english - Copy.txt
2018-02-01 21:00:21 -05:00
epidgin
06ddbdf73f
Add files via upload
2018-02-01 20:59:44 -05:00
PhoenixBound
23d459f98a
TPT 200-299
2017-12-03 13:57:49 -06:00
PhoenixBound
48c800f4dc
Merge branch 'master' of https://github.com/jeffman/Mother2GbaTranslation
2017-11-10 17:06:54 -06:00
PhoenixBound
a60f56bdb2
TPT 100-200
2017-11-09 21:33:11 -06:00
PhoenixBound
074c64f902
Misc. fixes
2017-10-28 15:32:04 -05:00
jeffman
fb8ac2dbab
Merge pull request #8 from PhoenixBound/master
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TPT 500-599
2017-10-07 22:15:51 -04:00
PhoenixBound
d594a39dc0
Fix a few more errors
2017-09-29 12:13:08 -05:00
PhoenixBound
2bcf57a4d3
Second pass, added some custom labels
2017-09-29 00:15:42 -05:00
PhoenixBound
4c8305595e
TPT 500-599 first pass
2017-09-03 21:38:36 -05:00
jeffman
1d3ef8de13
Factored out some magic numbers
2017-04-16 19:25:11 -04:00
jeffman
a633b9d643
Added code to draw equip window header
2017-04-16 19:15:22 -04:00
jeffman
6f448b8f2c
Added some clearing routines
2017-04-16 19:14:02 -04:00
jeffman
1264803232
Imported m2_strlookup
2017-04-16 19:13:32 -04:00
jeffman
681822ecc3
Fixed some print_blankstr bugs
2017-04-16 19:12:49 -04:00
jeffman
0ae74eefd9
print_window_header_string now uses pixel coordinates
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This is so that we can glue strings together. For example, the game
prints "Weapons" and "(X)" (page number) as separate strings.
2017-04-16 19:12:33 -04:00
jeffman
08b586b1f0
Documented a page number field for WINDOW
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For example, when you're choosing a teleport location and have multiple
pages of destinations to scroll through; this field denotes the index
of which page you're on.
2017-04-16 19:09:53 -04:00
jeffman
c7da04ffcb
Updated notes
2017-04-16 19:08:44 -04:00
jeffman
1024811198
Fixed some wrong misc strings
2017-04-16 19:08:06 -04:00
jeffman
7ff0348a79
Added some more window header strings
2017-04-16 19:07:50 -04:00
jeffman
3ff08bb07f
Some code reformatting
2017-04-16 19:07:19 -04:00
jeffman
96b7850733
Changed how symbols are resolved
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Got rid of the m12-symbols.sym file that I was manually curating; moved
it into m2-hack.asm instead, in the form of .definelabel directives. This
allows existing ROM symbols to be resolved gracefully when the assembler
exports everything, so that we can call existing ROM subroutines, etc.
from our compiled code.
Also added label definitions for hardcoded strings. Makes it easy to refer
to such strings in our compiled code as well.
Updated build scripts to reflect this.
2017-04-16 19:04:22 -04:00
jeffman
94f725298b
Working on "other strings"
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For now, this is just window header and navigation stuff, like "To:(X)",
"Weapons" when equipping with huge weapon inventories, etc. Still need to
fix the pointers to some of these.
2017-04-15 23:42:07 -04:00
jeffman
cdd63e527b
Updated notes (Escargo Express items)
2017-04-15 23:41:00 -04:00
jeffman
093b59e861
Move arrow character up by two pixels
2017-04-15 23:40:50 -04:00
jeffman
07f5477282
Gonna use tiles 0x330 through 0x33F for window header stuff
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This just puts some blank background pixels in those tiles so we can
print text on it
2017-04-15 23:40:23 -04:00
jeffman
87d792f156
Moved window header code to C
2017-04-15 23:38:32 -04:00
jeffman
7bfedd75e7
Added arrow character
2017-04-15 23:37:17 -04:00
jeffman
3b6dfdee78
Merge branch 'compiled-vwf' of github.com:jeffman/Mother2GbaTranslation into compiled-vwf
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# Conflicts:
# compiled/vwf.c
# compiled/vwf.h
2017-04-15 13:38:14 -04:00
jeffman
3bc7fd417e
Fixed YOU WON! graphics
2017-04-15 13:36:42 -04:00
jeffman
4ede6d5ade
Fixed YOU WON! graphics
2017-04-15 13:32:25 -04:00
jeffman
21c703def1
Made argument types more consistent
2017-04-15 13:31:53 -04:00
jeffman
7d04ed264a
Added some notes
2017-04-15 12:50:43 -04:00
jeffman
3381d51564
Added window header name printing
2017-04-15 12:50:32 -04:00
jeffman
ec1abfa538
Added HP/PP namebox rendering
2017-04-15 12:50:16 -04:00
jeffman
bc29d81c05
Generalized print_character
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Now has the option to pass a get_tile callback for different coordinate
systems. Can also turn off tilemap editing.
2017-04-15 12:49:47 -04:00
jeffman
e49701cb5e
Centralized character decoding
2017-04-15 12:48:33 -04:00
jeffman
fcee9591b1
Turning off all inlining and constant propagation for now
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Can always turn these back on again later, it's just easier to debug with
them off
2017-04-15 12:46:34 -04:00