Shamus Young
|
1e8027f1cd
|
Fix of mysterious "black text" bug.
|
2009-05-09 01:38:47 +00:00 |
Shamus Young
|
2436ad8d61
|
Killed the last of the memory leaks, and included a change to Entity.h, which should have been with PREVIOUS memory-leak plugs.
|
2009-05-08 13:25:42 +00:00 |
Shamus Young
|
94871004c0
|
Integrated hip new vector use that all the young people are into these days, from Bryan Kadzban. Much cleaner.
|
2009-05-08 09:04:53 +00:00 |
Shamus Young
|
00afbde126
|
Removed framerate limit on visibility updates. The performance gain was too small to measure, and it led to single-frame instances of missing buildings when the camera jumped large distances.
|
2009-05-08 08:25:11 +00:00 |
Shamus Young
|
7bc7366e32
|
Added new "fade-in" mode that constructs city of wire & primitives and slowly fades to texture view. It's slow & wasteful, and added mostly for experimentation purposes. Enable it by setting LOADING_SCREEN to 0 in win.h.
|
2009-05-08 08:22:02 +00:00 |
Shamus Young
|
e9c6ff35f3
|
A re-submit of the memory leak fix, which I thought was already checked in? Also some code cleaning.
|
2009-05-08 07:07:17 +00:00 |
Shamus Young
|
9ff19c93f8
|
Loading screen compile is a little smarter with CPU cycles, which should make things load faster. Code cleanup.
|
2009-05-07 22:09:35 +00:00 |
Shamus Young
|
f66a2e8da7
|
Re-submit of an existing change, because svn is telling me r14 changes aren't there: Added more variety to tower-type buildings. Prevented the "steps" look those
buildings were sometimes prone to have.
|
2009-05-07 21:15:41 +00:00 |
Shamus Young
|
ba38e19c04
|
Car tail lights now dimmer, shorter, and look better. Code cleanup.
|
2009-05-07 21:12:22 +00:00 |
Shamus Young
|
624cca9826
|
New camera controls - Should have been checked in with previous changes.
|
2009-05-07 14:35:02 +00:00 |
Shamus Young
|
3f8f9bb1f0
|
Help and FPS will now display at the same time. A lot less confusing.
|
2009-05-07 14:34:07 +00:00 |
Shamus Young
|
fd21a23081
|
Unified windows Procs to eliminate redundant code. New dev keyboard camera controls. Screensaver now timer-based instead of waiting for WM_PAINT.
|
2009-05-07 14:30:09 +00:00 |
Shamus Young
|
0c5876b90d
|
Remove redundant glListEnd ();
|
2009-05-07 14:23:56 +00:00 |
Shamus Young
|
8466a7bc88
|
Added more variety to tower-type buildings. Prevented the "steps" look those buildings were sometimes prone to have.
|
2009-05-06 22:23:59 +00:00 |
Shamus Young
|
11fa52a08c
|
Fixed bug where running at low resolutions or on integrated graphics with low texture size limits would end up generating all black textures.
|
2009-05-06 11:33:55 +00:00 |
Shamus Young
|
d23e5feac6
|
Fixed small memory leak and possible "delete NULL".
|
2009-05-06 11:19:05 +00:00 |
Shamus Young
|
8a41cecf01
|
Fixed memory leak with Light Strips. (Streetlights)
|
2009-05-06 11:15:15 +00:00 |
Shamus Young
|
f862528b28
|
Fixed bug where window aspect would not update. (Debug mode.) Removed unneeded GL library.
|
2009-05-06 06:33:51 +00:00 |
Shamus Young
|
0997f49311
|
Added a missing 'f', which flagged warnings on some compilers.
|
2009-05-05 22:48:17 +00:00 |
Shamus Young
|
7ce3174bbf
|
Camera movement less choppy at lower framrates, a little slower overall.
|
2009-05-05 22:47:17 +00:00 |
Shamus Young
|
1ab199fb3f
|
Fixed memory getting trashed when camera leaves world bounds. (Only affects dev mod, not screen saver.)
|
2009-05-05 18:48:49 +00:00 |
Shamus Young
|
7eee6e143d
|
Moved program parameters to win.h, more cleanup, comments added.
|
2009-05-05 07:43:50 +00:00 |
Shamus Young
|
e5a507289b
|
Fixed bug which was tinting all lights yellow.
|
2009-05-05 07:41:05 +00:00 |
Shamus Young
|
c2bd5f14da
|
Added versioning info. Also some scattershot code cleanup.
|
2009-05-03 21:18:24 +00:00 |
Shamus Young
|
361a716db6
|
Removed some debug code that prevented logos from appearing as intended.
|
2009-05-03 12:21:09 +00:00 |
Shamus Young
|
948502769c
|
Initial check-in of project.
|
2009-05-03 11:05:03 +00:00 |
(no author)
|
92c25d37b3
|
Initial directory structure.
|
2009-05-03 09:35:44 +00:00 |